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authorscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 19:51:17 +0000
committerscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 19:51:17 +0000
commitffabb1ea75e662308da91e916a0ffc922525aa18 (patch)
tree788b1ac84169a936b02d10feda6c94efaee129ea /ash/wm/workspace/frame_maximize_button.cc
parentc856e976800426511cd1a0f74d38c1fa7c883018 (diff)
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Makes gfx::Screen an instance, rather than a collection of static methods.
This is in support of supporting separate Screen implementations on Aura for desktop and metro on Windows. Some callsites are not yet correct, and noted with a reference to the http://crbug.com/133312. As-is those sites will behave the same as before this patch, but may not be correct once desktop/metro can run simultaneously. BUG=133312 Review URL: https://chromiumcodereview.appspot.com/11030017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161644 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/workspace/frame_maximize_button.cc')
-rw-r--r--ash/wm/workspace/frame_maximize_button.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/ash/wm/workspace/frame_maximize_button.cc b/ash/wm/workspace/frame_maximize_button.cc
index 697cc73..76415d0 100644
--- a/ash/wm/workspace/frame_maximize_button.cc
+++ b/ash/wm/workspace/frame_maximize_button.cc
@@ -236,7 +236,7 @@ void FrameMaximizeButton::OnMouseExited(const ui::MouseEvent& event) {
// within the bubble.
if (!is_snap_enabled_ && maximizer_.get()) {
if (maximizer_->GetBubbleWindow()) {
- gfx::Point screen_location = gfx::Screen::GetCursorScreenPoint();
+ gfx::Point screen_location = Shell::GetScreen()->GetCursorScreenPoint();
if (!maximizer_->GetBubbleWindow()->GetBoundsInScreen().Contains(
screen_location)) {
maximizer_.reset();
@@ -561,7 +561,7 @@ MaximizeBubbleFrameState
return FRAME_STATE_FULL;
// For Left/right maximize we need to check the dimensions.
gfx::Rect bounds = frame_->GetWidget()->GetWindowBoundsInScreen();
- gfx::Rect screen = gfx::Screen::GetDisplayMatching(bounds).work_area();
+ gfx::Rect screen = Shell::GetScreen()->GetDisplayMatching(bounds).work_area();
if (bounds.width() < (screen.width() * kMinSnapSizePercent) / 100)
return FRAME_STATE_NONE;
// We might still have a horizontally filled window at this point which we