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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-05 04:52:11 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-05 04:52:11 +0000
commit220705c2b06962462e471b28ad85c76c0f9c3080 (patch)
treecfc44266116bbf2acc3a4fae32625c4481c8243e /app/slide_animation.h
parent1b8d02f181d089ee670f2ba72089c3722f679d5f (diff)
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Move *Animation to app/
http://crbug.com/11387 Review URL: http://codereview.chromium.org/109001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15275 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/app/slide_animation.h b/app/slide_animation.h
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef APP_SLIDE_ANIMATION_H_
+#define APP_SLIDE_ANIMATION_H_
+
+#include "app/animation.h"
+
+// Slide Animation
+//
+// Used for reversible animations and as a general helper class. Typical usage:
+//
+// #include "app/slide_animation.h"
+//
+// class MyClass : public AnimationDelegate {
+// public:
+// MyClass() {
+// animation_.reset(new SlideAnimation(this));
+// animation_->SetSlideDuration(500);
+// }
+// void OnMouseOver() {
+// animation_->Show();
+// }
+// void OnMouseOut() {
+// animation_->Hide();
+// }
+// void AnimationProgressed(const Animation* animation) {
+// if (animation == animation_.get()) {
+// Layout();
+// SchedulePaint();
+// } else if (animation == other_animation_.get()) {
+// ...
+// }
+// }
+// void Layout() {
+// if (animation_->IsAnimating()) {
+// hover_image_.SetOpacity(animation_->GetCurrentValue());
+// }
+// }
+// private:
+// scoped_ptr<SlideAnimation> animation_;
+// }
+class SlideAnimation : public Animation {
+ public:
+ explicit SlideAnimation(AnimationDelegate* target);
+ virtual ~SlideAnimation();
+
+ enum TweenType {
+ NONE, // Default linear.
+ EASE_OUT, // Fast in, slow out.
+ EASE_IN, // Slow in, fast out.
+ EASE_IN_OUT, // Slow in and out, fast in the middle.
+ FAST_IN_OUT, // Fast in and out, slow in the middle.
+ EASE_OUT_SNAP, // Fast in, slow out, snap to final value.
+ };
+
+ // Set the animation back to the 0 state.
+ virtual void Reset();
+ virtual void Reset(double value);
+
+ // Begin a showing animation or reverse a hiding animation in progress.
+ virtual void Show();
+
+ // Begin a hiding animation or reverse a showing animation in progress.
+ virtual void Hide();
+
+ // Sets the time a slide will take. Note that this isn't actually
+ // the amount of time an animation will take as the current value of
+ // the slide is considered.
+ virtual void SetSlideDuration(int duration) { slide_duration_ = duration; }
+ int GetSlideDuration() const { return slide_duration_; }
+ void SetTweenType(TweenType tween_type) { tween_type_ = tween_type; }
+
+ double GetCurrentValue() const { return value_current_; }
+ bool IsShowing() const { return showing_; }
+
+ private:
+ // Overridden from Animation.
+ void AnimateToState(double state);
+
+ AnimationDelegate* target_;
+
+ TweenType tween_type_;
+
+ // Used to determine which way the animation is going.
+ bool showing_;
+
+ // Animation values. These are a layer on top of Animation::state_ to
+ // provide the reversability.
+ double value_start_;
+ double value_end_;
+ double value_current_;
+
+ // How long a hover in/out animation will last for. This defaults to
+ // kHoverFadeDurationMS, but can be overridden with SetDuration.
+ int slide_duration_;
+
+ DISALLOW_COPY_AND_ASSIGN(SlideAnimation);
+};
+
+#endif // APP_SLIDE_ANIMATION_H_