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author | danakj <danakj@chromium.org> | 2015-04-03 17:15:24 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-04-04 00:15:46 +0000 |
commit | 85d970e4cc6d5f71c30a94cd31d6f0fa07b38890 (patch) | |
tree | 364849f5b908f5f99f1a36ca54628b494758f2c7 /ash/utility | |
parent | 397accd46320292657b9ca5eea6c1a81a38ef004 (diff) | |
download | chromium_src-85d970e4cc6d5f71c30a94cd31d6f0fa07b38890.zip chromium_src-85d970e4cc6d5f71c30a94cd31d6f0fa07b38890.tar.gz chromium_src-85d970e4cc6d5f71c30a94cd31d6f0fa07b38890.tar.bz2 |
Pass a ui::PaintContext from ui::Layer to layer delegates.
This is a plumbing CL to create a ui::PaintContext that wraps a
gfx::Canvas up in ui::Layer. This is passed to every LayerDelegate,
and also through to aura::WindowDelegates and
views::NativeWidgetDelegates to eventually reach views::View as well.
This way ui::PaintContext is created in one place (for compositor
paints, there are other places painting to bitmaps we'll address
later). And in the future the ui::PaintContext can be backed by a
display list instead of a canvas.
R=sky
BUG=466426
Review URL: https://codereview.chromium.org/1057873004
Cr-Commit-Position: refs/heads/master@{#323855}
Diffstat (limited to 'ash/utility')
-rw-r--r-- | ash/utility/partial_screenshot_controller.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/ash/utility/partial_screenshot_controller.cc b/ash/utility/partial_screenshot_controller.cc index 76841a6..466432c 100644 --- a/ash/utility/partial_screenshot_controller.cc +++ b/ash/utility/partial_screenshot_controller.cc @@ -10,6 +10,7 @@ #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "base/stl_util.h" +#include "ui/compositor/paint_context.h" #include "ui/events/event_handler.h" #include "ui/gfx/canvas.h" #include "ui/wm/core/cursor_manager.h" @@ -56,10 +57,11 @@ class PartialScreenshotController::PartialScreenshotLayer private: // ui::LayerDelegate: - void OnPaintLayer(gfx::Canvas* canvas) override { + void OnPaintLayer(const ui::PaintContext& context) override { if (region_.IsEmpty()) return; + gfx::Canvas* canvas = context.canvas(); // Screenshot area representation: black rectangle with white // rectangle inside. To avoid capturing these rectangles when mouse // release, they should be outside of the actual capturing area. |