diff options
author | thakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-10-14 21:17:06 +0000 |
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committer | thakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-10-14 21:17:06 +0000 |
commit | a36c7b41249cc92d340d569557cb794b39447c4a (patch) | |
tree | 2af0698e13bccb8a3ac247ae6d8c394f312ec638 /app | |
parent | b3d62312b14de9eeed5e59e0340accda0127bc93 (diff) | |
download | chromium_src-a36c7b41249cc92d340d569557cb794b39447c4a.zip chromium_src-a36c7b41249cc92d340d569557cb794b39447c4a.tar.gz chromium_src-a36c7b41249cc92d340d569557cb794b39447c4a.tar.bz2 |
Move constructor and destructor of MockGLInterface out of line.
Speeds up building all of gpu by over one minute / over 10% on my machine (from 9:23 to 8:11).
Move the mock to gpu/command_buffer/common to have a more obvious place for the cc file.
BUG=None
TEST=None
Review URL: http://codereview.chromium.org/3811006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@62649 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app')
-rw-r--r-- | app/app_base.gypi | 1 | ||||
-rw-r--r-- | app/gfx/gl/gl_mock.h | 409 |
2 files changed, 0 insertions, 410 deletions
diff --git a/app/app_base.gypi b/app/app_base.gypi index f02d190..67f3f5f 100644 --- a/app/app_base.gypi +++ b/app/app_base.gypi @@ -138,7 +138,6 @@ 'gfx/gl/gl_implementation_win.cc', 'gfx/gl/gl_interface.h', 'gfx/gl/gl_interface.cc', - 'gfx/gl/gl_mock.h', 'gtk_dnd_util.cc', 'gtk_dnd_util.h', 'gtk_signal.h', diff --git a/app/gfx/gl/gl_mock.h b/app/gfx/gl/gl_mock.h deleted file mode 100644 index 235b9af..0000000 --- a/app/gfx/gl/gl_mock.h +++ /dev/null @@ -1,409 +0,0 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file implements mock GL Interface for unit testing. It has to mock -// Desktop GL, not GLES2 as it is used to test the service side code. - -#ifndef APP_GFX_GL_GL_MOCK_H_ -#define APP_GFX_GL_GL_MOCK_H_ -#pragma once - -#include "app/gfx/gl/gl_interface.h" -#include "testing/gmock/include/gmock/gmock.h" - -namespace gfx { - -class MockGLInterface : public GLInterface { - public: - virtual ~MockGLInterface() { - } - - MOCK_METHOD1(ActiveTexture, void(GLenum texture)); - - MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); - - MOCK_METHOD3(BindAttribLocation, void( - GLuint program, GLuint index, const char* name)); - - MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); - - MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); - - MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); - - MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); - - MOCK_METHOD4(BlendColor, void( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); - - MOCK_METHOD1(BlendEquation, void(GLenum mode)); - - MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); - - MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); - - MOCK_METHOD4(BlendFuncSeparate, void( - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); - - MOCK_METHOD10(BlitFramebufferANGLE, void( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter)); - - MOCK_METHOD10(BlitFramebufferEXT, void( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter)); - - MOCK_METHOD4(BufferData, void( - GLenum target, GLsizeiptr size, const void* data, GLenum usage)); - - MOCK_METHOD4(BufferSubData, void( - GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); - - MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); - - MOCK_METHOD1(Clear, void(GLbitfield mask)); - - MOCK_METHOD4(ClearColor, void( - GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); - - MOCK_METHOD1(ClearDepth, void(GLclampd depth)); - - MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); - - MOCK_METHOD1(ClearStencil, void(GLint s)); - - MOCK_METHOD4(ColorMask, void( - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); - - MOCK_METHOD1(CompileShader, void(GLuint shader)); - - MOCK_METHOD8(CompressedTexImage2D, void( - GLenum target, GLint level, GLenum internalformat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, const void* data)); - - MOCK_METHOD9(CompressedTexSubImage2D, void( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLsizei imageSize, const void* data)); - - MOCK_METHOD8(CopyTexImage2D, void( - GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border)); - - MOCK_METHOD8(CopyTexSubImage2D, void( - GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height)); - - MOCK_METHOD0(CreateProgram, GLuint()); - - MOCK_METHOD1(CreateShader, GLuint(GLenum type)); - - MOCK_METHOD1(CullFace, void(GLenum mode)); - - MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); - - MOCK_METHOD2(DeleteFramebuffersEXT, - void(GLsizei n, const GLuint* framebuffers)); - - MOCK_METHOD1(DeleteProgram, void(GLuint program)); - - MOCK_METHOD2(DeleteRenderbuffersEXT, void( - GLsizei n, const GLuint* renderbuffers)); - - MOCK_METHOD1(DeleteShader, void(GLuint shader)); - - MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); - - MOCK_METHOD1(DepthFunc, void(GLenum func)); - - MOCK_METHOD1(DepthMask, void(GLboolean flag)); - - MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); - - MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); - - MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); - - MOCK_METHOD1(Disable, void(GLenum cap)); - - MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); - - MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); - - MOCK_METHOD4(DrawElements, void( - GLenum mode, GLsizei count, GLenum type, const void* indices)); - - MOCK_METHOD1(Enable, void(GLenum cap)); - - MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); - - MOCK_METHOD0(Finish, void()); - - MOCK_METHOD0(Flush, void()); - - MOCK_METHOD4(FramebufferRenderbufferEXT, void( - GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer)); - - MOCK_METHOD5(FramebufferTexture2DEXT, void( - GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level)); - - MOCK_METHOD1(FrontFace, void(GLenum mode)); - - MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); - - MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); - - MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); - - MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); - - MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); - - MOCK_METHOD7(GetActiveAttrib, void( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, - GLint* size, GLenum* type, char* name)); - - MOCK_METHOD7(GetActiveUniform, void( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, - GLint* size, GLenum* type, char* name)); - - MOCK_METHOD4(GetAttachedShaders, void( - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); - - MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); - - MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); - - MOCK_METHOD3(GetBufferParameteriv, void( - GLenum target, GLenum pname, GLint* params)); - - MOCK_METHOD0(GetError, GLenum()); - - MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); - - MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void( - GLenum target, GLenum attachment, GLenum pname, GLint* params)); - - MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); - - MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); - - MOCK_METHOD4(GetProgramInfoLog, void( - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); - - MOCK_METHOD3(GetRenderbufferParameterivEXT, void( - GLenum target, GLenum pname, GLint* params)); - - MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); - - MOCK_METHOD4(GetShaderInfoLog, void( - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); - - MOCK_METHOD4(GetShaderPrecisionFormat, void( - GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); - - MOCK_METHOD4(GetShaderSource, void( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); - - MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); - - MOCK_METHOD3(GetTexParameterfv, void( - GLenum target, GLenum pname, GLfloat* params)); - - MOCK_METHOD3(GetTexParameteriv, void( - GLenum target, GLenum pname, GLint* params)); - - MOCK_METHOD3(GetUniformfv, - void(GLuint program, GLint location, GLfloat* params)); - - MOCK_METHOD3(GetUniformiv, - void(GLuint program, GLint location, GLint* params)); - - MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); - - MOCK_METHOD3(GetVertexAttribfv, void( - GLuint index, GLenum pname, GLfloat* params)); - - MOCK_METHOD3(GetVertexAttribiv, - void(GLuint index, GLenum pname, GLint* params)); - - MOCK_METHOD3(GetVertexAttribPointerv, void( - GLuint index, GLenum pname, void** pointer)); - - MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); - - MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); - - MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); - - MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); - - MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); - - MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); - - MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); - - MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); - - MOCK_METHOD1(LineWidth, void(GLfloat width)); - - MOCK_METHOD1(LinkProgram, void(GLuint program)); - - MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); - - MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); - - MOCK_METHOD7(ReadPixels, void( - GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, void* pixels)); - - MOCK_METHOD0(ReleaseShaderCompiler, void()); - - MOCK_METHOD4(RenderbufferStorageEXT, void( - GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); - - MOCK_METHOD5(RenderbufferStorageMultisampleANGLE, void( - GLenum target, GLsizei samples, GLenum internalformat, - GLsizei width, GLsizei height)); - - MOCK_METHOD5(RenderbufferStorageMultisampleEXT, void( - GLenum target, GLsizei samples, GLenum internalformat, - GLsizei width, GLsizei height)); - - MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); - - MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); - - MOCK_METHOD5(ShaderBinary, void( - GLsizei n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLsizei length)); - - MOCK_METHOD4(ShaderSource, void( - GLuint shader, GLsizei count, const char** str, const GLint* length)); - - MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); - - MOCK_METHOD4(StencilFuncSeparate, void( - GLenum face, GLenum func, GLint ref, GLuint mask)); - - MOCK_METHOD1(StencilMask, void(GLuint mask)); - - MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); - - MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); - - MOCK_METHOD4(StencilOpSeparate, void( - GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); - - MOCK_METHOD9(TexImage2D, void( - GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels)); - - MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); - - MOCK_METHOD3(TexParameterfv, void( - GLenum target, GLenum pname, const GLfloat* params)); - - MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); - - MOCK_METHOD3(TexParameteriv, void( - GLenum target, GLenum pname, const GLint* params)); - - MOCK_METHOD9(TexSubImage2D, void( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const void* pixels)); - - MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); - - MOCK_METHOD3(Uniform1fv, - void(GLint location, GLsizei count, const GLfloat* v)); - - MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); - - MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); - - MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); - - MOCK_METHOD3(Uniform2fv, - void(GLint location, GLsizei count, const GLfloat* v)); - - MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); - - MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); - - MOCK_METHOD4(Uniform3f, - void(GLint location, GLfloat x, GLfloat y, GLfloat z)); - - MOCK_METHOD3(Uniform3fv, - void(GLint location, GLsizei count, const GLfloat* v)); - - MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); - - MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); - - MOCK_METHOD5(Uniform4f, void( - GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); - - MOCK_METHOD3(Uniform4fv, - void(GLint location, GLsizei count, const GLfloat* v)); - - MOCK_METHOD5(Uniform4i, - void(GLint location, GLint x, GLint y, GLint z, GLint w)); - - MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); - - MOCK_METHOD4(UniformMatrix2fv, void( - GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value)); - - MOCK_METHOD4(UniformMatrix3fv, void( - GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value)); - - MOCK_METHOD4(UniformMatrix4fv, void( - GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value)); - - MOCK_METHOD1(UseProgram, void(GLuint program)); - - MOCK_METHOD1(ValidateProgram, void(GLuint program)); - - MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); - - MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); - - MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); - - MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); - - MOCK_METHOD4(VertexAttrib3f, - void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); - - MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); - - MOCK_METHOD5(VertexAttrib4f, void( - GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); - - MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); - - MOCK_METHOD6(VertexAttribPointer, void( - GLuint indx, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, const void* ptr)); - - MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); - - MOCK_METHOD0(SwapBuffers, void()); - - MOCK_METHOD4(GetMaxValueInBuffer, GLuint( - GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); -}; - -} // namespace gfx - -#endif // APP_GFX_GL_GL_MOCK_H_ |