diff options
author | brettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-11-19 18:52:38 +0000 |
---|---|---|
committer | brettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-11-19 18:52:38 +0000 |
commit | 6165b4070b7e3a2fd33efd0eb66043c86f61d8b2 (patch) | |
tree | d2f7f195c13274ca524d264dc34639e276805325 /base/gfx/platform_device_mac.h | |
parent | 941ac7fca4afc89cb28ffa760f5a4a4ca077912c (diff) | |
download | chromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.zip chromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.tar.gz chromium_src-6165b4070b7e3a2fd33efd0eb66043c86f61d8b2.tar.bz2 |
Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left header files in the original locations that include the ones in the new location so I don't have to change all the includes in Chrome at once. These will be removed later.
I kept the names, indenting, and the namespaces the same for now. I will also be cleaning this up in separate passes.
Review URL: http://codereview.chromium.org/11244
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@5690 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/gfx/platform_device_mac.h')
-rwxr-xr-x | base/gfx/platform_device_mac.h | 79 |
1 files changed, 3 insertions, 76 deletions
diff --git a/base/gfx/platform_device_mac.h b/base/gfx/platform_device_mac.h index 79a14be..f7b1bd0 100755 --- a/base/gfx/platform_device_mac.h +++ b/base/gfx/platform_device_mac.h @@ -5,82 +5,9 @@ #ifndef BASE_GFX_PLATFORM_DEVICE_MAC_H__ #define BASE_GFX_PLATFORM_DEVICE_MAC_H__ -#import <ApplicationServices/ApplicationServices.h> -#include "SkDevice.h" - -class SkMatrix; -class SkPath; -class SkRegion; - -namespace gfx { - -// A device is basically a wrapper around SkBitmap that provides a surface for -// SkCanvas to draw into. Our device provides a surface CoreGraphics can also -// write to. It also provides functionality to play well with CG drawing -// functions. -// This class is abstract and must be subclassed. It provides the basic -// interface to implement it either with or without a bitmap backend. -class PlatformDeviceMac : public SkDevice { - public: - // The CGContext that corresponds to the bitmap, used for CoreGraphics - // operations drawing into the bitmap. This is possibly heavyweight, so it - // should exist only during one pass of rendering. - virtual CGContextRef GetBitmapContext() = 0; - - // Draws to the given graphics context. If the bitmap context doesn't exist, - // this will temporarily create it. However, if you have created the bitmap - // context, it will be more efficient if you don't free it until after this - // call so it doesn't have to be created twice. If src_rect is null, then - // the entirety of the source device will be copied. - virtual void DrawToContext(CGContextRef context, int x, int y, - const CGRect* src_rect) = 0; - - // Sets the opacity of each pixel in the specified region to be opaque. - void makeOpaque(int x, int y, int width, int height); - - // Returns if the preferred rendering engine is vectorial or bitmap based. - virtual bool IsVectorial() = 0; - - // On platforms where the native rendering API does not support rendering - // into bitmaps with a premultiplied alpha channel, this call is responsible - // for doing any fixup necessary. It is not used on the Mac, since - // CoreGraphics can handle premultiplied alpha just fine. - virtual void fixupAlphaBeforeCompositing() = 0; - - // Initializes the default settings and colors in a device context. - static void InitializeCGContext(CGContextRef context); - - // Loads a SkPath into the CG context. The path can there after be used for - // clipping or as a stroke. - static void LoadPathToCGContext(CGContextRef context, const SkPath& path); - - // Loads a SkRegion into the CG context. - static void LoadClippingRegionToCGContext(CGContextRef context, - const SkRegion& region, - const SkMatrix& transformation); - - protected: - // Forwards |bitmap| to SkDevice's constructor. - PlatformDeviceMac(const SkBitmap& bitmap); - - // Loads the specified Skia transform into the device context - static void LoadTransformToCGContext(CGContextRef context, - const SkMatrix& matrix); - - // Function pointer used by the processPixels method for setting the alpha - // value of a particular pixel. - typedef void (*adjustAlpha)(uint32_t* pixel); - - // Loops through each of the pixels in the specified range, invoking - // adjustor for the alpha value of each pixel. - virtual void processPixels(int x, - int y, - int width, - int height, - adjustAlpha adjustor) = 0; -}; - -} // namespace gfx +// TODO(brettw) this file should be removed and the includes changed to this +// new location. +#include "webkit/port/platform/graphics/skia/public/PlatformDeviceMac.h" #endif // BASE_GFX_PLATFORM_DEVICE_MAC_H__ |