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author | jar@google.com <jar@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-10-09 17:33:43 +0000 |
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committer | jar@google.com <jar@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-10-09 17:33:43 +0000 |
commit | 81898f7b205b792c028ada5f506c22c2b31e76ab (patch) | |
tree | 51b8e17234b95c5a883555bcff3e3973ed501daf /base/lock.cc | |
parent | 9c4774ef2afa5a00b2274886e07aad816beb7d21 (diff) | |
download | chromium_src-81898f7b205b792c028ada5f506c22c2b31e76ab.zip chromium_src-81898f7b205b792c028ada5f506c22c2b31e76ab.tar.gz chromium_src-81898f7b205b792c028ada5f506c22c2b31e76ab.tar.bz2 |
Disallow recursive locking via the Lock class
Change contract so that Posix locks (which deadlock on
attempts by a single thread to acquire a mutex recursively)
and windows critical sections can both be used to implement
the Lock() cass, by disallowing recursive locking.
In DEBUG mode only, we watch for (now) illegal use of
recursive locking.
Also remove a pile of cruft that has built up in this file
as various folks have re-re-refactored and moved around
code.
Note that Window's condition variable implementation still
uses the AutoUnlock() helper class, but now the
implementation (sans nested locking) is very trivial.
Posix will probably use their own CV implementation.
r=mbelshe
Review URL: http://codereview.chromium.org/5630
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@3105 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/lock.cc')
-rw-r--r-- | base/lock.cc | 104 |
1 files changed, 23 insertions, 81 deletions
diff --git a/base/lock.cc b/base/lock.cc index 70fa044..1dd4dc1 100644 --- a/base/lock.cc +++ b/base/lock.cc @@ -7,42 +7,31 @@ // The Lock class is used everywhere, and hence any changes // to lock.h tend to require a complete rebuild. To facilitate // profiler development, all the profiling methods are listed -// here. Note that they are only instantiated in a debug -// build, and the header provides all the trivial implementations -// in a production build. +// here. #include "base/lock.h" #include "base/logging.h" +#ifndef NDEBUG Lock::Lock() : lock_(), - recursion_count_shadow_(0) { -#ifndef NDEBUG - recursion_used_ = false; - acquisition_count_ = 0; - contention_count_ = 0; -#endif + recursion_count_shadow_(0), + recursion_used_(false), + acquisition_count_(0), + contention_count_(0) { +} +#else // NDEBUG +Lock::Lock() + : lock_() { } +#endif // NDEBUG Lock::~Lock() { -#ifndef NDEBUG - // There should be no one to contend for the lock, - // ...but we need the memory barrier to get a good value. - lock_.Lock(); - int final_recursion_count = recursion_count_shadow_; - lock_.Unlock(); -#endif - - // Allow unit test exception only at end of method. -#ifndef NDEBUG - DCHECK(0 == final_recursion_count); -#endif } void Lock::Acquire() { #ifdef NDEBUG lock_.Lock(); - recursion_count_shadow_++; #else // NDEBUG if (!lock_.Try()) { // We have contention. @@ -51,82 +40,35 @@ void Lock::Acquire() { } // ONLY access data after locking. recursion_count_shadow_++; - if (1 == recursion_count_shadow_) - acquisition_count_++; - else if (2 == recursion_count_shadow_ && !recursion_used_) - // Usage Note: Set a break point to debug. + acquisition_count_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { recursion_used_ = true; + // TODO(sky): Uncomment this DCHECK after fixing test cases. + // DCHECK(false); // Catch accidental redundant lock acquisition. + } #endif // NDEBUG } void Lock::Release() { - --recursion_count_shadow_; // ONLY access while lock is still held. #ifndef NDEBUG + --recursion_count_shadow_; // ONLY access while lock is still held. DCHECK(0 <= recursion_count_shadow_); -#endif +#endif // NDEBUG lock_.Unlock(); } bool Lock::Try() { if (lock_.Try()) { - recursion_count_shadow_++; #ifndef NDEBUG - if (1 == recursion_count_shadow_) - acquisition_count_++; - else if (2 == recursion_count_shadow_ && !recursion_used_) - // Usage Note: Set a break point to debug. + recursion_count_shadow_++; + acquisition_count_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } #endif return true; } else { return false; } } - -// GetCurrentThreadRecursionCount returns the number of nested Acquire() calls -// that have been made by the current thread holding this lock. The calling -// thread is ***REQUIRED*** to be *currently* holding the lock. If that -// calling requirement is violated, the return value is not well defined. -// Return results are guaranteed correct if the caller has acquired this lock. -// The return results might be incorrect otherwise. -// This method is designed to be fast in non-debug mode by co-opting -// synchronization using lock_ (no additional synchronization is used), but in -// debug mode it slowly and carefully validates the requirement (and fires a -// a DCHECK if it was called incorrectly). -int32 Lock::GetCurrentThreadRecursionCount() { -#ifndef NDEBUG - // If this DCHECK fails, then the most probable cause is: - // This method was called by class AutoUnlock during processing of a - // Wait() call made into the ConditonVariable class. That call to - // Wait() was made (incorrectly) without first Aquiring this Lock - // instance. - lock_.Lock(); - int temp = recursion_count_shadow_; - lock_.Unlock(); - // Unit tests catch an exception, so we need to be careful to test - // outside the critical section, since the Leave would be skipped!?! - DCHECK(temp >= 1); // Allow unit test exception only at end of method. -#endif // DEBUG - - // We hold lock, so this *is* correct value. - return recursion_count_shadow_; -} - - -AutoUnlock::AutoUnlock(Lock& lock) : lock_(&lock), release_count_(0) { - // We require our caller have the lock, so we can call for recursion count. - // CRITICALLY: Fetch value before we release the lock. - int32 count = lock_->GetCurrentThreadRecursionCount(); - DCHECK(count > 0); // Make sure we owned the lock. - while (count-- > 0) { - release_count_++; - lock_->Release(); - } -} - -AutoUnlock::~AutoUnlock() { - DCHECK(release_count_ >= 0); - while (release_count_-- > 0) - lock_->Acquire(); -} - |