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authorxiyuan@chromium.org <xiyuan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-11 02:23:56 +0000
committerxiyuan@chromium.org <xiyuan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-11 02:23:56 +0000
commit0834e1b153c28dec0ae9e90080ad7a106f1c8c84 (patch)
tree3a939399a68c91722271573bf2589266d642d58f /ash
parentc8678d8870826350577c3f00e922e442abb647c9 (diff)
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ash: Better and faster text shadows.
- Add a DrawStringWithShadows that draws text with shadows to canvas skia and RenderText; - Use DrawStringWithShadows in DropShadowLabel for better and faster text shadows; BUG=121694 TEST=Verify fix for issue 121694. Review URL: http://codereview.chromium.org/10008027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@131696 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash')
-rw-r--r--ash/app_list/app_list_item_view.cc10
-rw-r--r--ash/app_list/drop_shadow_label.cc107
-rw-r--r--ash/app_list/drop_shadow_label.h28
3 files changed, 45 insertions, 100 deletions
diff --git a/ash/app_list/app_list_item_view.cc b/ash/app_list/app_list_item_view.cc
index 5addda1..c9e7492 100644
--- a/ash/app_list/app_list_item_view.cc
+++ b/ash/app_list/app_list_item_view.cc
@@ -17,6 +17,7 @@
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/font.h"
+#include "ui/gfx/shadow_value.h"
#include "ui/gfx/skbitmap_operations.h"
#include "ui/views/controls/image_view.h"
#include "ui/views/controls/menu/menu_item_view.h"
@@ -184,7 +185,14 @@ AppListItemView::AppListItemView(AppListModelView* list_model_view,
ALLOW_THIS_IN_INITIALIZER_LIST(apply_shadow_factory_(this)) {
title_->SetBackgroundColor(0);
title_->SetEnabledColor(kTitleColor);
- title_->SetDropShadowSize(3);
+
+ const gfx::ShadowValue kTitleShadows[] = {
+ gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x66, 0, 0, 0)),
+ gfx::ShadowValue(gfx::Point(0, 0), 10, SkColorSetARGB(0x66, 0, 0, 0)),
+ gfx::ShadowValue(gfx::Point(0, 2), 2, SkColorSetARGB(0x66, 0, 0, 0)),
+ gfx::ShadowValue(gfx::Point(0, 2), 4, SkColorSetARGB(0x66, 0, 0, 0)),
+ };
+ title_->SetTextShadows(arraysize(kTitleShadows), kTitleShadows);
AddChildView(icon_);
AddChildView(title_);
diff --git a/ash/app_list/drop_shadow_label.cc b/ash/app_list/drop_shadow_label.cc
index de1c90f..c897e2a 100644
--- a/ash/app_list/drop_shadow_label.cc
+++ b/ash/app_list/drop_shadow_label.cc
@@ -8,97 +8,49 @@
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_utils.h"
+#include "ui/gfx/insets.h"
#include "ui/gfx/skbitmap_operations.h"
using views::Label;
namespace ash {
-static const int kDefaultDropShadowSize = 2;
+DropShadowLabel::DropShadowLabel() {
+}
-DropShadowLabel::DropShadowLabel() : drop_shadow_size_(kDefaultDropShadowSize) {
+DropShadowLabel::~DropShadowLabel() {
}
-void DropShadowLabel::SetDropShadowSize(int drop_shadow_size) {
- if (drop_shadow_size != drop_shadow_size_) {
- drop_shadow_size_ = drop_shadow_size;
- invalidate_text_size();
- SchedulePaint();
+void DropShadowLabel::SetTextShadows(int shadow_count,
+ const gfx::ShadowValue* shadows) {
+ text_shadows_.clear();
+
+ if (shadow_count && shadows) {
+ for (int i = 0; i < shadow_count; ++i)
+ text_shadows_.push_back(shadows[i]);
}
}
+gfx::Insets DropShadowLabel::GetInsets() const {
+ gfx::Insets insets = views::Label::GetInsets();
+ gfx::Insets shadow_margin = gfx::ShadowValue::GetMargin(text_shadows_);
+ // Negate |shadow_margin| to convert it to a padding insets needed inside
+ // the bounds and combine with label's insets.
+ insets += -shadow_margin;
+ return insets;
+}
+
void DropShadowLabel::PaintText(gfx::Canvas* canvas,
const string16& text,
const gfx::Rect& text_bounds,
int flags) {
SkColor text_color = enabled() ? enabled_color() : disabled_color();
- if (drop_shadow_size_ > 0) {
- // To properly render shadow with elliding fade effect, text and shadow
- // is rendered to this canvas first with elliding disable so that underlying
- // code would not mix shadow color into text area because of elliding fade.
- // When that is done and if we need elliding fade, an alpha mask is applied
- // when transfering contents on this canvas to target canvas.
- gfx::Size canvas_size(text_bounds.width() + drop_shadow_size_,
- text_bounds.height() + drop_shadow_size_);
- gfx::Canvas text_canvas(canvas_size, false);
-
- const double kShadowOpacity = 0.2;
- const SkColor shadow_color =
- SkColorSetA(SK_ColorBLACK, kShadowOpacity * SkColorGetA(text_color));
- gfx::Size text_size = GetTextSize();
- for (int i = 0; i < drop_shadow_size_; i++) {
- text_canvas.DrawStringInt(text, font(), shadow_color, i, 0,
- text_size.width(), text_size.height(),
- flags | gfx::Canvas::NO_ELLIPSIS);
- text_canvas.DrawStringInt(text, font(), shadow_color, i, i,
- text_size.width(), text_size.height(),
- flags | gfx::Canvas::NO_ELLIPSIS);
- text_canvas.DrawStringInt(text, font(), shadow_color, 0, i,
- text_size.width(), text_size.height(),
- flags | gfx::Canvas::NO_ELLIPSIS);
- }
- text_canvas.DrawStringInt(text, font(), text_color, 0, 0,
- text_size.width(), text_size.height(),
- flags | gfx::Canvas::NO_ELLIPSIS);
-
- const SkBitmap& text_bitmap = const_cast<SkBitmap&>(
- skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(false));
-
- if (text_size.width() > text_bounds.width() &&
- !(flags & gfx::Canvas::NO_ELLIPSIS)) {
- // Apply an gradient alpha mask for elliding fade effect.
- const double kFadeWidthFactor = 1.5;
- int fade_width = std::min(text_size.width() / 2,
- static_cast<int>(text_size.height() * kFadeWidthFactor));
-
- const SkColor kColors[] = { SK_ColorWHITE, 0 };
- const SkScalar kPoints[] = { SkIntToScalar(0), SkIntToScalar(1) };
- SkPoint p[2];
- p[0].set(SkIntToScalar(text_bounds.width() - fade_width),
- SkIntToScalar(0));
- p[1].set(SkIntToScalar(text_bounds.width()),
- SkIntToScalar(0));
- SkShader* s = SkGradientShader::CreateLinear(
- p, kColors, kPoints, 2, SkShader::kClamp_TileMode, NULL);
-
- SkPaint paint;
- paint.setShader(s)->unref();
-
- gfx::Canvas alpha_canvas(canvas_size, false);
- alpha_canvas.DrawRect(gfx::Rect(canvas_size), paint);
-
- const SkBitmap& alpha_bitmap = const_cast<SkBitmap&>(
- skia::GetTopDevice(*alpha_canvas.sk_canvas())->accessBitmap(false));
- SkBitmap blended = SkBitmapOperations::CreateMaskedBitmap(text_bitmap,
- alpha_bitmap);
- canvas->DrawBitmapInt(blended, text_bounds.x(), text_bounds.y());
- } else {
- canvas->DrawBitmapInt(text_bitmap, text_bounds.x(), text_bounds.y());
- }
- } else {
- canvas->DrawStringInt(text, font(), text_color, text_bounds.x(),
- text_bounds.y(), text_bounds.width(), text_bounds.height(), flags);
- }
+ canvas->DrawStringWithShadows(text,
+ font(),
+ text_color,
+ text_bounds,
+ flags,
+ text_shadows_);
if (HasFocus() || paint_as_focused()) {
gfx::Rect focus_bounds = text_bounds;
@@ -108,11 +60,4 @@ void DropShadowLabel::PaintText(gfx::Canvas* canvas,
}
}
-gfx::Size DropShadowLabel::GetTextSize() const {
- gfx::Size text_size = Label::GetTextSize();
- text_size.SetSize(text_size.width() + drop_shadow_size_,
- text_size.height() + drop_shadow_size_);
- return text_size;
-}
-
} // namespace ash
diff --git a/ash/app_list/drop_shadow_label.h b/ash/app_list/drop_shadow_label.h
index 2a7ce5d..25a24e1 100644
--- a/ash/app_list/drop_shadow_label.h
+++ b/ash/app_list/drop_shadow_label.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -6,7 +6,9 @@
#define ASH_APP_LIST_DROP_SHADOW_LABEL_H_
#pragma once
-#include "ui/gfx/font.h"
+#include <vector>
+
+#include "ui/gfx/shadow_value.h"
#include "ui/views/controls/label.h"
namespace ash {
@@ -22,29 +24,19 @@ namespace ash {
class DropShadowLabel : public views::Label {
public:
DropShadowLabel();
+ virtual ~DropShadowLabel();
- // Sets the size of the drop shadow drawn under the text.
- // Defaults to two. Note that this is a really simplistic drop
- // shadow -- it gets more expensive to draw the larger it gets,
- // since it simply draws more copies of the string. For instance,
- // for a value of two, the string is draw seven times. In general,
- // it is drawn three extra times for each increment of |size|.
- void SetDropShadowSize(int size);
-
- // Return the size of the drop shadow in pixels.
- int drop_shadow_size() const { return drop_shadow_size_; }
+ void SetTextShadows(int shadow_count, const gfx::ShadowValue* shadows);
- // Overridden to paint the text differently from the base class.
+ private:
+ // Overridden from views::Label:
+ virtual gfx::Insets GetInsets() const OVERRIDE;
virtual void PaintText(gfx::Canvas* canvas,
const string16& text,
const gfx::Rect& text_bounds,
int flags) OVERRIDE;
- protected:
- virtual gfx::Size GetTextSize() const OVERRIDE;
-
- private:
- int drop_shadow_size_;
+ std::vector<gfx::ShadowValue> text_shadows_;
DISALLOW_COPY_AND_ASSIGN(DropShadowLabel);
};