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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-23 16:21:17 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-23 16:21:17 +0000 |
commit | e8de9ea15ead4a310e303b86f785433c837e5910 (patch) | |
tree | 400fd599de7f09887fa28695186e102a570b7ca8 /ash/shell/window_watcher.h | |
parent | 5ebd74c164778f697a4deea82bc0fd469c6999fd (diff) | |
download | chromium_src-e8de9ea15ead4a310e303b86f785433c837e5910.zip chromium_src-e8de9ea15ead4a310e303b86f785433c837e5910.tar.gz chromium_src-e8de9ea15ead4a310e303b86f785433c837e5910.tar.bz2 |
Remove stops_event_propagation from Window, since it's broken.
Changes it to be implemented by the Aura client, via a new interface EventClient.
The client can determine whether or not a given window and its subtree can receive events.
I also cleaned up the way screen locking is entered/exited via the delegate, and some stuff in ash/shell.
http://crbug.com/119347
TEST=none
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=128328
Review URL: https://chromiumcodereview.appspot.com/9788001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@128503 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/shell/window_watcher.h')
-rw-r--r-- | ash/shell/window_watcher.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/ash/shell/window_watcher.h b/ash/shell/window_watcher.h new file mode 100644 index 0000000..d36a4c8 --- /dev/null +++ b/ash/shell/window_watcher.h @@ -0,0 +1,52 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef ASH_SHELL_WINDOW_WATCHER_H_ +#define ASH_SHELL_WINDOW_WATCHER_H_ +#pragma once + +#include <map> + +#include "ash/launcher/launcher_types.h" +#include "base/compiler_specific.h" +#include "base/logging.h" +#include "ui/aura/window_observer.h" + +namespace aura { +class Window; +} + +namespace ash { +namespace shell { + +// WindowWatcher is responsible for listening for newly created windows and +// creating items on the Launcher for them. +class WindowWatcher : public aura::WindowObserver { + public: + WindowWatcher(); + virtual ~WindowWatcher(); + + aura::Window* GetWindowByID(ash::LauncherID id); + ash::LauncherID GetIDByWindow(aura::Window* window) const; + + // aura::WindowObserver overrides: + virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE; + virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE; + + private: + typedef std::map<ash::LauncherID, aura::Window*> IDToWindow; + + // Window watching for newly created windows to be added to. + aura::Window* window_; + + // Maps from window to the id we gave it. + IDToWindow id_to_window_; + + DISALLOW_COPY_AND_ASSIGN(WindowWatcher); +}; + +} // namespace shell +} // namespace ash + +#endif // ASH_SHELL_WINDOW_WATCHER_H_ |