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author | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-11 02:20:12 +0000 |
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committer | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-11 02:20:12 +0000 |
commit | 13325c744ae97ee00f24e3cff1819084ab5c15ec (patch) | |
tree | 561f42332ea7f60e1cb8cc4ef3b40871651a9fd7 /app | |
parent | 7c902759fdbc92e02b5ed86004a89f68f1358246 (diff) | |
download | chromium_src-13325c744ae97ee00f24e3cff1819084ab5c15ec.zip chromium_src-13325c744ae97ee00f24e3cff1819084ab5c15ec.tar.gz chromium_src-13325c744ae97ee00f24e3cff1819084ab5c15ec.tar.bz2 |
Preload D3DCompiler_42.dll.
This needs to be loaded before the sandbox is turned on.
TEST=The DLL is not loaded after initialization
BUG=none
Review URL: http://codereview.chromium.org/6674011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@77766 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app')
-rw-r--r-- | app/gfx/gl/gl_context_egl.cc | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/app/gfx/gl/gl_context_egl.cc b/app/gfx/gl/gl_context_egl.cc index a367cd8..e68e1d3 100644 --- a/app/gfx/gl/gl_context_egl.cc +++ b/app/gfx/gl/gl_context_egl.cc @@ -2,11 +2,17 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. +#include <d3d11.h> +#include <d3dcompiler.h> + #include "app/gfx/gl/gl_context_egl.h" -#include "build/build_config.h" +#include "base/file_path.h" #include "base/logging.h" +#include "base/native_library.h" +#include "base/path_service.h" #include "base/scoped_ptr.h" +#include "build/build_config.h" #include "third_party/angle/include/EGL/egl.h" // This header must come after the above third-party include, as @@ -90,6 +96,15 @@ bool BaseEGLContext::InitializeOneOff() { #else EGLNativeDisplayType native_display = EGL_DEFAULT_DISPLAY; #endif + +#ifdef OS_WIN + FilePath module_path; + if (!PathService::Get(base::DIR_MODULE, &module_path)) + return false; + + base::LoadNativeLibrary(module_path.Append(D3DCOMPILER_DLL)); +#endif + g_display = eglGetDisplay(native_display); if (!g_display) { LOG(ERROR) << "eglGetDisplay failed with error " << GetLastEGLErrorString(); |