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authorjeremy@chromium.org <jeremy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2008-09-29 23:40:02 +0000
committerjeremy@chromium.org <jeremy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2008-09-29 23:40:02 +0000
commit6e9d0ce099bde00d35abc8a8deef0ad728efda7e (patch)
tree5e3423bd964bad498d275d79303fdf9fc12c3a39 /base/gfx/platform_canvas_mac.h
parent7be5131b5e012054c7a162a95f3b3cc0793c5e34 (diff)
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Sync Mac canvas implementation with Windows version, still a work in progress,
not all unit tests pass yet. Review URL: http://codereview.chromium.org/4339 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@2702 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/gfx/platform_canvas_mac.h')
-rwxr-xr-xbase/gfx/platform_canvas_mac.h19
1 files changed, 1 insertions, 18 deletions
diff --git a/base/gfx/platform_canvas_mac.h b/base/gfx/platform_canvas_mac.h
index 3cf2d5a..562b1a0 100755
--- a/base/gfx/platform_canvas_mac.h
+++ b/base/gfx/platform_canvas_mac.h
@@ -30,15 +30,6 @@ class PlatformCanvasMac : public SkCanvas {
// For two-part init, call if you use the no-argument constructor above
void initialize(int width, int height, bool is_opaque, CGContextRef context);
- // Keep the platform clipping in sync with the skia clipping. Note that
- // platform clipping may only clip to the bounds of the clipping region, if
- // it is complex.
- virtual bool clipRect(const SkRect& rect,
- SkRegion::Op op = SkRegion::kIntersect_Op);
- virtual bool clipPath(const SkPath& path,
- SkRegion::Op op = SkRegion::kIntersect_Op);
- virtual bool clipRegion(const SkRegion& deviceRgn,
- SkRegion::Op op = SkRegion::kIntersect_Op);
// These calls should surround calls to platform drawing routines. The CG
// context returned by beginPlatformPaint is the one that can be used to
@@ -48,14 +39,6 @@ class PlatformCanvasMac : public SkCanvas {
virtual CGContextRef beginPlatformPaint();
virtual void endPlatformPaint();
- // overridden to keep the platform graphics context in sync with the canvas
- virtual bool translate(SkScalar dx, SkScalar dy);
- virtual bool scale(SkScalar sx, SkScalar sy);
- virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
- SaveFlags flags = kARGB_ClipLayer_SaveFlag);
- virtual int save(SkCanvas::SaveFlags flags = SkCanvas::kMatrixClip_SaveFlag);
- virtual void restore();
-
// Returns the platform device pointer of the topmost rect with a non-empty
// clip. In practice, this is usually either the top layer or nothing, since
// we usually set the clip to new layers when we make them.
@@ -80,7 +63,7 @@ class PlatformCanvasMac : public SkCanvas {
// the device is always our own so we know that we can use GDI operations
// on it. Simply calls into createPlatformDevice().
virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
- bool is_opaque);
+ bool is_opaque, bool isForLayer);
// Creates a device store for use by the canvas. By default, it creates a
// BitmapPlatformDevice object. Can be overridden to change the object type.