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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-18 22:47:50 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-18 22:47:50 +0000
commitb1b155519ce57a29f336a248080b4e5c61c8a10a (patch)
tree57d87f20660354f0a24cbb3be362d0a23cf72b26 /aura/window.cc
parentdeb02d935d80c1b30d43575378714585a554d7ad (diff)
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Add support for child Windows to the Aura WM library.
BUG=none TEST=none Review URL: http://codereview.chromium.org/7670075 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@97383 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'aura/window.cc')
-rw-r--r--aura/window.cc49
1 files changed, 35 insertions, 14 deletions
diff --git a/aura/window.cc b/aura/window.cc
index 7725ffc..2d63d80 100644
--- a/aura/window.cc
+++ b/aura/window.cc
@@ -4,8 +4,11 @@
#include "aura/window.h"
+#include <algorithm>
+
#include "aura/desktop.h"
#include "aura/window_delegate.h"
+#include "base/logging.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer.h"
@@ -14,12 +17,12 @@ namespace aura {
// TODO: do we need to support child windows?
Window::Window(Desktop* desktop)
- : desktop_(desktop),
- delegate_(NULL),
+ : delegate_(NULL),
visibility_(VISIBILITY_HIDDEN),
- // TODO: Need to make layers lazily create the texture.
layer_(new ui::Layer(desktop->compositor())),
- needs_paint_all_(true) {
+ needs_paint_all_(true),
+ parent_(NULL),
+ id_(-1) {
}
Window::~Window() {
@@ -30,13 +33,6 @@ void Window::SetVisibility(Visibility visibility) {
return;
visibility_ = visibility;
- if (visibility_ == VISIBILITY_SHOWN) {
- // TODO: move to top of window stack?
- desktop_->AddWindow(this);
- } else {
- // TODO: hide?
- desktop_->RemoveWindow(this);
- }
}
void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) {
@@ -61,9 +57,29 @@ void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) {
layer_->SetCanvas(canvas, origin);
}
-void Window::Draw() {
- if (visibility_ != VISIBILITY_HIDDEN)
- layer_->Draw();
+void Window::DrawTree() {
+ UpdateLayerCanvas();
+ Draw();
+
+ // First pass updates the layer bitmaps.
+ for (Windows::iterator i = children_.begin(); i != children_.end(); ++i)
+ (*i)->DrawTree();
+}
+
+void Window::AddChild(Window* child) {
+ DCHECK(std::find(children_.begin(), children_.end(), child) ==
+ children_.end());
+ child->parent_ = this;
+ layer_->Add(child->layer_.get());
+ children_.push_back(child);
+}
+
+void Window::RemoveChild(Window* child) {
+ Windows::iterator i = std::find(children_.begin(), children_.end(), child);
+ DCHECK(i != children_.end());
+ child->parent_ = NULL;
+ layer_->Remove(child->layer_.get());
+ children_.erase(i);
}
void Window::UpdateLayerCanvas() {
@@ -80,4 +96,9 @@ void Window::UpdateLayerCanvas() {
delegate_->OnPaint(dirty_rect);
}
+void Window::Draw() {
+ if (visibility_ != VISIBILITY_HIDDEN)
+ layer_->Draw();
+}
+
} // namespace aura