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author | darin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-16 03:09:05 +0000 |
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committer | darin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-16 03:09:05 +0000 |
commit | fc7fb6e30c5c3574dfade2803f1793b9110d1370 (patch) | |
tree | 0ac30f51beace4b794501ad120f437f9149c65fb /base/message_loop.h | |
parent | 3705baeff3bc0c1f63d2376e16c427df18c7564a (diff) | |
download | chromium_src-fc7fb6e30c5c3574dfade2803f1793b9110d1370.zip chromium_src-fc7fb6e30c5c3574dfade2803f1793b9110d1370.tar.gz chromium_src-fc7fb6e30c5c3574dfade2803f1793b9110d1370.tar.bz2 |
Take 2 at the new MessageLoop implementation.
R=jar
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@973 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/message_loop.h')
-rw-r--r-- | base/message_loop.h | 422 |
1 files changed, 119 insertions, 303 deletions
diff --git a/base/message_loop.h b/base/message_loop.h index 8ff2c62..afcab64 100644 --- a/base/message_loop.h +++ b/base/message_loop.h @@ -27,8 +27,8 @@ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -#ifndef BASE_MESSAGE_LOOP_H__ -#define BASE_MESSAGE_LOOP_H__ +#ifndef BASE_MESSAGE_LOOP_H_ +#define BASE_MESSAGE_LOOP_H_ #include <deque> #include <queue> @@ -36,33 +36,39 @@ #include <vector> #include "base/histogram.h" +#include "base/message_pump.h" #include "base/observer_list.h" -#include "base/id_map.h" +#include "base/ref_counted.h" #include "base/task.h" #include "base/timer.h" #include "base/thread_local_storage.h" -// -// A MessageLoop is used to process events for a particular thread. -// There is at most one MessageLoop instance per thread. -// Events include Windows Message Queue messages, Tasks submitted to PostTask -// or managed by TimerManager, APC calls (as time permits), and signals sent to -// a registered set of HANDLES. -// Processing events corresponds (respectively) to dispatching Windows messages, -// running Tasks, yielding time to APCs, and calling Watchers when the -// corresponding HANDLE is signaled. +#if defined(OS_WIN) +// We need this to declare base::MessagePumpWin::Dispatcher, which we should +// really just eliminate. +#include "base/message_pump_win.h" +#endif +// A MessageLoop is used to process events for a particular thread. There is +// at most one MessageLoop instance per thread. +// +// Events include at a minimum Task instances submitted to PostTask or those +// managed by TimerManager. Depending on the type of message pump used by the +// MessageLoop other events such as UI messages may be processed. On Windows +// APC calls (as time permits) and signals sent to a registered set of HANDLEs +// may also be processed. // // NOTE: Unless otherwise specified, a MessageLoop's methods may only be called // on the thread where the MessageLoop's Run method executes. // -// WARNING: MessageLoop has task reentrancy protection. This means that if a +// NOTE: MessageLoop has task reentrancy protection. This means that if a // task is being processed, a second task cannot start until the first task is -// finished. Reentrancy can happen when processing a task, and an inner message -// pump is created. That inner pump then processes windows messages which could -// implicitly start an inner task. Inner messages pumps are created with dialogs -// (DialogBox), common dialogs (GetOpenFileName), OLE functions (DoDragDrop), -// printer functions (StartDoc) and *many* others. +// finished. Reentrancy can happen when processing a task, and an inner +// message pump is created. That inner pump then processes native messages +// which could implicitly start an inner task. Inner message pumps are created +// with dialogs (DialogBox), common dialogs (GetOpenFileName), OLE functions +// (DoDragDrop), printer functions (StartDoc) and *many* others. +// // Sample workaround when inner task processing is needed: // bool old_state = MessageLoop::current()->NestableTasksAllowed(); // MessageLoop::current()->SetNestableTasksAllowed(true); @@ -70,142 +76,13 @@ // MessageLoop::current()->SetNestableTasksAllowed(old_state); // // Process hr (the result returned by DoDragDrop(). // -// Please be **SURE** your task is reentrant and all global variables are stable -// and accessible before calling SetNestableTasksAllowed(true). -// - -// Message loop has several distinct functions. It provides message pumps, -// responds to windows message dispatches, manipulates queues of Tasks. -// The most central operation is the implementation of message pumps, along with -// several subtleties. - -// MessageLoop currently implements several different message pumps. A message -// pump is (traditionally) something that reads from an incoming queue, and then -// dispatches the work. -// -// The first message pump, RunTraditional(), is among other things a -// traditional Windows Message pump. It contains a nearly infinite loop that -// peeks out messages, and then dispatches them. -// Intermixed with those peeks are checks on a queue of Tasks, checks for -// signaled objects, and checks to see if TimerManager has tasks to run. -// When there are no events to be serviced, this pump goes into a wait state. -// For 99.99% of all events, this first message pump handles all processing. -// -// When a task, or windows event, invokes on the stack a native dialog box or -// such, that window typically provides a bare bones (native?) message pump. -// That bare-bones message pump generally supports little more than a peek of -// the Windows message queue, followed by a dispatch of the peeked message. -// MessageLoop extends that bare-bones message pump to also service Tasks, at -// the cost of some complexity. -// The basic structure of the extension (refered to as a sub-pump) is that a -// special message,kMsgPumpATask, is repeatedly injected into the Windows -// Message queue. Each time the kMsgPumpATask message is peeked, checks are made -// for an extended set of events, including the availability of Tasks to run. -// -// After running a task, the special message kMsgPumpATask is again posted to -// the Windows Message queue, ensuring a future time slice for processing a -// future event. -// -// To prevent flooding the Windows Message queue, care is taken to be sure that -// at most one kMsgPumpATask message is EVER pending in the Winow's Message -// queue. +// Please be SURE your task is reentrant (nestable) and all global variables +// are stable and accessible before calling SetNestableTasksAllowed(true). // -// There are a few additional complexities in this system where, when there are -// no Tasks to run, this otherwise infinite stream of messages which drives the -// sub-pump is halted. The pump is automatically re-started when Tasks are -// queued. -// -// A second complexity is that the presence of this stream of posted tasks may -// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER. -// Such paint and timer events always give priority to a posted message, such as -// kMsgPumpATask messages. As a result, care is taken to do some peeking in -// between the posting of each kMsgPumpATask message (i.e., after kMsgPumpATask -// is peeked, and before a replacement kMsgPumpATask is posted). -// -// -// NOTE: Although it may seem odd that messages are used to start and stop this -// flow (as opposed to signaling objects, etc.), it should be understood that -// the native message pump will *only* respond to messages. As a result, it is -// an excellent choice. It is also helpful that the starter messages that are -// placed in the queue when new task arrive also awakens the RunTraditional() -// loop. - -//------------------------------------------------------------------------------ -class MessageLoop { +class MessageLoop : public base::MessagePump::Delegate { public: - - // Select a non-default strategy for serving pending requests, that is to be - // used by all MessageLoop instances. This is called only once before - // constructing any instances. - static void SetStrategy(int strategy); static void EnableHistogrammer(bool enable_histogrammer); -#ifdef OS_WIN - // Used with WatchObject to asynchronously monitor the signaled state of a - // HANDLE object. - class Watcher { - public: - virtual ~Watcher() {} - // Called from MessageLoop::Run when a signalled object is detected. - virtual void OnObjectSignaled(HANDLE object) = 0; - }; - - // Have the current thread's message loop watch for a signaled object. - // Pass a null watcher to stop watching the object. - bool WatchObject(HANDLE, Watcher*); - - // An Observer is an object that receives global notifications from the - // MessageLoop. - // - // NOTE: An Observer implementation should be extremely fast! - // - class Observer { - public: - virtual ~Observer() {} - - // This method is called before processing a message. - // The message may be undefined in which case msg.message is 0 - virtual void WillProcessMessage(const MSG& msg) = 0; - - // This method is called when control returns from processing a UI message. - // The message may be undefined in which case msg.message is 0 - virtual void DidProcessMessage(const MSG& msg) = 0; - }; - - // Add an Observer, which will start receiving notifications immediately. - void AddObserver(Observer* observer); - - // Remove an Observer. It is safe to call this method while an Observer is - // receiving a notification callback. - void RemoveObserver(Observer* observer); - - // Give a chance to code processing additional messages to notify the - // message loop observers that another message has been processed. - void WillProcessMessage(const MSG& msg); - void DidProcessMessage(const MSG& msg); - - // Dispatcher is used during a nested invocation of Run to dispatch events. - // If Run is invoked with a non-NULL Dispatcher, MessageLoop does not - // dispatch events (or invoke TranslateMessage), rather every message is - // passed to Dispatcher's Dispatch method for dispatch. It is up to the - // Dispatcher to dispatch, or not, the event. - // - // The nested loop is exited by either posting a quit, or returning false - // from Dispatch. - class Dispatcher { - public: - virtual ~Dispatcher() {} - // Dispatches the event. If true is returned processing continues as - // normal. If false is returned, the nested loop exits immediately. - virtual bool Dispatch(const MSG& msg) = 0; - }; -#else // !OS_WIN - // On non-Windows platforms, the Dispatcher does not exist, but we allow the - // typename to exist for convenience. On non-Windows platforms, a Dispatcher - // pointer should always be NULL. - class Dispatcher; -#endif // OS_* - // A DestructionObserver is notified when the current MessageLoop is being // destroyed. These obsevers are notified prior to MessageLoop::current() // being changed to return NULL. This gives interested parties the chance to @@ -283,19 +160,18 @@ class MessageLoop { // Return as soon as all items that can be run are taken care of. void RunAllPending(); - // See description of Dispatcher for how Run uses Dispatcher. - void Run(Dispatcher* dispatcher); - // Signals the Run method to return after it is done processing all pending - // messages. This method may be called from any thread, but no effort is - // made to support concurrent calls to this method from multiple threads. + // messages. This method may only be called on the same thread that called + // Run, and Run must still be on the call stack. + // + // Use QuitTask if you need to Quit another thread's MessageLoop, but note + // that doing so is fairly dangerous if the target thread makes nested calls + // to MessageLoop::Run. The problem being that you won't know which nested + // run loop you are quiting, so be careful! // - // For example, the first call to Quit may lead to the MessageLoop being - // deleted once its Run method returns, so a second call from another thread - // could be problematic. void Quit(); - // Invokes Quit on the current MessageLoop when run. Useful to schedule an + // Invokes Quit on the current MessageLoop when run. Useful to schedule an // arbitrary MessageLoop to Quit. class QuitTask : public Task { public: @@ -310,8 +186,10 @@ class MessageLoop { ~MessageLoop(); // Optional call to connect the thread name with this loop. - void SetThreadName(const std::string& thread_name); - void set_thread_name(const std::string& name) { SetThreadName(name); } + void set_thread_name(const std::string& thread_name) { + DCHECK(thread_name_.empty()) << "Should not rename this thread!"; + thread_name_ = thread_name; + } const std::string& thread_name() const { return thread_name_; } // Returns the MessageLoop object for the current thread, or null if none. @@ -348,51 +226,62 @@ class MessageLoop { exception_restoration_ = restore; } - // Public entry point for TimerManager to request the Run() of a task. If we - // created the task during an PostTask(FROM_HERE, ), then we will also perform - // destructions, and we'll have the option of queueing the task. If we didn't - // create the timer, then we will Run it immediately. - bool RunTimerTask(Timer* timer); + //---------------------------------------------------------------------------- +#if defined(OS_WIN) + // Backwards-compat for the old Windows-specific MessageLoop API. These APIs + // are deprecated. - // Since some Timer's are owned by MessageLoop, the TimerManager (when it is - // being destructed) passses us the timers to discard (without doing a Run()). - void DiscardTimer(Timer* timer); + typedef base::MessagePumpWin::Dispatcher Dispatcher; + typedef base::MessagePumpWin::Observer Observer; + typedef base::MessagePumpWin::Watcher Watcher; - // Applications can call this to encourage us to process all pending WM_PAINT - // messages. - // This method will process all paint messages the Windows Message queue can - // provide, up to some fixed number (to avoid any infinite loops). - void PumpOutPendingPaintMessages(); + void Run(Dispatcher* dispatcher); + + void WatchObject(HANDLE object, Watcher* watcher) { + pump_win()->WatchObject(object, watcher); + } + void AddObserver(Observer* observer) { + pump_win()->AddObserver(observer); + } + void RemoveObserver(Observer* observer) { + pump_win()->RemoveObserver(observer); + } + void WillProcessMessage(const MSG& message) { + pump_win()->WillProcessMessage(message); + } + void DidProcessMessage(const MSG& message) { + pump_win()->DidProcessMessage(message); + } + void PumpOutPendingPaintMessages() { + pump_win()->PumpOutPendingPaintMessages(); + } +#endif // defined(OS_WIN) //---------------------------------------------------------------------------- private: friend class TimerManager; // So it can call DidChangeNextTimerExpiry - struct ScopedStateSave { - explicit ScopedStateSave(MessageLoop* loop) - : loop_(loop), - dispatcher_(loop->dispatcher_), - quit_now_(loop->quit_now_), - quit_received_(loop->quit_received_), - run_depth_(loop->run_depth_) { - loop->quit_now_ = loop->quit_received_ = false; - ++loop->run_depth_; - } + struct RunState { + // Used to count how many Run() invocations are on the stack. + int run_depth; - ~ScopedStateSave() { - loop_->run_depth_ = run_depth_; - loop_->quit_received_ = quit_received_; - loop_->quit_now_ = quit_now_; - loop_->dispatcher_ = dispatcher_; - } + // Used to record that Quit() was called, or that we should quit the pump + // once it becomes idle. + bool quit_received; +#if defined(OS_WIN) + base::MessagePumpWin::Dispatcher* dispatcher; +#endif + }; + + class AutoRunState : RunState { + public: + AutoRunState(MessageLoop* loop); + ~AutoRunState(); private: MessageLoop* loop_; - Dispatcher* dispatcher_; - bool quit_now_; - bool quit_received_; - int run_depth_; - }; // struct ScopedStateSave + RunState* previous_state_; + }; // A prioritized queue with interface that mostly matches std::queue<>. // For debugging/performance testing, you can swap in std::queue<Task*>. @@ -459,86 +348,36 @@ class MessageLoop { DISALLOW_EVIL_CONSTRUCTORS(OptionallyPrioritizedTaskQueue); }; -#ifdef OS_WIN - void InitMessageWnd(); - - // Windows procedure for message_hwnd_. - static LRESULT CALLBACK WndProcThunk( - HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam); - LRESULT WndProc( - HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam); -#endif // OS_WIN +#if defined(OS_WIN) + base::MessagePumpWin* pump_win() { + return static_cast<base::MessagePumpWin*>(pump_.get()); + } +#endif // A function to encapsulate all the exception handling capability in the - // stacks around the running of a main message loop. - // It will run the message loop in a SEH try block or not depending on the - // set_SEH_restoration() flag. - void RunHandler(Dispatcher* dispatcher, bool non_blocking); + // stacks around the running of a main message loop. It will run the message + // loop in a SEH try block or not depending on the set_SEH_restoration() + // flag. + void RunHandler(); // A surrounding stack frame around the running of the message loop that // supports all saving and restoring of state, as is needed for any/all (ugly) // recursive calls. - void RunInternal(Dispatcher* dispatcher, bool non_blocking); + void RunInternal(); - // An extended message loop (message pump) that loops mostly forever, and - // processes task, signals, timers, etc. - // If non-blocking is set, it will return rather than wait for new things to - // arrive for processing. - void RunTraditional(bool non_blocking); - - //---------------------------------------------------------------------------- - // A list of method wrappers with identical calling signatures (no arguments) - // for use in the main message loop. Method pointers to these methods may be - // called round-robin from the main message loop, on any desired schedule. - - bool ProcessNextDeferredTask(); + // Called to process any delayed non-nestable tasks. bool ProcessNextDelayedNonNestableTask(); - bool ProcessNextObject(); - bool ProcessSomeTimers(); //---------------------------------------------------------------------------- - // Process some pending messages. Returns true if a message was processed. - bool ProcessNextWindowsMessage(); - - // Wait until either an object is signaled, a message is available, a timer - // needs attention, or our incoming_queue_ has gotten a task. - // Handle (without returning) any APCs (only IO thread currently has APCs.) - void WaitForWork(); - -#ifdef OS_WIN - // Helper function for processing window messages. This includes handling - // WM_QUIT, message translation and dispatch, etc. - // - // If dispatcher_ is non-NULL this method does NOT dispatch the event, instead - // it invokes Dispatch on the dispatcher_. - bool ProcessMessageHelper(const MSG& msg); -#endif // OS_WIN - - // When we encounter a kMsgPumpATask, the following helper can be called to - // peek and process a replacement message, such as a WM_PAINT or WM_TIMER. - // The goal is to make the kMsgPumpATask as non-intrusive as possible, even - // though a continuous stream of such messages are posted. This method - // carefully peeks a message while there is no chance for a kMsgPumpATask to - // be pending, then releases the lock (allowing a replacement kMsgPumpATask to - // possibly be posted), and finally dispatches that peeked replacement. - // Note that the re-post of kMsgPumpATask may be asynchronous to this thread!! - bool ProcessPumpReplacementMessage(); - - // Signals a watcher if a wait falls within the range of objects we're - // waiting on. object_index is the offset in objects_ that was signaled. - // Returns true if an object was signaled. - bool SignalWatcher(size_t object_index); - // Run a work_queue_ task or new_task, and delete it (if it was processed by // PostTask). If there are queued tasks, the oldest one is executed and // new_task is queued. new_task is optional and can be NULL. In this NULL // case, the method will run one pending task (if any exist). Returns true if - // it executes a task. - // Queued tasks accumulate only when there is a nonreentrant task currently - // processing, in which case the new_task is appended to the list - // work_queue_. Such re-entrancy generally happens when an unrequested - // message pump (typical of a native dialog) is executing in the context of a - // task. + // it executes a task. Queued tasks accumulate only when there is a + // non-nestable task currently processing, in which case the new_task is + // appended to the list work_queue_. Such re-entrancy generally happens when + // an unrequested message pump (typical of a native dialog) is executing in + // the context of a task. bool QueueOrRunTask(Task* new_task); // Runs the specified task and deletes it. @@ -549,14 +388,6 @@ class MessageLoop { void BeforeTaskRunSetup(); void AfterTaskRunRestore(); - // When processing messages in our MessageWndProc(), we are sometimes called - // by a native message pump (i.e., We are not called out of our Run() pump). - // In those cases, we need to process tasks during the Windows Message - // callback. This method processes a task, and also posts a new kMsgPumpATask - // messages to the Windows Msg Queue so that we are called back later (to - // process additional tasks). - void PumpATaskDuringWndProc(); - // Load tasks from the incoming_queue_ into work_queue_ if the latter is // empty. The former requires a lock to access, while the latter is directly // accessible on this thread. @@ -566,19 +397,27 @@ class MessageLoop { // destructor to make sure all the task's destructors get called. void DeletePendingTasks(); - // Make sure a kPumpATask message is in flight, which starts/continues the - // sub-pump. - void EnsurePumpATaskWasPosted(); - - // Do a PostMessage(), and crash if we can't eventually do the post. - void EnsureMessageGetsPosted(int message) const; - // Post a task to our incomming queue. void PostTaskInternal(Task* task); // Called by the TimerManager when its next timer changes. void DidChangeNextTimerExpiry(); + // Entry point for TimerManager to request the Run() of a task. If we + // created the task during an PostTask(FROM_HERE, ), then we will also + // perform destructions, and we'll have the option of queueing the task. If + // we didn't create the timer, then we will Run it immediately. + bool RunTimerTask(Timer* timer); + + // Since some Timer's are owned by MessageLoop, the TimerManager (when it is + // being destructed) passses us the timers to discard (without doing a Run()). + void DiscardTimer(Timer* timer); + + // base::MessagePump::Delegate methods: + virtual bool DoWork(); + virtual bool DoDelayedWork(TimeDelta* next_delay); + virtual bool DoIdleWork(); + // Start recording histogram info about events and action IF it was enabled // and IF the statistics recorder can accept a registration of our histogram. void StartHistogrammer(); @@ -589,7 +428,6 @@ class MessageLoop { void HistogramEvent(int event); static TLSSlot tls_index_; - static int strategy_selector_; static const LinearHistogram::DescriptionPair event_descriptions_[]; static bool enable_histogrammer_; @@ -604,29 +442,15 @@ class MessageLoop { // there was no real prioritization. OptionallyPrioritizedTaskQueue work_queue_; -#ifdef OS_WIN - HWND message_hwnd_; - - // A vector of objects (and corresponding watchers) that are routinely - // serviced by this message loop's pump. - std::vector<HANDLE> objects_; - std::vector<Watcher*> watchers_; - - ObserverList<Observer> observers_; -#endif // OS_WIN + scoped_refptr<base::MessagePump> pump_; ObserverList<DestructionObserver> destruction_observers_; - IDMap<Task> timed_tasks_; // A recursion block that prevents accidentally running additonal tasks when // insider a (accidentally induced?) nested message pump. bool nestable_tasks_allowed_; bool exception_restoration_; - Dispatcher* dispatcher_; - bool quit_received_; - bool quit_now_; - std::string thread_name_; // A profiling histogram showing the counts of various messages and events. scoped_ptr<LinearHistogram> message_histogram_; @@ -644,17 +468,9 @@ class MessageLoop { // will execute once we're out of nested message loops. TaskQueue delayed_non_nestable_queue_; - // Indicate if there is a kMsgPumpATask message pending in the Windows Message - // queue. There is at most one such message, and it can drive execution of - // tasks when a native message pump is running. - bool task_pump_message_pending_; - // Protect access to task_pump_message_pending_. - Lock task_pump_message_lock_; - - // Used to count how many Run() invocations are on the stack. - int run_depth_; + RunState* state_; - DISALLOW_EVIL_CONSTRUCTORS(MessageLoop); + DISALLOW_COPY_AND_ASSIGN(MessageLoop); }; -#endif // BASE_MESSAGE_LOOP_H__ +#endif // BASE_MESSAGE_LOOP_H_ |