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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef BASE_GFX_CONVOLVER_H__
+#define BASE_GFX_CONVOLVER_H__
+
+#include <vector>
+
+#include "base/basictypes.h"
+
+namespace gfx {
+
+// Represents a filter in one dimension. Each output pixel has one entry in this
+// object for the filter values contributing to it. You build up the filter
+// list by calling AddFilter for each output pixel (in order).
+//
+// We do 2-dimensional convolusion by first convolving each row by one
+// ConvolusionFilter1D, then convolving each column by another one.
+//
+// Entries are stored in fixed point, shifted left by kShiftBits.
+class ConvolusionFilter1D {
+ public:
+ // The number of bits that fixed point values are shifted by.
+ enum { kShiftBits = 14 };
+
+ ConvolusionFilter1D() : max_filter_(0) {
+ }
+
+ // Convert between floating point and our fixed point representation.
+ static inline int16 FloatToFixed(float f) {
+ return static_cast<int16>(f * (1 << kShiftBits));
+ }
+ static inline unsigned char FixedToChar(int16 x) {
+ return static_cast<unsigned char>(x >> kShiftBits);
+ }
+
+ // Returns the maximum pixel span of a filter.
+ int max_filter() const { return max_filter_; }
+
+ // Returns the number of filters in this filter. This is the dimension of the
+ // output image.
+ int num_values() const { return static_cast<int>(filters_.size()); }
+
+ // Appends the given list of scaling values for generating a given output
+ // pixel. |filter_offset| is the distance from the edge of the image to where
+ // the scaling factors start. The scaling factors apply to the source pixels
+ // starting from this position, and going for the next |filter_length| pixels.
+ //
+ // You will probably want to make sure your input is normalized (that is,
+ // all entries in |filter_values| sub to one) to prevent affecting the overall
+ // brighness of the image.
+ //
+ // The filter_length must be > 0.
+ //
+ // This version will automatically convert your input to fixed point.
+ void AddFilter(int filter_offset,
+ const float* filter_values,
+ int filter_length);
+
+ // Same as the above version, but the input is already fixed point.
+ void AddFilter(int filter_offset,
+ const int16* filter_values,
+ int filter_length);
+
+ // Retrieves a filter for the given |value_offset|, a position in the output
+ // image in the direction we're convolving. The offset and length of the
+ // filter values are put into the corresponding out arguments (see AddFilter
+ // above for what these mean), and a pointer to the first scaling factor is
+ // returned. There will be |filter_length| values in this array.
+ inline const int16* FilterForValue(int value_offset,
+ int* filter_offset,
+ int* filter_length) const {
+ const FilterInstance& filter = filters_[value_offset];
+ *filter_offset = filter.offset;
+ *filter_length = filter.length;
+ return &filter_values_[filter.data_location];
+ }
+
+ private:
+ struct FilterInstance {
+ // Offset within filter_values for this instance of the filter.
+ int data_location;
+
+ // Distance from the left of the filter to the center. IN PIXELS
+ int offset;
+
+ // Number of values in this filter instance.
+ int length;
+ };
+
+ // Stores the information for each filter added to this class.
+ std::vector<FilterInstance> filters_;
+
+ // We store all the filter values in this flat list, indexed by
+ // |FilterInstance.data_location| to avoid the mallocs required for storing
+ // each one separately.
+ std::vector<int16> filter_values_;
+
+ // The maximum size of any filter we've added.
+ int max_filter_;
+};
+
+// Does a two-dimensional convolusion on the given source image.
+//
+// It is assumed the source pixel offsets referenced in the input filters
+// reference only valid pixels, so the source image size is not required. Each
+// row of the source image starts |source_byte_row_stride| after the previous
+// one (this allows you to have rows with some padding at the end).
+//
+// The result will be put into the given output buffer. The destination image
+// size will be xfilter.num_values() * yfilter.num_values() pixels. It will be
+// in rows of exactly xfilter.num_values() * 4 bytes.
+//
+// |source_has_alpha| is a hint that allows us to avoid doing computations on
+// the alpha channel if the image is opaque. If you don't know, set this to
+// true and it will work properly, but setting this to false will be a few
+// percent faster if you know the image is opaque.
+//
+// The layout in memory is assumed to be 4-bytes per pixel in B-G-R-A order
+// (this is ARGB when loaded into 32-bit words on a little-endian machine).
+void BGRAConvolve2D(const uint8* source_data,
+ int source_byte_row_stride,
+ bool source_has_alpha,
+ const ConvolusionFilter1D& xfilter,
+ const ConvolusionFilter1D& yfilter,
+ uint8* output);
+
+} // namespace gfx
+
+#endif // BASE_GFX_CONVOLVER_H__