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authorskuhne@chromium.org <skuhne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-17 13:31:23 +0000
committerskuhne@chromium.org <skuhne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-17 13:31:23 +0000
commitd4763e45453135e147aaef2f18756cc42a927d8f (patch)
tree7d8b42b30df06cdfcf0f09143a742c87ca00062d /ash/wm
parente5fcc944433a2dbb69b7948f8040dd58a57627ce (diff)
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Dont allow the user to 'resize a window out of the workarea'
BUG=151255 TEST=unit test & visual Review URL: https://chromiumcodereview.appspot.com/11087037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@162390 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm')
-rw-r--r--ash/wm/window_resizer.cc90
-rw-r--r--ash/wm/workspace/workspace_layout_manager2.cc10
-rw-r--r--ash/wm/workspace/workspace_layout_manager2.h4
-rw-r--r--ash/wm/workspace/workspace_window_resizer_unittest.cc61
4 files changed, 133 insertions, 32 deletions
diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc
index 6ea7552..bcb59a7 100644
--- a/ash/wm/window_resizer.cc
+++ b/ash/wm/window_resizer.cc
@@ -8,6 +8,7 @@
#include "ash/shell.h"
#include "ash/wm/property_util.h"
#include "ash/wm/window_util.h"
+#include "ash/wm/workspace/workspace_layout_manager2.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
@@ -169,10 +170,14 @@ int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
// static
gfx::Rect WindowResizer::CalculateBoundsForDrag(
const Details& details,
- const gfx::Point& location) {
+ const gfx::Point& passed_location) {
if (!details.is_resizable)
return details.initial_bounds;
+ gfx::Point location = passed_location;
+ gfx::Rect work_area =
+ ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window);
+
int delta_x = location.x() - details.initial_location_in_parent.x();
int delta_y = location.y() - details.initial_location_in_parent.y();
@@ -181,36 +186,67 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag(
// repositioning the window when the minimize size is reached.
gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y);
gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
+ gfx::Rect new_bounds(origin, size);
- // When we might want to reposition a window which is also restored to its
- // previous size, to keep the cursor within the dragged window.
- if (!details.restore_bounds.IsEmpty() &&
- details.bounds_change & kBoundsChange_Repositions) {
- // However - it is not desirable to change the origin if the window would
- // be still hit by the cursor.
- if (details.initial_location_in_parent.x() >
- details.initial_bounds.x() + details.restore_bounds.width())
- origin.set_x(location.x() - details.restore_bounds.width() / 2);
+ // Sizing has to keep the result on the screen. Note that this correction
+ // has to come first since it might have an impact on the origin as well as
+ // on the size.
+ if (details.bounds_change & kBoundsChange_Resizes) {
+ if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
+ if (IsRightEdge(details.window_component) &&
+ new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
+ int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
+ new_bounds.set_width(new_bounds.width() + delta);
+ } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
+ int width = new_bounds.right() - work_area.right() +
+ kMinimumOnScreenArea;
+ new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
+ new_bounds.set_width(width);
+ }
+ }
+ if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
+ if (!IsBottomEdge(details.window_component) &&
+ new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
+ int height = new_bounds.bottom() - work_area.bottom() +
+ kMinimumOnScreenArea;
+ new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
+ new_bounds.set_height(height);
+ } else if (details.window_component == HTBOTTOM ||
+ details.window_component == HTBOTTOMRIGHT ||
+ details.window_component == HTBOTTOMLEFT) {
+ // Update bottom edge to stay in the work area when we are resizing
+ // by dragging the bottom edge or corners.
+ if (new_bounds.bottom() > work_area.bottom())
+ new_bounds.Inset(0, 0, 0,
+ new_bounds.bottom() - work_area.bottom());
+ }
+ }
+ if (details.bounds_change & kBoundsChange_Repositions &&
+ new_bounds.y() < 0) {
+ int delta = new_bounds.y();
+ new_bounds.set_y(0);
+ new_bounds.set_height(new_bounds.height() + delta);
+ }
}
- gfx::Rect new_bounds(origin, size);
- // Update bottom edge to stay in the work area when we are resizing
- // by dragging the bottome edge or corners.
- if (details.window_component == HTBOTTOM ||
- details.window_component == HTBOTTOMRIGHT ||
- details.window_component == HTBOTTOMLEFT) {
- gfx::Rect work_area =
- ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window);
- if (new_bounds.bottom() > work_area.bottom())
- new_bounds.Inset(0, 0, 0,
- new_bounds.bottom() - work_area.bottom());
- }
- if (details.bounds_change & kBoundsChange_Resizes &&
- details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) {
- int delta = new_bounds.y();
- new_bounds.set_y(0);
- new_bounds.set_height(new_bounds.height() + delta);
+ if (details.bounds_change & kBoundsChange_Repositions) {
+ // When we might want to reposition a window which is also restored to its
+ // previous size, to keep the cursor within the dragged window.
+ if (!details.restore_bounds.IsEmpty()) {
+ // However - it is not desirable to change the origin if the window would
+ // be still hit by the cursor.
+ if (details.initial_location_in_parent.x() >
+ details.initial_bounds.x() + details.restore_bounds.width())
+ new_bounds.set_x(location.x() - details.restore_bounds.width() / 2);
+ }
+ // Make sure that the x origin does not leave the screen. Note that y is
+ // taken care of next.
+ new_bounds.set_x(
+ std::max(work_area.x() - new_bounds.width() + kMinimumOnScreenArea,
+ std::min(work_area.right() - kMinimumOnScreenArea,
+ new_bounds.x())));
}
+
return new_bounds;
}
diff --git a/ash/wm/workspace/workspace_layout_manager2.cc b/ash/wm/workspace/workspace_layout_manager2.cc
index 7f3be99..6731557 100644
--- a/ash/wm/workspace/workspace_layout_manager2.cc
+++ b/ash/wm/workspace/workspace_layout_manager2.cc
@@ -27,6 +27,7 @@
using aura::Window;
namespace ash {
+
namespace internal {
namespace {
@@ -292,21 +293,20 @@ void WorkspaceLayoutManager2::AdjustWindowSizeForScreenChange(
} else if (reason == ADJUST_WINDOW_DISPLAY_INSETS_CHANGED) {
// If the window is completely outside the display work area, then move it
// enough to be visible again.
- const int kMinAreaVisible = 10;
gfx::Rect bounds = window->bounds();
if (!work_area_.Intersects(bounds)) {
int y_offset = 0;
if (work_area_.bottom() < bounds.y()) {
- y_offset = work_area_.bottom() - bounds.y() - kMinAreaVisible;
+ y_offset = work_area_.bottom() - bounds.y() - kMinimumOnScreenArea;
} else if (bounds.bottom() < work_area_.y()) {
- y_offset = work_area_.y() - bounds.bottom() + kMinAreaVisible;
+ y_offset = work_area_.y() - bounds.bottom() + kMinimumOnScreenArea;
}
int x_offset = 0;
if (work_area_.right() < bounds.x()) {
- x_offset = work_area_.right() - bounds.x() - kMinAreaVisible;
+ x_offset = work_area_.right() - bounds.x() - kMinimumOnScreenArea;
} else if (bounds.right() < work_area_.x()) {
- x_offset = work_area_.x() - bounds.right() + kMinAreaVisible;
+ x_offset = work_area_.x() - bounds.right() + kMinimumOnScreenArea;
}
bounds.Offset(x_offset, y_offset);
diff --git a/ash/wm/workspace/workspace_layout_manager2.h b/ash/wm/workspace/workspace_layout_manager2.h
index 636892d..771a56a 100644
--- a/ash/wm/workspace/workspace_layout_manager2.h
+++ b/ash/wm/workspace/workspace_layout_manager2.h
@@ -27,6 +27,10 @@ class Layer;
}
namespace ash {
+
+// We force at least this many DIPs for any window on the screen.
+const int kMinimumOnScreenArea = 10;
+
namespace internal {
class Workspace2;
diff --git a/ash/wm/workspace/workspace_window_resizer_unittest.cc b/ash/wm/workspace/workspace_window_resizer_unittest.cc
index 6457d16..8c80687 100644
--- a/ash/wm/workspace/workspace_window_resizer_unittest.cc
+++ b/ash/wm/workspace/workspace_window_resizer_unittest.cc
@@ -15,6 +15,7 @@
#include "ash/wm/workspace_controller.h"
#include "ash/wm/workspace/snap_sizer.h"
#include "ash/wm/workspace/phantom_window_controller.h"
+#include "ash/wm/workspace/workspace_layout_manager2.h"
#include "base/string_number_conversions.h"
#include "base/stringprintf.h"
#include "ui/aura/root_window.h"
@@ -845,6 +846,66 @@ TEST_F(WorkspaceWindowResizerTest, ResizeBottomOutsideWorkArea) {
EXPECT_EQ("100,200 300x380", window_->bounds().ToString());
}
+TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideLeftWorkArea) {
+ Shell::GetInstance()->SetDisplayWorkAreaInsets(
+ Shell::GetPrimaryRootWindow(), gfx::Insets(0, 0, 50, 0));
+ int left = ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_.get()).x();
+ int pixels_to_left_border = 50;
+ int window_width = 300;
+ int window_x = left - window_width + pixels_to_left_border;
+ window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
+ scoped_ptr<WorkspaceWindowResizer> resizer(WorkspaceWindowResizer::Create(
+ window_.get(), gfx::Point(pixels_to_left_border, 0), HTRIGHT,
+ empty_windows()));
+ ASSERT_TRUE(resizer.get());
+ resizer->Drag(CalculateDragPoint(*resizer, -window_width, 0), 0);
+ EXPECT_EQ(base::IntToString(window_x) + ",100 " +
+ base::IntToString(kMinimumOnScreenArea - window_x) +
+ "x380", window_->bounds().ToString());
+}
+
+TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideRightWorkArea) {
+ Shell::GetInstance()->SetDisplayWorkAreaInsets(
+ Shell::GetPrimaryRootWindow(), gfx::Insets(0, 0, 50, 0));
+ int right = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
+ window_.get()).right();
+ int pixels_to_right_border = 50;
+ int window_width = 300;
+ int window_x = right - pixels_to_right_border;
+ window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
+ scoped_ptr<WorkspaceWindowResizer> resizer(WorkspaceWindowResizer::Create(
+ window_.get(), gfx::Point(window_x, 0), HTLEFT,
+ empty_windows()));
+ ASSERT_TRUE(resizer.get());
+ resizer->Drag(CalculateDragPoint(*resizer, window_width, 0), 0);
+ EXPECT_EQ(base::IntToString(right - kMinimumOnScreenArea) +
+ ",100 " +
+ base::IntToString(window_width - pixels_to_right_border +
+ kMinimumOnScreenArea) +
+ "x380", window_->bounds().ToString());
+}
+
+TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideBottomWorkArea) {
+ Shell::GetInstance()->SetDisplayWorkAreaInsets(
+ Shell::GetPrimaryRootWindow(), gfx::Insets(0, 0, 50, 0));
+ int bottom = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
+ window_.get()).bottom();
+ int delta_to_bottom = 50;
+ int height = 380;
+ window_->SetBounds(gfx::Rect(100, bottom - delta_to_bottom, 300, height));
+ scoped_ptr<WorkspaceWindowResizer> resizer(WorkspaceWindowResizer::Create(
+ window_.get(), gfx::Point(0, bottom - delta_to_bottom), HTTOP,
+ empty_windows()));
+ ASSERT_TRUE(resizer.get());
+ resizer->Drag(CalculateDragPoint(*resizer, 0, bottom), 0);
+ EXPECT_EQ("100," +
+ base::IntToString(bottom - kMinimumOnScreenArea) +
+ " 300x" +
+ base::IntToString(height - (delta_to_bottom -
+ kMinimumOnScreenArea)),
+ window_->bounds().ToString());
+}
+
// Verifies snapping to edges works.
TEST_F(WorkspaceWindowResizerTest, SnapToEdge) {
Shell::GetInstance()->SetShelfAutoHideBehavior(