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authormazda@chromium.org <mazda@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-20 03:38:38 +0000
committermazda@chromium.org <mazda@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-20 03:38:38 +0000
commit9737f8f06ee6ad8446cdb5704da67c5a8b24d36c (patch)
tree4b68b82962f4c637a87862ecd7a3e594edae3287 /ash/display/screen_position_controller_unittest.cc
parent8c08ca5dc0150673c50ed6d1be571309ec7ab3b9 (diff)
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Add ScreenPositionClient::ConvertNativePointToScreen.
This will be used to convert mouse location properly in RootWindow when X's native input is captured by a drag operation. BUG=148686 Review URL: https://chromiumcodereview.appspot.com/10911342 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@157702 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/display/screen_position_controller_unittest.cc')
-rw-r--r--ash/display/screen_position_controller_unittest.cc154
1 files changed, 154 insertions, 0 deletions
diff --git a/ash/display/screen_position_controller_unittest.cc b/ash/display/screen_position_controller_unittest.cc
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+++ b/ash/display/screen_position_controller_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/display/screen_position_controller.h"
+
+#include "ash/display/display_controller.h"
+#include "ash/shell.h"
+#include "ash/test/ash_test_base.h"
+#include "ui/aura/env.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/base/layout.h"
+#include "ui/gfx/screen.h"
+
+namespace ash {
+namespace test {
+
+namespace {
+void SetSecondaryDisplayLayout(DisplayLayout::Position position) {
+ DisplayController* display_controller =
+ Shell::GetInstance()->display_controller();
+ DisplayLayout layout = display_controller->default_display_layout();
+ layout.position = position;
+ display_controller->SetDefaultDisplayLayout(layout);
+}
+
+internal::ScreenPositionController* GetScreenPositionController() {
+ Shell::TestApi test_api(Shell::GetInstance());
+ return test_api.screen_position_controller();
+}
+
+class ScreenPositionControllerTest : public test::AshTestBase {
+ public:
+ ScreenPositionControllerTest() : window_(NULL) {}
+ virtual ~ScreenPositionControllerTest() {}
+
+ virtual void SetUp() OVERRIDE {
+ AshTestBase::SetUp();
+ window_.reset(new aura::Window(&window_delegate_));
+ window_->SetType(aura::client::WINDOW_TYPE_NORMAL);
+ window_->Init(ui::LAYER_NOT_DRAWN);
+ window_->SetParent(NULL);
+ window_->set_id(1);
+ }
+
+ virtual void TearDown() OVERRIDE {
+ window_.reset();
+ AshTestBase::TearDown();
+ }
+
+ // Converts a native point (x, y) to screen and returns its string
+ // representation.
+ std::string ConvertNativePointToScreen(int x, int y) const {
+ gfx::Point point(x, y);
+ GetScreenPositionController()->ConvertNativePointToScreen(
+ window_.get(), &point);
+ return point.ToString();
+ }
+
+ protected:
+ scoped_ptr<aura::Window> window_;
+ aura::test::TestWindowDelegate window_delegate_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ScreenPositionControllerTest);
+};
+
+} // namespace
+
+TEST_F(ScreenPositionControllerTest, ConvertNativePointToScreen) {
+ UpdateDisplay("100+100-200x200,100+500-200x200");
+
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ EXPECT_EQ("100,100", root_windows[0]->GetHostOrigin().ToString());
+ EXPECT_EQ("200x200", root_windows[0]->GetHostSize().ToString());
+ EXPECT_EQ("100,500", root_windows[1]->GetHostOrigin().ToString());
+ EXPECT_EQ("200x200", root_windows[1]->GetHostSize().ToString());
+
+ const gfx::Point window_pos(100, 100);
+ window_->SetBoundsInScreen(gfx::Rect(window_pos, gfx::Size(100, 100)),
+ gfx::Screen::GetDisplayNearestPoint(window_pos));
+ SetSecondaryDisplayLayout(DisplayLayout::RIGHT);
+ // The point is on the primary root window.
+ EXPECT_EQ("150,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the secondary display.
+ EXPECT_EQ("350,100", ConvertNativePointToScreen(50, 400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::BOTTOM);
+ // The point is on the primary root window.
+ EXPECT_EQ("150,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the secondary display.
+ EXPECT_EQ("150,300", ConvertNativePointToScreen(50, 400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::LEFT);
+ // The point is on the primary root window.
+ EXPECT_EQ("150,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the secondary display.
+ EXPECT_EQ("-50,100", ConvertNativePointToScreen(50, 400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::TOP);
+ // The point is on the primary root window.
+ EXPECT_EQ("150,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the secondary display.
+ EXPECT_EQ("150,-100", ConvertNativePointToScreen(50, 400));
+
+
+ SetSecondaryDisplayLayout(DisplayLayout::RIGHT);
+ const gfx::Point window_pos2(300, 100);
+ window_->SetBoundsInScreen(gfx::Rect(window_pos2, gfx::Size(100, 100)),
+ gfx::Screen::GetDisplayNearestPoint(window_pos2));
+ // The point is on the secondary display.
+ EXPECT_EQ("350,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("550,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the primary root window.
+ EXPECT_EQ("150,100", ConvertNativePointToScreen(50, -400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::BOTTOM);
+ // The point is on the secondary display.
+ EXPECT_EQ("150,350", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,550", ConvertNativePointToScreen(250, 250));
+ // The point is on the primary root window.
+ EXPECT_EQ("150,100", ConvertNativePointToScreen(50, -400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::LEFT);
+ // The point is on the secondary display.
+ EXPECT_EQ("-50,150", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("150,350", ConvertNativePointToScreen(250, 250));
+ // The point is on the primary root window.
+ EXPECT_EQ("150,100", ConvertNativePointToScreen(50, -400));
+
+ SetSecondaryDisplayLayout(DisplayLayout::TOP);
+ // The point is on the secondary display.
+ EXPECT_EQ("150,-50", ConvertNativePointToScreen(50, 50));
+ // The point is out of the all root windows.
+ EXPECT_EQ("350,150", ConvertNativePointToScreen(250, 250));
+ // The point is on the primary root window.
+ EXPECT_EQ("150,100", ConvertNativePointToScreen(50, -400));
+}
+
+} // namespace test
+} // namespace ash