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author | sky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-01 23:20:52 +0000 |
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committer | sky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-01 23:20:52 +0000 |
commit | 059e7a559572484fb677480ef6b95322cde3b34f (patch) | |
tree | d21b6b7393c4d27d1fb2ee172c2a0ac7330138ae /app/throb_animation.h | |
parent | e3f4cc62db9c967b911b00399674e392c71d0a7d (diff) | |
download | chromium_src-059e7a559572484fb677480ef6b95322cde3b34f.zip chromium_src-059e7a559572484fb677480ef6b95322cde3b34f.tar.gz chromium_src-059e7a559572484fb677480ef6b95322cde3b34f.tar.bz2 |
Adds AnimationContainer, which can be used to group a set of
animations to have the same timer. By default each animation has one
animationcontainer, but I'm going to change the tab renderer to share
the animationcontainer so that the pulse effects happen in unison.
Also updated the BoundsAnimator so that I can use it by the TabStrip.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/1575011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43407 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/throb_animation.h')
-rw-r--r-- | app/throb_animation.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/app/throb_animation.h b/app/throb_animation.h index 43e4197..2405724 100644 --- a/app/throb_animation.h +++ b/app/throb_animation.h @@ -31,9 +31,6 @@ class ThrobAnimation : public SlideAnimation { virtual void Show(); virtual void Hide(); - // Overriden to continually throb (assuming we're throbbing). - virtual void Step(); - // Overridden to maintain the slide duration. virtual void SetSlideDuration(int duration) { slide_duration_ = duration; } @@ -41,6 +38,10 @@ class ThrobAnimation : public SlideAnimation { void set_cycles_remaining(int value) { cycles_remaining_ = value; } int cycles_remaining() const { return cycles_remaining_; } + protected: + // Overriden to continually throb (assuming we're throbbing). + virtual void Step(base::TimeTicks time_now); + private: // Resets state such that we behave like SlideAnimation. void ResetForSlide(); |