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authorvollick@google.com <vollick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-01 20:31:15 +0000
committervollick@google.com <vollick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-01 20:31:15 +0000
commit7482542213d768c50ea506fdb56b3442cfa3c8aa (patch)
tree1029af22ed076aefb784ef0643bfab42af547465 /ash/app_list
parentdfce15bcdfd22b6d9eb60c9741932d9c917b3bcc (diff)
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Revert 120092 - Reland 120074 -- Disable animations during aura tests.
This causes all animations scheduled during a test to complete immediately. After making this change, I noticed some code assumed that animations would not complete synchronously. Some of this code used animation observers, and I while fixing the code I have updated it to use the preferred ImplicitAnimationObserver. BUG=None TEST=aura_shell_unittests,aura_unittests,compositor_unittests Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=120074 Review URL: https://chromiumcodereview.appspot.com/9222018 TBR=vollick@google.com Review URL: https://chromiumcodereview.appspot.com/9320018 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@120097 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/app_list')
-rw-r--r--ash/app_list/app_list.cc20
-rw-r--r--ash/app_list/app_list.h11
2 files changed, 20 insertions, 11 deletions
diff --git a/ash/app_list/app_list.cc b/ash/app_list/app_list.cc
index ad9fd01..c439bbb 100644
--- a/ash/app_list/app_list.cc
+++ b/ash/app_list/app_list.cc
@@ -87,6 +87,7 @@ void AppList::SetWidget(views::Widget* widget) {
if (is_visible_) {
widget_ = widget;
+ widget_->AddObserver(this);
GetLayer(widget_)->GetAnimator()->AddObserver(this);
Shell::GetInstance()->AddRootWindowEventFilter(this);
@@ -118,19 +119,13 @@ void AppList::ScheduleAnimation() {
return;
ui::Layer* layer = GetLayer(widget_);
-
- // Stop observing previous animation.
- StopObservingImplicitAnimations();
-
ui::ScopedLayerAnimationSettings app_list_animation(layer->GetAnimator());
- app_list_animation.AddObserver(this);
layer->SetBounds(GetPreferredBounds(is_visible_));
layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
ui::Layer* default_container_layer = default_container->layer();
ui::ScopedLayerAnimationSettings default_container_animation(
default_container_layer->GetAnimator());
- app_list_animation.AddObserver(this);
default_container_layer->SetOpacity(is_visible_ ? 0.0 : 1.0);
}
@@ -164,13 +159,22 @@ ui::GestureStatus AppList::PreHandleGestureEvent(
}
////////////////////////////////////////////////////////////////////////////////
-// AppList, ui::ImplicitAnimationObserver implementation:
+// AppList, ui::LayerAnimationObserver implementation:
-void AppList::OnImplicitAnimationsCompleted() {
+void AppList::OnLayerAnimationEnded(
+ const ui::LayerAnimationSequence* sequence) {
if (!is_visible_ )
widget_->Close();
}
+void AppList::OnLayerAnimationAborted(
+ const ui::LayerAnimationSequence* sequence) {
+}
+
+void AppList::OnLayerAnimationScheduled(
+ const ui::LayerAnimationSequence* sequence) {
+}
+
////////////////////////////////////////////////////////////////////////////////
// AppList, views::Widget::Observer implementation:
diff --git a/ash/app_list/app_list.h b/ash/app_list/app_list.h
index b499498..77b2ecd 100644
--- a/ash/app_list/app_list.h
+++ b/ash/app_list/app_list.h
@@ -20,7 +20,7 @@ namespace internal {
// While the UI is visible, it monitors things such as app list widget's
// activation state and desktop mouse click to auto dismiss the UI.
class AppList : public aura::EventFilter,
- public ui::ImplicitAnimationObserver,
+ public ui::LayerAnimationObserver,
public views::Widget::Observer {
public:
AppList();
@@ -54,8 +54,13 @@ class AppList : public aura::EventFilter,
aura::Window* target,
aura::GestureEvent* event) OVERRIDE;
- // ui::ImplicitAnimationObserver overrides:
- virtual void OnImplicitAnimationsCompleted() OVERRIDE;
+ // ui::LayerAnimationObserver overrides:
+ virtual void OnLayerAnimationEnded(
+ const ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationAborted(
+ const ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationScheduled(
+ const ui::LayerAnimationSequence* sequence) OVERRIDE;
// views::Widget::Observer overrides:
virtual void OnWidgetClosing(views::Widget* widget) OVERRIDE;