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author | oshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-07-18 16:40:06 +0000 |
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committer | oshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-07-18 16:40:06 +0000 |
commit | 8d625fbd16a1d20f5e34bd01b83b0402bd3b4c80 (patch) | |
tree | 4fd429027e6fe44e79e8395ae63d6542d7edf657 /ash/wm/window_resizer.cc | |
parent | 87cc09add3a1a9ef94aaec1865fc3aaa23720aaa (diff) | |
download | chromium_src-8d625fbd16a1d20f5e34bd01b83b0402bd3b4c80.zip chromium_src-8d625fbd16a1d20f5e34bd01b83b0402bd3b4c80.tar.gz chromium_src-8d625fbd16a1d20f5e34bd01b83b0402bd3b4c80.tar.bz2 |
* Use Virtual Screen Coordinates in more places
- When setting widget bounds.
- Workspace Manager
- When resizing
- Restore bounds
* Refactored ScreenPositionClient to manage Screen coordinates for different configurations.
* Renamed GetBounds/SetBounds methods to GetScreen/ParentBounds to make it clear that in which coordinates you're dealing with.
* I used InScreen/InParent for RestoreBounds because RestoreParent/ScreenBounds sounds strange.
Converted Linux/Aura to use ScreenPositionClient.
BUG=123160
TEST=several tests are updated to match VSC. added screen_ash_unittests. I'll update rest of tests when this is enable by default.
Review URL: https://chromiumcodereview.appspot.com/10696023
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147250 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/window_resizer.cc')
-rw-r--r-- | ash/wm/window_resizer.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc index df28ec7..7cea2e1 100644 --- a/ash/wm/window_resizer.cc +++ b/ash/wm/window_resizer.cc @@ -4,6 +4,7 @@ #include "ash/wm/window_resizer.h" +#include "ash/screen_ash.h" #include "ash/shell.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/root_window.h" @@ -202,8 +203,8 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag( if (details.window_component == HTBOTTOM || details.window_component == HTBOTTOMRIGHT || details.window_component == HTBOTTOMLEFT) { - gfx::Rect work_area = gfx::Screen::GetDisplayNearestWindow( - details.window).work_area(); + gfx::Rect work_area = + ScreenAsh::GetDisplayWorkAreaParentBounds(details.window); if (new_bounds.bottom() > work_area.bottom()) new_bounds.Inset(0, 0, 0, new_bounds.bottom() - work_area.bottom()); |