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authorjamescook@chromium.org <jamescook@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-17 19:15:58 +0000
committerjamescook@chromium.org <jamescook@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-17 19:15:58 +0000
commit67961f6f418b4adc346855258ee09c774a0ea273 (patch)
tree85cc48122431d15ab8e36c0d363ec2b677303a67 /ash/wm/shadow_controller.h
parentcc36c27b16091fdb2dcb14de222f50d5c9db7ffd (diff)
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Revert 122547 - Aura: New window shadows, desktop background debug toggle
+ Shadows support different appearances for active and inactive states. + Shadow opacity animates on activation change. + ImageGrid supports changing its images, allowing us to maintain our use of a single set of shadow layers per window. + Press control-alt-B in a debug build to reset the desktop background to a solid color, useful with a white background for testing shadows. + Window shadow art assets were added in an earlier revision. After this change lands I will delete the previous art assets, ui/resources/aura/shadow_rect_* BUG=113075 TEST=aura_shell_unittests, added to ShadowControllerTest and ImageGridTest Review URL: https://chromiumcodereview.appspot.com/9414028 TBR=jamescook@chromium.org Review URL: https://chromiumcodereview.appspot.com/9355013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@122551 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/shadow_controller.h')
-rw-r--r--ash/wm/shadow_controller.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/ash/wm/shadow_controller.h b/ash/wm/shadow_controller.h
index ea3862d..b1c7e7a 100644
--- a/ash/wm/shadow_controller.h
+++ b/ash/wm/shadow_controller.h
@@ -70,9 +70,6 @@ class ASH_EXPORT ShadowController : public aura::EnvObserver,
// exists.
Shadow* GetShadowForWindow(aura::Window* window);
- // Updates the shadow style for |window| based on whether it is |active|.
- void HandleWindowActivationChange(aura::Window* window, bool active);
-
// Shows or hides |window|'s shadow as needed (creating the shadow if
// necessary).
void HandlePossibleShadowVisibilityChange(aura::Window* window);