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author | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-04 00:46:57 +0000 |
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committer | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-04 00:46:57 +0000 |
commit | e0d22e884725a6fb153e405083d61d79639349ec (patch) | |
tree | e0bcde44b7dcd888566c6f8418bb20f9167909ca /ash/wm/power_button_controller.h | |
parent | cdcb1dee07b6c8e7fe968b2a5f4199c9c8fb2323 (diff) | |
download | chromium_src-e0d22e884725a6fb153e405083d61d79639349ec.zip chromium_src-e0d22e884725a6fb153e405083d61d79639349ec.tar.gz chromium_src-e0d22e884725a6fb153e405083d61d79639349ec.tar.bz2 |
chromeos: Implement power button animations for Aura.
This adds animated transitions first to the lock screen and
then to shutdown similar to those currently implemented in
the Chrome OS power manager and X window manager. I'll add
support for the lock key in a later change.
BUG=98328
TEST=added tests; also did a lot of manual testing
TBR=evan@chromium.org
Review URL: http://codereview.chromium.org/8976012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116245 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/power_button_controller.h')
-rw-r--r-- | ash/wm/power_button_controller.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/ash/wm/power_button_controller.h b/ash/wm/power_button_controller.h new file mode 100644 index 0000000..98ba1f8 --- /dev/null +++ b/ash/wm/power_button_controller.h @@ -0,0 +1,224 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_ +#define ASH_WM_POWER_BUTTON_CONTROLLER_H_ +#pragma once + +#include "ash/ash_export.h" +#include "base/basictypes.h" +#include "base/memory/scoped_ptr.h" +#include "base/time.h" +#include "base/timer.h" +#include "ui/aura/root_window_observer.h" + +namespace gfx { +class Size; +} + +namespace ui { +class Layer; +class LayerDelegate; +} + +namespace ash { + +// Performs system-related functions on behalf of PowerButtonController. +class ASH_EXPORT PowerButtonControllerDelegate { + public: + PowerButtonControllerDelegate() {} + virtual ~PowerButtonControllerDelegate() {} + + virtual void RequestLockScreen() = 0; + virtual void RequestShutdown() = 0; + + private: + DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerDelegate); +}; + +// Displays onscreen animations and locks or suspends the system in response to +// the power button being pressed or released. +class ASH_EXPORT PowerButtonController : public aura::RootWindowObserver { + public: + // Animations that can be applied to groups of containers. + // Exposed here for TestApi::ContainerGroupIsAnimated(). + enum AnimationType { + ANIMATION_SLOW_CLOSE = 0, + ANIMATION_UNDO_SLOW_CLOSE, + ANIMATION_FAST_CLOSE, + ANIMATION_FADE_IN, + ANIMATION_HIDE, + ANIMATION_RESTORE, + }; + + // Groups of containers that can be animated. + // Exposed here for TestApi::ContainerGroupIsAnimated(). + enum ContainerGroup { + ALL_CONTAINERS = 0, + SCREEN_LOCKER_CONTAINERS, + SCREEN_LOCKER_AND_RELATED_CONTAINERS, + ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, + }; + + // Helper class used by tests to access internal state. + class TestApi { + public: + TestApi(PowerButtonController* controller) : controller_(controller) {} + + bool lock_timer_is_running() const { + return controller_->lock_timer_.IsRunning(); + } + bool lock_fail_timer_is_running() const { + return controller_->lock_fail_timer_.IsRunning(); + } + bool lock_to_shutdown_timer_is_running() const { + return controller_->lock_to_shutdown_timer_.IsRunning(); + } + bool shutdown_timer_is_running() const { + return controller_->shutdown_timer_.IsRunning(); + } + bool real_shutdown_timer_is_running() const { + return controller_->real_shutdown_timer_.IsRunning(); + } + bool hide_background_layer_timer_is_running() const { + return controller_->hide_background_layer_timer_.IsRunning(); + } + + void trigger_lock_timeout() { controller_->OnLockTimeout(); } + void trigger_lock_fail_timeout() { controller_->OnLockFailTimeout(); } + void trigger_lock_to_shutdown_timeout() { + controller_->OnLockToShutdownTimeout(); + } + void trigger_shutdown_timeout() { controller_->OnShutdownTimeout(); } + void trigger_real_shutdown_timeout() { + controller_->OnRealShutdownTimeout(); + } + void trigger_hide_background_layer_timeout() { + controller_->HideBackgroundLayer(); + } + + // Returns true if the given set of containers was last animated with + // |type| (probably; the analysis is fairly ad-hoc). + bool ContainerGroupIsAnimated(ContainerGroup group, + AnimationType type) const; + + // Returns true if |background_layer_| is non-NULL and visible. + bool BackgroundLayerIsVisible() const; + + private: + PowerButtonController* controller_; // not owned + + DISALLOW_COPY_AND_ASSIGN(TestApi); + }; + + PowerButtonController(); + ~PowerButtonController(); + + void set_delegate(PowerButtonControllerDelegate* delegate) { + delegate_.reset(delegate); + } + + // Called when the user logs in. + void OnLoginStateChange(bool logged_in, bool is_guest); + + // Called when the screen is locked (after the lock window is visible) or + // unlocked. + void OnLockStateChange(bool locked); + + // Called when Chrome gets a request to display the lock screen. + void OnStartingLock(); + + // Called when the power or lock buttons are pressed or released. + void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp); + void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp); + + // aura::RootWindowObserver overrides: + virtual void OnRootWindowResized(const gfx::Size& new_size) OVERRIDE; + + private: + class BackgroundLayerDelegate; + + // Requests that the screen be locked and starts |lock_fail_timer_|. + void OnLockTimeout(); + + // Aborts the pre-lock animation. + void OnLockFailTimeout(); + + // Displays the pre-shutdown animation and starts |shutdown_timer_|. + void OnLockToShutdownTimeout(); + + // Displays the shutdown animation and starts |real_shutdown_timer_|. + void OnShutdownTimeout(); + + // Requests that the machine be shut down. + void OnRealShutdownTimeout(); + + // Puts us into the pre-shutdown state. + void StartShutdownTimer(); + + // Shows or hides |background_layer_|. The show method creates and + // initializes the layer if it doesn't already exist. + void ShowBackgroundLayer(); + void HideBackgroundLayer(); + + scoped_ptr<PowerButtonControllerDelegate> delegate_; + + // True if a non-guest user is currently logged in. + bool logged_in_as_non_guest_; + + // True if the screen is currently locked. + bool locked_; + + // Are the power or lock buttons currently held? + bool power_button_down_; + bool lock_button_down_; + + // Are we in the process of shutting the machine down? + bool shutting_down_; + + // Should we start |shutdown_timer_| when we receive notification that the + // screen has been locked? + bool should_start_shutdown_timer_after_lock_; + + // Responsible for painting |background_layer_|. + scoped_ptr<BackgroundLayerDelegate> background_layer_delegate_; + + // Layer that's stacked under all of the root window's children to provide a + // black background when we're scaling all of the other windows down. + scoped_ptr<ui::Layer> background_layer_; + + // Started when the user first presses the power button while in a + // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the + // screen. + base::OneShotTimer<PowerButtonController> lock_timer_; + + // Started when we request that the screen be locked. When it fires, we + // assume that our request got dropped. + base::OneShotTimer<PowerButtonController> lock_fail_timer_; + + // Started when the screen is locked while the power button is held. Adds a + // delay between the appearance of the lock screen and the beginning of the + // pre-shutdown animation. + base::OneShotTimer<PowerButtonController> lock_to_shutdown_timer_; + + // Started when we begin displaying the pre-shutdown animation. When it + // fires, we start the shutdown animation and get ready to request shutdown. + base::OneShotTimer<PowerButtonController> shutdown_timer_; + + // Started when we display the shutdown animation. When it fires, we actually + // request shutdown. Gives the animation time to complete before Chrome, X, + // etc. are shut down. + base::OneShotTimer<PowerButtonController> real_shutdown_timer_; + + // Started when we abort the pre-lock state. When it fires, we hide + // |background_layer_|, as the desktop background is now covering the whole + // screen. + base::OneShotTimer<PowerButtonController> hide_background_layer_timer_; + + DISALLOW_COPY_AND_ASSIGN(PowerButtonController); +}; + +} // namespace ash + +#endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_ |