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authorsenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-18 17:23:07 +0000
committersenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-18 17:23:07 +0000
commit7f036f8e35fc23141788448a0d1a37df695135e6 (patch)
tree4b01f0644c813336c8c3207b731f94e77a53e9d4 /app
parent214c3363664dd47b693dcc90888379541f1cb5d7 (diff)
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Fix for talloc, in order to improve mesa shader compiler performance on windows from abysmal to merely poor. The vsnprintf() implementation in MSVC's libc does not conform to C99, and returns -1 if the given buffer is too small to hold the given format. Passing it NULL and a size of zero returns the number of chars required.
BUG=NONE TEST=all GPU layout tests R=kbr Review URL: http://codereview.chromium.org/6711035 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78710 0039d316-1c4b-4281-b951-d872f2087c98
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