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author | awalker@google.com <awalker@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-14 17:47:00 +0000 |
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committer | awalker@google.com <awalker@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-14 17:47:00 +0000 |
commit | b49cbcf2cb1808755be7d629df962850756fe691 (patch) | |
tree | 66a1cbbeda98ff0a2be564fb164bbd274245aea8 /base/gfx/platform_device_win.h | |
parent | 6328338ef2dcd7fe075cb4065c644847d5330a71 (diff) | |
download | chromium_src-b49cbcf2cb1808755be7d629df962850756fe691.zip chromium_src-b49cbcf2cb1808755be7d629df962850756fe691.tar.gz chromium_src-b49cbcf2cb1808755be7d629df962850756fe691.tar.bz2 |
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@873 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/gfx/platform_device_win.h')
-rw-r--r-- | base/gfx/platform_device_win.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/base/gfx/platform_device_win.h b/base/gfx/platform_device_win.h new file mode 100644 index 0000000..d61afcd --- /dev/null +++ b/base/gfx/platform_device_win.h @@ -0,0 +1,120 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#ifndef BASE_GFX_PLATFORM_DEVICE_WIN_H__ +#define BASE_GFX_PLATFORM_DEVICE_WIN_H__ + +#include <vector> + +#include "SkDevice.h" + +class SkMatrix; +class SkPath; +class SkRegion; + +namespace gfx { + +// A device is basically a wrapper around SkBitmap that provides a surface for +// SkCanvas to draw into. Our device provides a surface Windows can also write +// to. It also provides functionality to play well with GDI drawing functions. +// This class is abstract and must be subclassed. It provides the basic +// interface to implement it either with or without a bitmap backend. +class PlatformDeviceWin : public SkDevice { + public: + // The DC that corresponds to the bitmap, used for GDI operations drawing + // into the bitmap. This is possibly heavyweight, so it should be existant + // only during one pass of rendering. + virtual HDC getBitmapDC() = 0; + + // Draws to the given screen DC, if the bitmap DC doesn't exist, this will + // temporarily create it. However, if you have created the bitmap DC, it will + // be more efficient if you don't free it until after this call so it doesn't + // have to be created twice. If src_rect is null, then the entirety of the + // source device will be copied. + virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; + + // Invoke before using GDI functions. See description in platform_device.cc + // for specifics. + // NOTE: x,y,width and height are relative to the current transform. + virtual void prepareForGDI(int x, int y, int width, int height) { } + + // Invoke after using GDI functions. See description in platform_device.cc + // for specifics. + // NOTE: x,y,width and height are relative to the current transform. + virtual void postProcessGDI(int x, int y, int width, int height) { } + + // Sets the opacity of each pixel in the specified region to be opaque. + virtual void makeOpaque(int x, int y, int width, int height) { } + + // Call this function to fix the alpha channels before compositing this layer + // onto another. Internally, the device uses a special alpha method to work + // around problems with Windows. This call will put the values into what + // Skia expects, so it can be composited onto other layers. + // + // After this call, no more drawing can be done because the + // alpha channels will be "correct", which, if this function is called again + // will make them wrong. See the implementation for more discussion. + virtual void fixupAlphaBeforeCompositing() { } + + // Returns if the preferred rendering engine is vectorial or bitmap based. + virtual bool IsVectorial() = 0; + + // Initializes the default settings and colors in a device context. + static void InitializeDC(HDC context); + + // Loads a SkPath into the GDI context. The path can there after be used for + // clipping or as a stroke. + static void LoadPathToDC(HDC context, const SkPath& path); + + // Loads a SkRegion into the GDI context. + static void LoadClippingRegionToDC(HDC context, const SkRegion& region, + const SkMatrix& transformation); + + protected: + // Arrays must be inside structures. + struct CubicPoints { + SkPoint p[4]; + }; + typedef std::vector<CubicPoints> CubicPath; + typedef std::vector<CubicPath> CubicPaths; + + // Forwards |bitmap| to SkDevice's constructor. + PlatformDeviceWin(const SkBitmap& bitmap); + + // Loads the specified Skia transform into the device context, excluding + // perspective (which GDI doesn't support). + static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); + + // Transforms SkPath's paths into a series of cubic path. + static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); +}; + +} // namespace gfx + +#endif // BASE_GFX_PLATFORM_DEVICE_WIN_H__ |