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author | agl@chromium.org <agl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-01-27 21:39:15 +0000 |
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committer | agl@chromium.org <agl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-01-27 21:39:15 +0000 |
commit | 18bcc3c1e8ac29683e6d09a9c2d8b3037b0fb360 (patch) | |
tree | c1941e26ff0fa733258e7c91d2f84ad436df6963 /base/gfx | |
parent | ab58e6cec813b33eefb397be3cebc11fcc280bdf (diff) | |
download | chromium_src-18bcc3c1e8ac29683e6d09a9c2d8b3037b0fb360.zip chromium_src-18bcc3c1e8ac29683e6d09a9c2d8b3037b0fb360.tar.gz chromium_src-18bcc3c1e8ac29683e6d09a9c2d8b3037b0fb360.tar.bz2 |
POSIX: gfx::NativeViewId and CrossProcessEvent
Create a couple new typedefs for porting work. Firstly,
gfx::NativeViewId is a handle to a platform specific widget in the
renderer process. For Windows, this is just a HWND as before. However,
in other platforms the ids used in the renderer process will be
something else.
CrossProcessEvent is the type of a HANDLE to a Windows event object
which is used across processes. Since we aren't going to support these
sorts of events on non-Windows platforms, this will have to go away at
some point. For now, however, this lets us build code without too many
ifdefs all over the place.
Review URL: http://codereview.chromium.org/18768
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@8756 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/gfx')
-rw-r--r-- | base/gfx/native_widget_types.h | 44 |
1 files changed, 42 insertions, 2 deletions
diff --git a/base/gfx/native_widget_types.h b/base/gfx/native_widget_types.h index 1f696b0..95e2292 100644 --- a/base/gfx/native_widget_types.h +++ b/base/gfx/native_widget_types.h @@ -5,14 +5,29 @@ #ifndef BASE_GFX_NATIVE_WIDGET_TYPES_H_ #define BASE_GFX_NATIVE_WIDGET_TYPES_H_ +#include "base/basictypes.h" #include "build/build_config.h" // This file provides cross platform typedefs for native widget types. // NativeWindow: this is a handle to a native, top-level window // NativeView: this is a handle to a native UI element. It may be the // same type as a NativeWindow on some platforms. -// NativeEditView: a handle to a native edit-box. The Mac folks wanted -// this specific typedef. +// NativeViewId: Often, in our cross process model, we need to pass around a +// reference to a "window". This reference will, say, be echoed back from a +// renderer to the browser when it wishes to query it's size. On Windows, a +// HWND can be used for this. On other platforms, we may wish to pass +// around X window ids, or maybe abstract identifiers. +// +// As a rule of thumb - if you're in the renderer, you should be dealing +// with NativeViewIds. This should remind you that you shouldn't be doing +// direct operations on platform widgets from the renderer process. +// +// If you're in the browser, you're probably dealing with NativeViews, +// unless you're in the IPC layer, which will be translating between +// NativeViewIds from the renderer and NativeViews. +// +// NativeEditView: a handle to a native edit-box. The Mac folks wanted this +// specific typedef. // // The name 'View' here meshes with OS X where the UI elements are called // 'views' and with our Chrome UI code where the elements are also called @@ -52,6 +67,31 @@ typedef GtkWidget* NativeEditView; #error No known OS defined #endif +// Note: for test_shell we're packing a pointer into the NativeViewId. So, if +// you make it a type which is smaller than a pointer, you have to fix +// test_shell. +// +// See comment at the top of the file for usage. +typedef intptr_t NativeViewId; + +// Convert a NativeViewId to a NativeView. At the moment, we assume that the +// ids are the same as the NativeViews. This is correct on Windows (where +// NativeView == HWND). +// TODO(port): figure out what ids are going to be and implement this function +// This is only to be called in the browser process. +static inline NativeView NativeViewFromId(NativeViewId id) { + return reinterpret_cast<NativeView>(id); +} + +// Convert a NativeView to a NativeViewId. At the moment, we assume that the +// ids are the same as the NativeViews. This is correct on Windows (where +// NativeView == HWND). +// TODO(port): figure out what ids are going to be and implement this function +// This is only to be called in the browser process. +static inline NativeViewId IdFromNativeView(NativeView view) { + return reinterpret_cast<NativeViewId>(view); +} + } // namespace gfx #endif // BASE_GFX_NATIVE_WIDGET_TYPES_H_ |