summaryrefslogtreecommitdiffstats
path: root/base/gfx/platform_canvas_mac.h
diff options
context:
space:
mode:
authorbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-19 18:52:38 +0000
committerbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-19 18:52:38 +0000
commit6165b4070b7e3a2fd33efd0eb66043c86f61d8b2 (patch)
treed2f7f195c13274ca524d264dc34639e276805325 /base/gfx/platform_canvas_mac.h
parent941ac7fca4afc89cb28ffa760f5a4a4ca077912c (diff)
downloadchromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.zip
chromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.tar.gz
chromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.tar.bz2
Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left header files in the original locations that include the ones in the new location so I don't have to change all the includes in Chrome at once. These will be removed later.
I kept the names, indenting, and the namespaces the same for now. I will also be cleaning this up in separate passes. Review URL: http://codereview.chromium.org/11244 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@5690 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/gfx/platform_canvas_mac.h')
-rwxr-xr-xbase/gfx/platform_canvas_mac.h80
1 files changed, 3 insertions, 77 deletions
diff --git a/base/gfx/platform_canvas_mac.h b/base/gfx/platform_canvas_mac.h
index 3f79fb3..6ee78e8 100755
--- a/base/gfx/platform_canvas_mac.h
+++ b/base/gfx/platform_canvas_mac.h
@@ -5,83 +5,9 @@
#ifndef BASE_GFX_PLATFORM_CANVAS_MAC_H__
#define BASE_GFX_PLATFORM_CANVAS_MAC_H__
-#include "base/gfx/platform_device_mac.h"
-#include "base/basictypes.h"
-
-#import "SkCanvas.h"
-
-namespace gfx {
-
-// This class is a specialization of the regular SkCanvas that is designed to
-// work with a gfx::PlatformDevice to manage platform-specific drawing. It
-// allows using both Skia operations and platform-specific operations.
-class PlatformCanvasMac : public SkCanvas {
- public:
- // Set is_opaque if you are going to erase the bitmap and not use
- // tranparency: this will enable some optimizations. The shared_section
- // parameter is passed to gfx::PlatformDevice::create. See it for details.
- //
- // If you use the version with no arguments, you MUST call initialize()
- PlatformCanvasMac();
- PlatformCanvasMac(int width, int height, bool is_opaque);
- PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context);
- virtual ~PlatformCanvasMac();
-
- // For two-part init, call if you use the no-argument constructor above
- bool initialize(int width, int height, bool is_opaque);
-
- // These calls should surround calls to platform drawing routines. The CG
- // context returned by beginPlatformPaint is the one that can be used to
- // draw into.
- // Call endPlatformPaint when you are done and want to use Skia operations
- // again; this will synchronize the bitmap.
- virtual CGContextRef beginPlatformPaint();
- virtual void endPlatformPaint();
-
- // Returns the platform device pointer of the topmost rect with a non-empty
- // clip. In practice, this is usually either the top layer or nothing, since
- // we usually set the clip to new layers when we make them.
- //
- // If there is no layer that is not all clipped out, this will return a
- // dummy device so callers do not have to check. If you are concerned about
- // performance, check the clip before doing any painting.
- //
- // This is different than SkCanvas' getDevice, because that returns the
- // bottommost device.
- //
- // Danger: the resulting device should not be saved. It will be invalidated
- // by the next call to save() or restore().
- PlatformDeviceMac& getTopPlatformDevice() const;
-
- // Allow callers to see the non-virtual function even though we have an
- // override of a virtual one.
- using SkCanvas::clipRect;
-
- protected:
- // Creates a device store for use by the canvas. We override this so that
- // the device is always our own so we know that we can use GDI operations
- // on it. Simply calls into createPlatformDevice().
- virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
- bool is_opaque, bool isForLayer);
-
- // Creates a device store for use by the canvas. By default, it creates a
- // BitmapPlatformDevice object. Can be overridden to change the object type.
- virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
- CGContextRef context);
-
- private:
- // Unimplemented. This is to try to prevent people from calling this function
- // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this
- // 100%, but hopefully this will make people notice and not use the function.
- // Calling SkCanvas' version will create a new device which is not compatible
- // with us and we will crash if somebody tries to draw into it with
- // CoreGraphics.
- SkDevice* setBitmapDevice(const SkBitmap& bitmap);
-
- DISALLOW_COPY_AND_ASSIGN(PlatformCanvasMac);
-};
-
-} // namespace gfx
+// TODO(brettw) this file should be removed and the includes changed to this
+// new location.
+#include "webkit/port/platform/graphics/skia/public/PlatformCanvasMac.h"
#endif // BASE_GFX_PLATFORM_CANVAS_MAC_H__