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authoroshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-23 18:38:08 +0000
committeroshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-23 18:38:08 +0000
commit8b257c9762e9051c1d4e794900d1084fd81913cd (patch)
tree36a68a41347aed8661b800c524d336a921bf7972 /ash/debug.cc
parent65a3cd78252f3a1edae4ae595820e0cb2cd0ba9d (diff)
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Add debug shortcuts that toggles options to shows paint rects, debug borders and fps counters.
Cleanup: Separate desktop shortcuts which are useful only on linux desktop, and debug shortcuts. BUG=227375 Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=195733 Review URL: https://chromiumcodereview.appspot.com/14050009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@195854 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/debug.cc')
-rw-r--r--ash/debug.cc61
1 files changed, 61 insertions, 0 deletions
diff --git a/ash/debug.cc b/ash/debug.cc
new file mode 100644
index 0000000..060627c
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+++ b/ash/debug.cc
@@ -0,0 +1,61 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/debug.h"
+
+#include "ash/shell.h"
+#include "cc/debug/layer_tree_debug_state.h"
+#include "ui/aura/root_window.h"
+#include "ui/compositor/compositor.h"
+
+namespace ash {
+namespace debug {
+
+void ToggleShowDebugBorders() {
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (Shell::RootWindowList::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_debug_borders));
+ state.show_debug_borders = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+void ToggleShowFpsCounter() {
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (Shell::RootWindowList::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_fps_counter));
+ state.show_fps_counter = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+void ToggleShowPaintRects() {
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (Shell::RootWindowList::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_paint_rects));
+ state.show_paint_rects = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+} // debug
+} // ash