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authoryoshiki@chromium.org <yoshiki@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-29 04:54:14 +0000
committeryoshiki@chromium.org <yoshiki@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-29 04:54:14 +0000
commit9d4db2fd5bde9ea789077e8e7dee55b6403a949f (patch)
treec66c065af44d0321b68021e4984afd5e0b3a5a74 /ash/rotator
parent745cf4a60e364e8e7993857f1198f767d96c603f (diff)
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Move screen rotation code to ash
BUG=none TEST=none Review URL: https://chromiumcodereview.appspot.com/10698007 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@144875 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/rotator')
-rw-r--r--ash/rotator/screen_rotation.cc126
-rw-r--r--ash/rotator/screen_rotation.h65
2 files changed, 191 insertions, 0 deletions
diff --git a/ash/rotator/screen_rotation.cc b/ash/rotator/screen_rotation.cc
new file mode 100644
index 0000000..c4c5eeb
--- /dev/null
+++ b/ash/rotator/screen_rotation.cc
@@ -0,0 +1,126 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/rotator/screen_rotation.h"
+
+#include "base/debug/trace_event.h"
+#include "base/time.h"
+#include "ui/compositor/layer_animation_delegate.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/transform.h"
+
+namespace ash {
+
+namespace {
+
+const int k90DegreeTransitionDurationMs = 350;
+const int k180DegreeTransitionDurationMs = 550;
+const int k360DegreeTransitionDurationMs = 750;
+
+base::TimeDelta GetTransitionDuration(int degrees) {
+ if (degrees == 360)
+ return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
+ if (degrees == 180)
+ return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
+ if (degrees == 0)
+ return base::TimeDelta::FromMilliseconds(0);
+ return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
+}
+
+} // namespace
+
+ScreenRotation::ScreenRotation(int degrees)
+ : ui::LayerAnimationElement(GetProperties(),
+ GetTransitionDuration(degrees)),
+ degrees_(degrees) {
+}
+
+ScreenRotation::~ScreenRotation() {
+}
+
+void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
+ // No rotation required.
+ if (degrees_ == 0)
+ return;
+
+ const ui::Transform& current_transform =
+ delegate->GetTransformForAnimation();
+ const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
+
+ gfx::Point old_pivot;
+ gfx::Point new_pivot;
+
+ int width = bounds.width();
+ int height = bounds.height();
+
+ switch (degrees_) {
+ case 90:
+ new_origin_ = new_pivot = gfx::Point(width, 0);
+ break;
+ case -90:
+ new_origin_ = new_pivot = gfx::Point(0, height);
+ break;
+ case 180:
+ case 360:
+ new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
+ new_origin_.SetPoint(width, height);
+ break;
+ }
+
+ // Convert points to world space.
+ current_transform.TransformPoint(old_pivot);
+ current_transform.TransformPoint(new_pivot);
+ current_transform.TransformPoint(new_origin_);
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedTransformAboutPivot(
+ old_pivot,
+ new ui::InterpolatedRotation(0, degrees_)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(0, 0),
+ gfx::Point(new_pivot.x() - old_pivot.x(),
+ new_pivot.y() - old_pivot.y())));
+
+ float scale_factor = 0.9f;
+ scoped_ptr<ui::InterpolatedTransform> scale_down(
+ new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
+
+ scoped_ptr<ui::InterpolatedTransform> scale_up(
+ new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
+
+ interpolated_transform_.reset(
+ new ui::InterpolatedConstantTransform(current_transform));
+
+ scale_up->SetChild(scale_down.release());
+ translation->SetChild(scale_up.release());
+ rotation->SetChild(translation.release());
+ interpolated_transform_->SetChild(rotation.release());
+}
+
+bool ScreenRotation::OnProgress(double t,
+ ui::LayerAnimationDelegate* delegate) {
+ delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
+ return true;
+}
+
+void ScreenRotation::OnGetTarget(TargetValue* target) const {
+ target->transform = interpolated_transform_->Interpolate(1.0);
+}
+
+void ScreenRotation::OnAbort() {
+}
+
+// static
+const ui::LayerAnimationElement::AnimatableProperties&
+ScreenRotation::GetProperties() {
+ static ui::LayerAnimationElement::AnimatableProperties properties;
+ if (properties.empty())
+ properties.insert(ui::LayerAnimationElement::TRANSFORM);
+ return properties;
+}
+
+} // namespace ash
diff --git a/ash/rotator/screen_rotation.h b/ash/rotator/screen_rotation.h
new file mode 100644
index 0000000..7f3c20b
--- /dev/null
+++ b/ash/rotator/screen_rotation.h
@@ -0,0 +1,65 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_SCREEN_ROTATION_H_
+#define ASH_SCREEN_ROTATION_H_
+#pragma once
+
+#include "ash/ash_export.h"
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/base/animation/animation_delegate.h"
+#include "ui/compositor/compositor_export.h"
+#include "ui/compositor/layer_animation_element.h"
+#include "ui/gfx/point.h"
+
+namespace ui {
+class InterpolatedTransform;
+class LayerAnimationDelegate;
+}
+
+namespace aura {
+class RootWindow;
+}
+
+namespace ash {
+
+// A screen rotation represents a single transition from one screen orientation
+// to another. The intended usage is that a new instance of the class is
+// created for every transition. It is possible to update the target orientation
+// in the middle of a transition.
+class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement {
+ public:
+ // The screen rotation does not own the view or the listener, and these
+ // objects are required to outlive the Screen rotation object.
+ ScreenRotation(int degrees);
+ virtual ~ScreenRotation();
+
+ private:
+ // Implementation of ui::LayerAnimationDelegate
+ virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual bool OnProgress(double t,
+ ui::LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
+ virtual void OnAbort() OVERRIDE;
+
+ static const ui::LayerAnimationElement::AnimatableProperties&
+ GetProperties();
+
+ // Generates the intermediate transformation matrices used during the
+ // animation.
+ scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
+
+ // The number of degrees to rotate.
+ int degrees_;
+
+ // The target origin
+ gfx::Point new_origin_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
+};
+
+} // namespace ash
+
+#endif // ASH_SCREEN_ROTATION_H_