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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@8 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <windows.h>
+
+#include "base/gfx/uniscribe.h"
+
+#include "base/gfx/font_utils.h"
+#include "base/logging.h"
+
+namespace gfx {
+
+// This function is used to see where word spacing should be applied inside
+// runs. Note that this must match Font::treatAsSpace so we all agree where
+// and how much space this is, so we don't want to do more general Unicode
+// "is this a word break" thing.
+static bool TreatAsSpace(wchar_t c) {
+ return c == ' ' || c == '\t' || c == '\n' || c == 0x00A0;
+}
+
+// SCRIPT_FONTPROPERTIES contains glyph indices for default, invalid
+// and blank glyphs. Just because ScriptShape succeeds does not mean
+// that a text run is rendered correctly. Some characters may be rendered
+// with default/invalid/blank glyphs. Therefore, we need to check if the glyph
+// array returned by ScriptShape contains any of those glyphs to make
+// sure that the text run is rendered successfully.
+static bool ContainsMissingGlyphs(WORD *glyphs,
+ int length,
+ SCRIPT_FONTPROPERTIES* properties) {
+ for (int i = 0; i < length; ++i) {
+ if (glyphs[i] == properties->wgDefault ||
+ (glyphs[i] == properties->wgInvalid && glyphs[i] != properties->wgBlank))
+ return true;
+ }
+
+ return false;
+}
+
+// HFONT is the 'incarnation' of 'everything' about font, but it's an opaque
+// handle and we can't directly query it to make a new HFONT sharing
+// its characteristics (height, style, etc) except for family name.
+// This function uses GetObject to convert HFONT back to LOGFONT,
+// resets the fields of LOGFONT and calculates style to use later
+// for the creation of a font identical to HFONT other than family name.
+static void SetLogFontAndStyle(HFONT hfont, LOGFONT *logfont, int *style) {
+ DCHECK(hfont && logfont);
+ if (!hfont || !logfont)
+ return;
+
+ GetObject(hfont, sizeof(LOGFONT), logfont);
+ // We reset these fields to values appropriate for CreateFontIndirect.
+ // while keeping lfHeight, which is the most important value in creating
+ // a new font similar to hfont.
+ logfont->lfWidth = 0;
+ logfont->lfEscapement = 0;
+ logfont->lfOrientation = 0;
+ logfont->lfCharSet = DEFAULT_CHARSET;
+ logfont->lfOutPrecision = OUT_TT_ONLY_PRECIS;
+ logfont->lfQuality = DEFAULT_QUALITY; // Honor user's desktop settings.
+ logfont->lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
+ if (style)
+ *style = gfx::GetStyleFromLogfont(logfont);
+}
+
+UniscribeState::UniscribeState(const wchar_t* input,
+ int input_length,
+ bool is_rtl,
+ HFONT hfont,
+ SCRIPT_CACHE* script_cache,
+ SCRIPT_FONTPROPERTIES* font_properties)
+ : input_(input),
+ input_length_(input_length),
+ is_rtl_(is_rtl),
+ hfont_(hfont),
+ script_cache_(script_cache),
+ font_properties_(font_properties),
+ directional_override_(false),
+ inhibit_ligate_(false),
+ letter_spacing_(0),
+ space_width_(0),
+ word_spacing_(0),
+ ascent_(0) {
+ logfont_.lfFaceName[0] = 0;
+}
+
+UniscribeState::~UniscribeState() {
+}
+
+void UniscribeState::InitWithOptionalLengthProtection(bool length_protection) {
+ // We cap the input length and just don't do anything. We'll allocate a lot
+ // of things of the size of the number of characters, so the allocated memory
+ // will be several times the input length. Plus shaping such a large buffer
+ // may be a form of denial of service. No legitimate text should be this long.
+ // It also appears that Uniscribe flatly rejects very long strings, so we
+ // don't lose anything by doing this.
+ //
+ // The input length protection may be disabled by the unit tests to cause
+ // an error condition.
+ static const int kMaxInputLength = 65535;
+ if (input_length_ == 0 ||
+ (length_protection && input_length_ > kMaxInputLength))
+ return;
+
+ FillRuns();
+ FillShapes();
+ FillScreenOrder();
+}
+
+int UniscribeState::Width() const {
+ int width = 0;
+ for (int item_index = 0; item_index < static_cast<int>(runs_->size());
+ item_index++) {
+ width += AdvanceForItem(item_index);
+ }
+ return width;
+}
+
+void UniscribeState::Justify(int additional_space) {
+ // Count the total number of glyphs we have so we know how big to make the
+ // buffers below.
+ int total_glyphs = 0;
+ for (size_t run = 0; run < runs_->size(); run++) {
+ int run_idx = screen_order_[run];
+ total_glyphs += static_cast<int>(shapes_[run_idx].glyph_length());
+ }
+ if (total_glyphs == 0)
+ return; // Nothing to do.
+
+ // We make one big buffer in screen order of all the glyphs we are drawing
+ // across runs so that the justification function will adjust evenly across
+ // all glyphs.
+ StackVector<SCRIPT_VISATTR, 64> visattr;
+ visattr->resize(total_glyphs);
+ StackVector<int, 64> advances;
+ advances->resize(total_glyphs);
+ StackVector<int, 64> justify;
+ justify->resize(total_glyphs);
+
+ // Build the packed input.
+ int dest_index = 0;
+ for (size_t run = 0; run < runs_->size(); run++) {
+ int run_idx = screen_order_[run];
+ const Shaping& shaping = shapes_[run_idx];
+
+ for (int i = 0; i < shaping.glyph_length(); i++, dest_index++) {
+ memcpy(&visattr[dest_index], &shaping.visattr[i], sizeof(SCRIPT_VISATTR));
+ advances[dest_index] = shaping.advance[i];
+ }
+ }
+
+ // The documentation for ScriptJustify is wrong, the parameter is the space
+ // to add and not the width of the column you want.
+ const int min_kashida = 1; // How do we decide what this should be?
+ ScriptJustify(&visattr[0], &advances[0], total_glyphs, additional_space,
+ min_kashida, &justify[0]);
+
+ // Now we have to unpack the justification amounts back into the runs so
+ // the glyph indices match.
+ int global_glyph_index = 0;
+ for (size_t run = 0; run < runs_->size(); run++) {
+ int run_idx = screen_order_[run];
+ Shaping& shaping = shapes_[run_idx];
+
+ shaping.justify->resize(shaping.glyph_length());
+ for (int i = 0; i < shaping.glyph_length(); i++, global_glyph_index++)
+ shaping.justify[i] = justify[global_glyph_index];
+ }
+}
+
+int UniscribeState::CharacterToX(int offset) const {
+ HRESULT hr;
+ DCHECK(offset <= input_length_);
+
+ // Our algorithm is to traverse the items in screen order from left to
+ // right, adding in each item's screen width until we find the item with
+ // the requested character in it.
+ int width = 0;
+ for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
+ // Compute the length of this run.
+ int item_idx = screen_order_[screen_idx];
+ const SCRIPT_ITEM& item = runs_[item_idx];
+ const Shaping& shaping = shapes_[item_idx];
+ int item_length = shaping.char_length();
+
+ if (offset >= item.iCharPos && offset <= item.iCharPos + item_length) {
+ // Character offset is in this run.
+ int char_len = offset - item.iCharPos;
+
+ int cur_x = 0;
+ hr = ScriptCPtoX(char_len, FALSE, item_length, shaping.glyph_length(),
+ &shaping.logs[0], &shaping.visattr[0],
+ shaping.effective_advances(), &item.a, &cur_x);
+ if (FAILED(hr))
+ return 0;
+
+ width += cur_x + shaping.pre_padding;
+ DCHECK(width >= 0);
+ return width;
+ }
+
+ // Move to the next item.
+ width += AdvanceForItem(item_idx);
+ }
+ DCHECK(width >= 0);
+ return width;
+}
+
+int UniscribeState::XToCharacter(int x) const {
+ // We iterate in screen order until we find the item with the given pixel
+ // position in it. When we find that guy, we ask Uniscribe for the
+ // character index.
+ HRESULT hr;
+ for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
+ int item_idx = screen_order_[screen_idx];
+ int advance_for_item = AdvanceForItem(item_idx);
+
+ // Note that the run may be empty if shaping failed, so we want to skip
+ // over it.
+ const Shaping& shaping = shapes_[item_idx];
+ int item_length = shaping.char_length();
+ if (x <= advance_for_item && item_length > 0) {
+ // The requested offset is within this item.
+ const SCRIPT_ITEM& item = runs_[item_idx];
+
+ // Account for the leading space we've added to this run that Uniscribe
+ // doesn't know about.
+ x -= shaping.pre_padding;
+
+ int char_x = 0;
+ int trailing;
+ hr = ScriptXtoCP(x, item_length, shaping.glyph_length(),
+ &shaping.logs[0], &shaping.visattr[0],
+ shaping.effective_advances(), &item.a, &char_x,
+ &trailing);
+
+ // The character offset is within the item. We need to add the item's
+ // offset to transform it into the space of the TextRun
+ return char_x + item.iCharPos;
+ }
+
+ // The offset is beyond this item, account for its length and move on.
+ x -= advance_for_item;
+ }
+
+ // Error condition, we don't know what to do if we don't have that X
+ // position in any of our items.
+ return 0;
+}
+
+void UniscribeState::Draw(HDC dc, int x, int y, int from, int to) {
+ HGDIOBJ old_font = 0;
+ int cur_x = x;
+ bool first_run = true;
+
+ for (size_t screen_idx = 0; screen_idx < runs_->size(); screen_idx++) {
+ int item_idx = screen_order_[screen_idx];
+ const SCRIPT_ITEM& item = runs_[item_idx];
+ const Shaping& shaping = shapes_[item_idx];
+
+ // Character offsets within this run. THESE MAY NOT BE IN RANGE and may
+ // be negative, etc. The code below handles this.
+ int from_char = from - item.iCharPos;
+ int to_char = to - item.iCharPos;
+
+ // See if we need to draw any characters in this item.
+ if (shaping.char_length() == 0 ||
+ from_char >= shaping.char_length() || to_char <= 0) {
+ // No chars in this item to display.
+ cur_x += AdvanceForItem(item_idx);
+ continue;
+ }
+
+ // Compute the starting glyph within this span. |from| and |to| are
+ // global offsets that may intersect arbitrarily with our local run.
+ int from_glyph, after_glyph;
+ if (item.a.fRTL) {
+ // To compute the first glyph when going RTL, we use |to|.
+ if (to_char >= shaping.char_length()) {
+ // The end of the text is after (to the left) of us.
+ from_glyph = 0;
+ } else {
+ // Since |to| is exclusive, the first character we draw on the left
+ // is actually the one right before (to the right) of |to|.
+ from_glyph = shaping.logs[to_char - 1];
+ }
+
+ // The last glyph is actually the first character in the range.
+ if (from_char <= 0) {
+ // The first character to draw is before (to the right) of this span,
+ // so draw all the way to the end.
+ after_glyph = shaping.glyph_length();
+ } else {
+ // We want to draw everything up until the character to the right of
+ // |from|. To the right is - 1, so we look that up (remember our
+ // character could be more than one glyph, so we can't look up our
+ // glyph and add one).
+ after_glyph = shaping.logs[from_char - 1];
+ }
+ } else {
+ // Easy case, everybody agrees about directions. We only need to handle
+ // boundary conditions to get a range inclusive at the beginning, and
+ // exclusive at the ending. We have to do some computation to see the
+ // glyph one past the end.
+ from_glyph = shaping.logs[from_char < 0 ? 0 : from_char];
+ if (to_char >= shaping.char_length())
+ after_glyph = shaping.glyph_length();
+ else
+ after_glyph = shaping.logs[to_char];
+ }
+
+ // Account for the characters that were skipped in this run. When
+ // WebKit asks us to draw a subset of the run, it actually tells us
+ // to draw at the X offset of the beginning of the run, since it
+ // doesn't know the internal position of any of our characters.
+ const int* effective_advances = shaping.effective_advances();
+ int inner_offset = 0;
+ for (int i = 0; i < from_glyph; i++)
+ inner_offset += effective_advances[i];
+
+ // Actually draw the glyphs we found.
+ int glyph_count = after_glyph - from_glyph;
+ if (from_glyph >= 0 && glyph_count > 0) {
+ // Account for the preceeding space we need to add to this run. We don't
+ // need to count for the following space because that will be counted
+ // in AdvanceForItem below when we move to the next run.
+ inner_offset += shaping.pre_padding;
+
+ // Pass NULL in when there is no justification.
+ const int* justify = shaping.justify->empty() ?
+ NULL : &shaping.justify[from_glyph];
+
+ if (first_run) {
+ old_font = SelectObject(dc, shaping.hfont_);
+ first_run = false;
+ } else {
+ SelectObject(dc, shaping.hfont_);
+ }
+
+ // TODO(brettw) bug 698452: if a half a character is selected,
+ // we should set up a clip rect so we draw the half of the glyph
+ // correctly.
+ // Fonts with different ascents can be used to render different runs.
+ // 'Across-runs' y-coordinate correction needs to be adjusted
+ // for each font.
+ HRESULT hr = S_FALSE;
+ for (int executions = 0; executions < 2; ++executions) {
+ hr = ScriptTextOut(dc, shaping.script_cache_, cur_x + inner_offset,
+ y - shaping.ascent_offset_, 0, NULL, &item.a, NULL,
+ 0, &shaping.glyphs[from_glyph],
+ glyph_count, &shaping.advance[from_glyph],
+ justify, &shaping.offsets[from_glyph]);
+ if (S_OK != hr && 0 == executions) {
+ // If this ScriptTextOut is called from the renderer it might fail
+ // because the sandbox is preventing it from opening the font files.
+ // If we are running in the renderer, TryToPreloadFont is overridden
+ // to ask the browser to preload the font for us so we can access it.
+ TryToPreloadFont(shaping.hfont_);
+ continue;
+ }
+ break;
+ }
+
+ DCHECK(S_OK == hr);
+
+
+ }
+
+ cur_x += AdvanceForItem(item_idx);
+ }
+
+ if (old_font)
+ SelectObject(dc, old_font);
+}
+
+WORD UniscribeState::FirstGlyphForCharacter(int char_offset) const {
+ // Find the run for the given character.
+ for (int i = 0; i < static_cast<int>(runs_->size()); i++) {
+ int first_char = runs_[i].iCharPos;
+ const Shaping& shaping = shapes_[i];
+ int local_offset = char_offset - first_char;
+ if (local_offset >= 0 && local_offset < shaping.char_length()) {
+ // The character is in this run, return the first glyph for it (should
+ // generally be the only glyph). It seems Uniscribe gives glyph 0 for
+ // empty, which is what we want to return in the "missing" case.
+ size_t glyph_index = shaping.logs[local_offset];
+ if (glyph_index >= shaping.glyphs->size()) {
+ // The glyph should be in this run, but the run has too few actual
+ // characters. This can happen when shaping the run fails, in which
+ // case, we should have no data in the logs at all.
+ DCHECK(shaping.glyphs->empty());
+ return 0;
+ }
+ return shaping.glyphs[glyph_index];
+ }
+ }
+ return 0;
+}
+
+void UniscribeState::FillRuns() {
+ HRESULT hr;
+ runs_->resize(UNISCRIBE_STATE_STACK_RUNS);
+
+ SCRIPT_STATE input_state;
+ input_state.uBidiLevel = is_rtl_;
+ input_state.fOverrideDirection = directional_override_;
+ input_state.fInhibitSymSwap = false;
+ input_state.fCharShape = false; // Not implemented in Uniscribe
+ input_state.fDigitSubstitute = false; // Do we want this for Arabic?
+ input_state.fInhibitLigate = inhibit_ligate_;
+ input_state.fDisplayZWG = false; // Don't draw control characters.
+ input_state.fArabicNumContext = is_rtl_; // Do we want this for Arabic?
+ input_state.fGcpClusters = false;
+ input_state.fReserved = 0;
+ input_state.fEngineReserved = 0;
+ // The psControl argument to ScriptItemize should be non-NULL for RTL text,
+ // per http://msdn.microsoft.com/en-us/library/ms776532.aspx . So use a
+ // SCRIPT_CONTROL that is set to all zeros. Zero as a locale ID means the
+ // neutral locale per http://msdn.microsoft.com/en-us/library/ms776294.aspx .
+ static SCRIPT_CONTROL input_control = {0, // uDefaultLanguage :16;
+ 0, // fContextDigits :1;
+ 0, // fInvertPreBoundDir :1;
+ 0, // fInvertPostBoundDir :1;
+ 0, // fLinkStringBefore :1;
+ 0, // fLinkStringAfter :1;
+ 0, // fNeutralOverride :1;
+ 0, // fNumericOverride :1;
+ 0, // fLegacyBidiClass :1;
+ 0, // fMergeNeutralItems :1;
+ 0};// fReserved :7;
+ // Calling ScriptApplyDigitSubstitution( NULL, &input_control, &input_state)
+ // here would be appropriate if we wanted to set the language ID, and get
+ // local digit substitution behavior. For now, don't do it.
+
+ while (true) {
+ int num_items = 0;
+
+ // Ideally, we would have a way to know the runs before and after this
+ // one, and put them into the control parameter of ScriptItemize. This
+ // would allow us to shape characters properly that cross style
+ // boundaries (WebKit bug 6148).
+ //
+ // We tell ScriptItemize that the output list of items is one smaller
+ // than it actually is. According to Mozilla bug 366643, if there is
+ // not enough room in the array on pre-SP2 systems, ScriptItemize will
+ // write one past the end of the buffer.
+ //
+ // ScriptItemize is very strange. It will often require a much larger
+ // ITEM buffer internally than it will give us as output. For example,
+ // it will say a 16-item buffer is not big enough, and will write
+ // interesting numbers into all those items. But when we give it a 32
+ // item buffer and it succeeds, it only has one item output.
+ //
+ // It seems to be doing at least two passes, the first where it puts a
+ // lot of intermediate data into our items, and the second where it
+ // collates them.
+ hr = ScriptItemize(input_, input_length_,
+ static_cast<int>(runs_->size()) - 1, &input_control, &input_state,
+ &runs_[0], &num_items);
+ if (SUCCEEDED(hr)) {
+ runs_->resize(num_items);
+ break;
+ }
+ if (hr != E_OUTOFMEMORY) {
+ // Some kind of unexpected error.
+ runs_->resize(0);
+ break;
+ }
+ // There was not enough items for it to write into, expand.
+ runs_->resize(runs_->size() * 2);
+ }
+
+ // Fix up the directions of the items so they're what WebKit thinks
+ // they are. WebKit (and we assume any other caller) always knows what
+ // direction it wants things to be in, and will only give us runs that are in
+ // the same direction. Sometimes, Uniscibe disagrees, for example, if you
+ // have embedded ASCII punctuation in an Arabic string, WebKit will
+ // (correctly) know that is should still be rendered RTL, but Uniscibe might
+ // think LTR is better.
+ //
+ // TODO(brettw) bug 747235:
+ // This workaround fixes the bug but causes spacing problems in other cases.
+ // WebKit sometimes gives us a big run that includes ASCII and Arabic, and
+ // this forcing direction makes those cases incorrect. This seems to happen
+ // during layout only, so it ends up that spacing is incorrect (because being
+ // the wrong direction changes ligatures and stuff).
+ //
+ //for (size_t i = 0; i < runs_->size(); i++)
+ // runs_[i].a.fRTL = is_rtl_;
+}
+
+
+bool UniscribeState::Shape(const wchar_t* input,
+ int item_length,
+ int num_glyphs,
+ SCRIPT_ITEM& run,
+ Shaping& shaping) {
+ HFONT hfont = hfont_;
+ SCRIPT_CACHE* script_cache = script_cache_;
+ SCRIPT_FONTPROPERTIES* font_properties = font_properties_;
+ int ascent = ascent_;
+ HDC temp_dc = NULL;
+ HGDIOBJ old_font = 0;
+ HRESULT hr;
+ bool lastFallbackTried = false;
+ bool result;
+
+ int generated_glyphs = 0;
+
+ // In case HFONT passed in ctor cannot render this run, we have to scan
+ // other fonts from the beginning of the font list.
+ ResetFontIndex();
+
+ // Compute shapes.
+ while (true) {
+ shaping.logs->resize(item_length);
+ shaping.glyphs->resize(num_glyphs);
+ shaping.visattr->resize(num_glyphs);
+
+ // Firefox sets SCRIPT_ANALYSIS.SCRIPT_STATE.fDisplayZWG to true
+ // here. Is that what we want? It will display control characters.
+ hr = ScriptShape(temp_dc, script_cache, input, item_length,
+ num_glyphs, &run.a,
+ &shaping.glyphs[0], &shaping.logs[0],
+ &shaping.visattr[0], &generated_glyphs);
+ if (hr == E_PENDING) {
+ // Allocate the DC.
+ temp_dc = GetDC(NULL);
+ old_font = SelectObject(temp_dc, hfont);
+ continue;
+ } else if (hr == E_OUTOFMEMORY) {
+ num_glyphs *= 2;
+ continue;
+ } else if (SUCCEEDED(hr) &&
+ (lastFallbackTried || !ContainsMissingGlyphs(&shaping.glyphs[0],
+ generated_glyphs, font_properties))) {
+ break;
+ }
+
+ // The current font can't render this run. clear DC and try
+ // next font.
+ if (temp_dc) {
+ SelectObject(temp_dc, old_font);
+ ReleaseDC(NULL, temp_dc);
+ temp_dc = NULL;
+ }
+
+ if (NextWinFontData(&hfont, &script_cache, &font_properties, &ascent)) {
+ // The primary font does not support this run. Try next font.
+ // In case of web page rendering, they come from fonts specified in
+ // CSS stylesheets.
+ continue;
+ } else if (!lastFallbackTried) {
+ lastFallbackTried = true;
+
+ // Generate a last fallback font based on the script of
+ // a character to draw while inheriting size and styles
+ // from the primary font
+ if (!logfont_.lfFaceName[0])
+ SetLogFontAndStyle(hfont_, &logfont_, &style_);
+
+ // TODO(jungshik): generic type should come from webkit for
+ // UniscribeStateTextRun (a derived class used in webkit).
+ const wchar_t *family = GetFallbackFamily(input, item_length,
+ GENERIC_FAMILY_STANDARD);
+ bool font_ok = GetDerivedFontData(family, style_, &logfont_, &ascent, &hfont, &script_cache);
+
+ if (!font_ok) {
+ // If this GetDerivedFontData is called from the renderer it might fail
+ // because the sandbox is preventing it from opening the font files.
+ // If we are running in the renderer, TryToPreloadFont is overridden to
+ // ask the browser to preload the font for us so we can access it.
+ TryToPreloadFont(hfont);
+
+ // Try again.
+ font_ok = GetDerivedFontData(family, style_, &logfont_, &ascent, &hfont, &script_cache);
+ DCHECK(font_ok);
+ }
+
+ // TODO(jungshik) : Currently GetDerivedHFont always returns a
+ // a valid HFONT, but in the future, I may change it to return 0.
+ DCHECK(hfont);
+
+ // We don't need a font_properties for the last resort fallback font
+ // because we don't have anything more to try and are forced to
+ // accept empty glyph boxes. If we tried a series of fonts as
+ // 'last-resort fallback', we'd need it, but currently, we don't.
+ continue;
+ } else if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
+ run.a.eScript = SCRIPT_UNDEFINED;
+ continue;
+ } else if (FAILED(hr)) {
+ // Error shaping.
+ generated_glyphs = 0;
+ result = false;
+ goto cleanup;
+ }
+ }
+
+ // Sets Windows font data for this run to those corresponding to
+ // a font supporting this run. we don't need to store font_properties
+ // because it's not used elsewhere.
+ shaping.hfont_ = hfont;
+ shaping.script_cache_ = script_cache;
+
+ // The ascent of a font for this run can be different from
+ // that of the primary font so that we need to keep track of
+ // the difference per run and take that into account when calling
+ // ScriptTextOut in |Draw|. Otherwise, different runs rendered by
+ // different fonts would not be aligned vertically.
+ shaping.ascent_offset_ = ascent_ ? ascent - ascent_ : 0;
+ result = true;
+
+cleanup:
+ shaping.glyphs->resize(generated_glyphs);
+ shaping.visattr->resize(generated_glyphs);
+ shaping.advance->resize(generated_glyphs);
+ shaping.offsets->resize(generated_glyphs);
+ if (temp_dc) {
+ SelectObject(temp_dc, old_font);
+ ReleaseDC(NULL, temp_dc);
+ }
+ // On failure, our logs don't mean anything, so zero those out.
+ if (!result)
+ shaping.logs->clear();
+
+ return result;
+}
+
+void UniscribeState::FillShapes() {
+ shapes_->resize(runs_->size());
+ for (size_t i = 0; i < runs_->size(); i++) {
+ int start_item = runs_[i].iCharPos;
+ int item_length = input_length_ - start_item;
+ if (i < runs_->size() - 1)
+ item_length = runs_[i + 1].iCharPos - start_item;
+
+ int num_glyphs;
+ if (item_length < UNISCRIBE_STATE_STACK_CHARS) {
+ // We'll start our buffer sizes with the current stack space available
+ // in our buffers if the current input fits. As long as it
+ // doesn't expand past that we'll save a lot of time mallocing.
+ num_glyphs = UNISCRIBE_STATE_STACK_CHARS;
+ } else {
+ // When the input doesn't fit, give up with the stack since it will
+ // almost surely not be enough room (unless the input actually shrinks,
+ // which is unlikely) and just start with the length recommended by
+ // the Uniscribe documentation as a "usually fits" size.
+ num_glyphs = item_length * 3 / 2 + 16;
+ }
+
+ // Convert a string to a glyph string trying the primary font,
+ // fonts in the fallback list and then script-specific last resort font.
+ Shaping& shaping = shapes_[i];
+ if (!Shape(&input_[start_item], item_length, num_glyphs, runs_[i], shaping))
+ continue;
+
+ // Compute placements. Note that offsets is documented incorrectly
+ // and is actually an array.
+
+ // DC that we lazily create if Uniscribe commands us to.
+ // (this does not happen often because script_cache is already
+ // updated when calling ScriptShape).
+ HDC temp_dc = NULL;
+ HGDIOBJ old_font = NULL;
+ HRESULT hr;
+ while (true) {
+ shaping.pre_padding = 0;
+ hr = ScriptPlace(temp_dc, shaping.script_cache_, &shaping.glyphs[0],
+ static_cast<int>(shaping.glyphs->size()),
+ &shaping.visattr[0], &runs_[i].a,
+ &shaping.advance[0], &shaping.offsets[0],
+ &shaping.abc);
+ if (hr != E_PENDING)
+ break;
+
+ // Allocate the DC and run the loop again.
+ temp_dc = GetDC(NULL);
+ old_font = SelectObject(temp_dc, shaping.hfont_);
+ }
+
+ if (FAILED(hr)) {
+ // Some error we don't know how to handle. Nuke all of our data
+ // since we can't deal with partially valid data later.
+ runs_->clear();
+ shapes_->clear();
+ screen_order_->clear();
+ }
+
+ if (temp_dc) {
+ SelectObject(temp_dc, old_font);
+ ReleaseDC(NULL, temp_dc);
+ }
+ }
+
+ AdjustSpaceAdvances();
+
+ if (letter_spacing_ != 0 || word_spacing_ != 0)
+ ApplySpacing();
+}
+
+void UniscribeState::FillScreenOrder() {
+ screen_order_->resize(runs_->size());
+
+ // We assume that the input has only one text direction in it.
+ // TODO(brettw) are we sure we want to keep this restriction?
+ if (is_rtl_) {
+ for (int i = 0; i < static_cast<int>(screen_order_->size()); i++)
+ screen_order_[static_cast<int>(screen_order_->size()) - i - 1] = i;
+ } else {
+ for (int i = 0; i < static_cast<int>(screen_order_->size()); i++)
+ screen_order_[i] = i;
+ }
+}
+
+void UniscribeState::AdjustSpaceAdvances() {
+ if (space_width_ == 0)
+ return;
+
+ int space_width_without_letter_spacing = space_width_ - letter_spacing_;
+
+ // This mostly matches what WebKit's UniscribeController::shapeAndPlaceItem.
+ for (size_t run = 0; run < runs_->size(); run++) {
+ Shaping& shaping = shapes_[run];
+
+ for (int i = 0; i < shaping.char_length(); i++) {
+ if (!TreatAsSpace(input_[runs_[run].iCharPos + i]))
+ continue;
+
+ int glyph_index = shaping.logs[i];
+ int current_advance = shaping.advance[glyph_index];
+ // Don't give zero-width spaces a width.
+ if (!current_advance)
+ continue;
+
+ // current_advance does not include additional letter-spacing, but
+ // space_width does. Here we find out how off we are from the correct
+ // width for the space not including letter-spacing, then just subtract
+ // that diff.
+ int diff = current_advance - space_width_without_letter_spacing;
+ // The shaping can consist of a run of text, so only subtract the
+ // difference in the width of the glyph.
+ shaping.advance[glyph_index] -= diff;
+ shaping.abc.abcB -= diff;
+ }
+ }
+}
+
+void UniscribeState::ApplySpacing() {
+ for (size_t run = 0; run < runs_->size(); run++) {
+ Shaping& shaping = shapes_[run];
+ bool is_rtl = runs_[run].a.fRTL;
+
+ if (letter_spacing_ != 0) {
+ // RTL text gets padded to the left of each character. We increment the
+ // run's advance to make this happen. This will be balanced out by NOT
+ // adding additional advance to the last glyph in the run.
+ if (is_rtl)
+ shaping.pre_padding += letter_spacing_;
+
+ // Go through all the glyphs in this run and increase the "advance" to
+ // account for letter spacing. We adjust letter spacing only on cluster
+ // boundaries.
+ //
+ // This works for most scripts, but may have problems with some indic
+ // scripts. This behavior is better than Firefox or IE for Hebrew.
+ for (int i = 0; i < shaping.glyph_length(); i++) {
+ if (shaping.visattr[i].fClusterStart) {
+ // Ick, we need to assign the extra space so that the glyph comes
+ // first, then is followed by the space. This is opposite for RTL.
+ if (is_rtl) {
+ if (i != shaping.glyph_length() - 1) {
+ // All but the last character just get the spacing applied to
+ // their advance. The last character doesn't get anything,
+ shaping.advance[i] += letter_spacing_;
+ shaping.abc.abcB += letter_spacing_;
+ }
+ } else {
+ // LTR case is easier, we just add to the advance.
+ shaping.advance[i] += letter_spacing_;
+ shaping.abc.abcB += letter_spacing_;
+ }
+ }
+ }
+ }
+
+ // Go through all the characters to find whitespace and insert the extra
+ // wordspacing amount for the glyphs they correspond to.
+ if (word_spacing_ != 0) {
+ for (int i = 0; i < shaping.char_length(); i++) {
+ if (!TreatAsSpace(input_[runs_[run].iCharPos + i]))
+ continue;
+
+ // The char in question is a word separator...
+ int glyph_index = shaping.logs[i];
+
+ // Spaces will not have a glyph in Uniscribe, it will just add
+ // additional advance to the character to the left of the space. The
+ // space's corresponding glyph will be the character following it in
+ // reading order.
+ if (is_rtl) {
+ // In RTL, the glyph to the left of the space is the same as the
+ // first glyph of the following character, so we can just increment
+ // it.
+ shaping.advance[glyph_index] += word_spacing_;
+ shaping.abc.abcB += word_spacing_;
+ } else {
+ // LTR is actually more complex here, we apply it to the previous
+ // character if there is one, otherwise we have to apply it to the
+ // leading space of the run.
+ if (glyph_index == 0) {
+ shaping.pre_padding += word_spacing_;
+ } else {
+ shaping.advance[glyph_index - 1] += word_spacing_;
+ shaping.abc.abcB += word_spacing_;
+ }
+ }
+ }
+ } // word_spacing_ != 0
+
+ // Loop for next run...
+ }
+}
+
+// The advance is the ABC width of the run
+int UniscribeState::AdvanceForItem(int item_index) const {
+ int accum = 0;
+ const Shaping& shaping = shapes_[item_index];
+
+ if (shaping.justify->empty()) {
+ // Easy case with no justification, the width is just the ABC width of t
+ // the run. (The ABC width is the sum of the advances).
+ return shaping.abc.abcA + shaping.abc.abcB + shaping.abc.abcC +
+ shaping.pre_padding;
+ }
+
+ // With justification, we use the justified amounts instead. The
+ // justification array contains both the advance and the extra space
+ // added for justification, so is the width we want.
+ int justification = 0;
+ for (size_t i = 0; i < shaping.justify->size(); i++)
+ justification += shaping.justify[i];
+
+ return shaping.pre_padding + justification;
+}
+
+} // namespace gfx