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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@8 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef BASE_MESSAGE_LOOP_H__
+#define BASE_MESSAGE_LOOP_H__
+
+#include <windows.h>
+#include <deque>
+#include <queue>
+#include <string>
+#include <vector>
+
+#include "base/histogram.h"
+#include "base/observer_list.h"
+#include "base/id_map.h"
+#include "base/task.h"
+#include "base/timer.h"
+#include "base/thread_local_storage.h"
+
+//
+// A MessageLoop is used to process events for a particular thread.
+// There is at most one MessageLoop instance per thread.
+// Events include Windows Message Queue messages, Tasks submitted to PostTask
+// or managed by TimerManager, APC calls (as time permits), and signals sent to
+// a registered set of HANDLES.
+// Processing events corresponds (respectively) to dispatching Windows messages,
+// running Tasks, yielding time to APCs, and calling Watchers when the
+// corresponding HANDLE is signaled.
+
+//
+// NOTE: Unless otherwise specified, a MessageLoop's methods may only be called
+// on the thread where the MessageLoop's Run method executes.
+//
+// WARNING: MessageLoop has task reentrancy protection. This means that if a
+// task is being processed, a second task cannot start until the first task is
+// finished. Reentrancy can happen when processing a task, and an inner message
+// pump is created. That inner pump then processes windows messages which could
+// implicitly start an inner task. Inner messages pumps are created with dialogs
+// (DialogBox), common dialogs (GetOpenFileName), OLE functions (DoDragDrop),
+// printer functions (StartDoc) and *many* others.
+// Sample workaround when inner task processing is needed:
+// bool old_state = MessageLoop::current()->NestableTasksAllowed();
+// MessageLoop::current()->SetNestableTasksAllowed(true);
+// HRESULT hr = DoDragDrop(...); // Implicitly runs a modal message loop here.
+// MessageLoop::current()->SetNestableTasksAllowed(old_state);
+// // Process hr (the result returned by DoDragDrop().
+//
+// Please be **SURE** your task is reentrant and all global variables are stable
+// and accessible before calling SetNestableTasksAllowed(true).
+//
+
+// Message loop has several distinct functions. It provides message pumps,
+// responds to windows message dispatches, manipulates queues of Tasks.
+// The most central operation is the implementation of message pumps, along with
+// several subtleties.
+
+// MessageLoop currently implements several different message pumps. A message
+// pump is (traditionally) something that reads from an incoming queue, and then
+// dispatches the work.
+//
+// The first message pump, RunTraditional(), is among other things a
+// traditional Windows Message pump. It contains a nearly infinite loop that
+// peeks out messages, and then dispatches them.
+// Intermixed with those peeks are checks on a queue of Tasks, checks for
+// signaled objects, and checks to see if TimerManager has tasks to run.
+// When there are no events to be serviced, this pump goes into a wait state.
+// For 99.99% of all events, this first message pump handles all processing.
+//
+// When a task, or windows event, invokes on the stack a native dialog box or
+// such, that window typically provides a bare bones (native?) message pump.
+// That bare-bones message pump generally supports little more than a peek of
+// the Windows message queue, followed by a dispatch of the peeked message.
+// MessageLoop extends that bare-bones message pump to also service Tasks, at
+// the cost of some complexity.
+// The basic structure of the extension (refered to as a sub-pump) is that a
+// special message,kMsgPumpATask, is repeatedly injected into the Windows
+// Message queue. Each time the kMsgPumpATask message is peeked, checks are made
+// for an extended set of events, including the availability of Tasks to run.
+//
+// After running a task, the special message kMsgPumpATask is again posted to
+// the Windows Message queue, ensuring a future time slice for processing a
+// future event.
+//
+// To prevent flooding the Windows Message queue, care is taken to be sure that
+// at most one kMsgPumpATask message is EVER pending in the Winow's Message
+// queue.
+//
+// There are a few additional complexities in this system where, when there are
+// no Tasks to run, this otherwise infinite stream of messages which drives the
+// sub-pump is halted. The pump is automatically re-started when Tasks are
+// queued.
+//
+// A second complexity is that the presence of this stream of posted tasks may
+// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
+// Such paint and timer events always give priority to a posted message, such as
+// kMsgPumpATask messages. As a result, care is taken to do some peeking in
+// between the posting of each kMsgPumpATask message (i.e., after kMsgPumpATask
+// is peeked, and before a replacement kMsgPumpATask is posted).
+//
+//
+// NOTE: Although it may seem odd that messages are used to start and stop this
+// flow (as opposed to signaling objects, etc.), it should be understood that
+// the native message pump will *only* respond to messages. As a result, it is
+// an excellent choice. It is also helpful that the starter messages that are
+// placed in the queue when new task arrive also awakens the RunTraditional()
+// loop.
+
+//------------------------------------------------------------------------------
+// Define a macro to record where (in the sourec code) each Task is posted from.
+#define FROM_HERE tracked_objects::Location(__FUNCTION__, __FILE__, __LINE__)
+
+//------------------------------------------------------------------------------
+class MessageLoop {
+ public:
+
+ // Select a non-default strategy for serving pending requests, that is to be
+ // used by all MessageLoop instances. This is called only once before
+ // constructing any instances.
+ static void SetStrategy(int strategy);
+ static void EnableHistogrammer(bool enable_histogrammer);
+
+ // Used with WatchObject to asynchronously monitor the signaled state of a
+ // HANDLE object.
+ class Watcher {
+ public:
+ virtual ~Watcher() {}
+ // Called from MessageLoop::Run when a signalled object is detected.
+ virtual void OnObjectSignaled(HANDLE object) = 0;
+ };
+
+ // Dispatcher is used during a nested invocation of Run to dispatch events.
+ // If Run is invoked with a non-NULL Dispatcher, MessageLoop does not
+ // dispatch events (or invoke TranslateMessage), rather every message is
+ // passed to Dispatcher's Dispatch method for dispatch. It is up to the
+ // Dispatcher to dispatch, or not, the event.
+ //
+ // The nested loop is exited by either posting a quit, or returning false
+ // from Dispatch.
+ class Dispatcher {
+ public:
+ // Define a macro for use in the PostTask() or PostDelayedTask()
+ // invocations. The definition varies depending upon mode (DEBUG, etc.),
+ // but for now we'll just define it as an int. In other modes it may
+ // encapsulate the file and line number of the source code where it is
+ // expanded.
+
+ virtual ~Dispatcher() {}
+ // Dispatches the event. If true is returned processing continues as
+ // normal. If false is returned, the nested loop exits immediately.
+ virtual bool Dispatch(const MSG& msg) = 0;
+ };
+
+ // Have the current thread's message loop watch for a signaled object.
+ // Pass a null watcher to stop watching the object.
+ bool WatchObject(HANDLE, Watcher*);
+
+ // An Observer is an object that receives global notifications from the
+ // MessageLoop.
+ //
+ // NOTE: An Observer implementation should be extremely fast!
+ //
+ class Observer {
+ public:
+ virtual ~Observer() {}
+
+ // This method is called before processing a message.
+ // The message may be undefined in which case msg.message is 0
+ virtual void WillProcessMessage(const MSG& msg) = 0;
+
+ // This method is called when control returns from processing a UI message.
+ // The message may be undefined in which case msg.message is 0
+ virtual void DidProcessMessage(const MSG& msg) = 0;
+ };
+
+ // Add an Observer, which will start receiving notifications immediately.
+ void AddObserver(Observer* observer);
+
+ // Remove an Observer. It is safe to call this method while an Observer is
+ // receiving a notification callback.
+ void RemoveObserver(Observer* observer);
+
+ // Call the task's Run method asynchronously from within a message loop at
+ // some point in the future. With the PostTask variant, tasks are invoked in
+ // FIFO order, inter-mixed with normal UI event processing. With the
+ // PostDelayedTask variant, tasks are called after at least approximately
+ // 'delay_ms' have elapsed.
+ //
+ // The MessageLoop takes ownership of the Task, and deletes it after it
+ // has been Run().
+ //
+ // NOTE: This method may be called on any thread. The Task will be invoked
+ // on the thread that executes MessageLoop::Run().
+
+ void PostTask(const tracked_objects::Location& from_here, Task* task) {
+ PostDelayedTask(from_here, task, 0);
+ }
+
+ void PostDelayedTask(const tracked_objects::Location& from_here, Task* task,
+ int delay_ms);
+
+ // A variant on PostTask that deletes the given object. This is useful
+ // if the object needs to live until the next run of the MessageLoop (for
+ // example, deleting a RenderProcessHost from within an IPC callback is not
+ // good).
+ //
+ // NOTE: This method may be called on any thread. The object will be deleted
+ // on the thread that executes MessageLoop::Run(). If this is not the same
+ // as the thread that calls PostDelayedTask(FROM_HERE, ), then T MUST inherit
+ // from RefCountedThreadSafe<T>!
+ template <class T>
+ void DeleteSoon(const tracked_objects::Location& from_here, T* object) {
+ PostTask(from_here, new DeleteTask<T>(object));
+ }
+
+ // A variant on PostTask that releases the given reference counted object
+ // (by calling its Release method). This is useful if the object needs to
+ // live until the next run of the MessageLoop, or if the object needs to be
+ // released on a particular thread.
+ //
+ // NOTE: This method may be called on any thread. The object will be
+ // released (and thus possibly deleted) on the thread that executes
+ // MessageLoop::Run(). If this is not the same as the thread that calls
+ // PostDelayedTask(FROM_HERE, ), then T MUST inherit from
+ // RefCountedThreadSafe<T>!
+ template <class T>
+ void ReleaseSoon(const tracked_objects::Location& from_here, T* object) {
+ PostTask(from_here, new ReleaseTask<T>(object));
+ }
+
+ // Run the message loop
+ void Run();
+
+ // See description of Dispatcher for how Run uses Dispatcher.
+ void Run(Dispatcher* dispatcher);
+
+ // Signals the Run method to return after it is done processing all pending
+ // messages. This method may be called from any thread, but no effort is
+ // made to support concurrent calls to this method from multiple threads.
+ //
+ // For example, the first call to Quit may lead to the MessageLoop being
+ // deleted once its Run method returns, so a second call from another thread
+ // could be problematic.
+ void Quit();
+
+ // Invokes Quit on the current MessageLoop when run. Useful to schedule an
+ // arbitrary MessageLoop to Quit.
+ class QuitTask : public Task {
+ public:
+ virtual void Run() {
+ MessageLoop::current()->Quit();
+ }
+ };
+
+ // Wnd Proc for message_hwnd_.
+ LRESULT MessageWndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
+
+ // Normally, it is not necessary to instantiate a MessageLoop. Instead, it
+ // is typical to make use of the current thread's MessageLoop instance.
+ MessageLoop();
+ ~MessageLoop();
+
+ // Optional call to connect the thread name with this loop.
+ void SetThreadName(const std::string& thread_name);
+ std::string thread_name() const { return thread_name_; }
+
+ // Returns the MessageLoop object for the current thread, or null if none.
+ static MessageLoop* current() {
+ return static_cast<MessageLoop*>(ThreadLocalStorage::Get(tls_index_));
+ }
+
+ // Returns the TimerManager object for the current thread.
+ TimerManager* timer_manager() { return &timer_manager_; }
+
+ // Give a chance to code processing additional messages to notify the
+ // message loop delegates that another message has been processed.
+ void WillProcessMessage(const MSG& msg);
+ void DidProcessMessage(const MSG& msg);
+
+ // Enables or disables the recursive task processing. This happens in the case
+ // of recursive message loops. Some unwanted message loop may occurs when
+ // using common controls or printer functions. By default, recursive task
+ // processing is disabled.
+ //
+ // The specific case where tasks get queued is:
+ // - The thread is running a message loop.
+ // - It receives a task #1 and execute it.
+ // - The task #1 implicitly start a message loop, like a MessageBox in the
+ // unit test. This can also be StartDoc or GetSaveFileName.
+ // - The thread receives a task #2 before or while in this second message
+ // loop.
+ // - With NestableTasksAllowed set to true, the task #2 will run right away.
+ // Otherwise, it will get executed right after task #1 completes at "thread
+ // message loop level".
+ void SetNestableTasksAllowed(bool allowed);
+ bool NestableTasksAllowed() const;
+
+ // Enables or disables the restoration during an exception of the unhandled
+ // exception filter that was active when Run() was called. This can happen
+ // if some third party code call SetUnhandledExceptionFilter() and never
+ // restores the previous filter.
+ void set_exception_restoration(bool restore) {
+ exception_restoration_ = restore;
+ }
+
+ // Public entry point for TimerManager to request the Run() of a task. If we
+ // created the task during an PostTask(FROM_HERE, ), then we will also perform
+ // destructions, and we'll have the option of queueing the task. If we didn't
+ // create the timer, then we will Run it immediately.
+ bool RunTimerTask(Timer* timer);
+
+ // Since some Timer's are owned by MessageLoop, the TimerManager (when it is
+ // being destructed) passses us the timers to discard (without doing a Run()).
+ void DiscardTimer(Timer* timer);
+
+ // Applications can call this to encourage us to process all pending WM_PAINT
+ // messages.
+ // This method will process all paint messages the Windows Message queue can
+ // provide, up to some fixed number (to avoid any infinite loops).
+ void PumpOutPendingPaintMessages();
+
+ //----------------------------------------------------------------------------
+ private:
+ struct ScopedStateSave {
+ explicit ScopedStateSave(MessageLoop* loop)
+ : loop_(loop),
+ dispatcher_(loop->dispatcher_),
+ quit_now_(loop->quit_now_),
+ quit_received_(loop->quit_received_) {
+ loop->quit_now_ = loop->quit_received_ = false;
+ }
+
+ ~ScopedStateSave() {
+ loop_->quit_received_ = quit_received_;
+ loop_->quit_now_ = quit_now_;
+ loop_->dispatcher_ = dispatcher_;
+ }
+
+ private:
+ MessageLoop* loop_;
+ Dispatcher* dispatcher_;
+ bool quit_now_;
+ bool quit_received_;
+ }; // struct ScopedStateSave
+
+ // A prioritized queue with interface that mostly matches std::queue<>.
+ // For debugging/performance testing, you can swap in std::queue<Task*>.
+ class PrioritizedTaskQueue {
+ public:
+ PrioritizedTaskQueue() : next_sequence_number_(0) {}
+ ~PrioritizedTaskQueue() {}
+ void pop() { queue_.pop(); }
+ bool empty() { return queue_.empty(); }
+ size_t size() { return queue_.size(); }
+ Task* front() { return queue_.top().task(); }
+ void push(Task * task);
+
+ private:
+ class PrioritizedTask {
+ public:
+ PrioritizedTask(Task* task, int sequence_number)
+ : task_(task),
+ sequence_number_(sequence_number),
+ priority_(task->priority()) {}
+ Task* task() { return task_; }
+ bool operator < (PrioritizedTask const & right) const ;
+
+ private:
+ Task* task_;
+ // Number to ensure (default) FIFO ordering in a PriorityQueue.
+ int sequence_number_;
+ // Priority of task when pushed.
+ int priority_;
+ }; // class PrioritizedTask
+
+ std::priority_queue<PrioritizedTask> queue_;
+ // Default sequence number used when push'ing (monotonically decreasing).
+ int next_sequence_number_;
+ DISALLOW_EVIL_CONSTRUCTORS(PrioritizedTaskQueue);
+ };
+
+ // Implementation of a TaskQueue as a null terminated list, with end pointers.
+ class TaskQueue {
+ public:
+ TaskQueue() : first_(NULL), last_(NULL) {}
+ void Push(Task* task);
+ Task* Pop(); // Extract the next Task from the queue, and return it.
+ bool Empty() const { return !first_; }
+ friend void std::swap<TaskQueue>(TaskQueue&, TaskQueue&);
+ private:
+ Task* first_;
+ Task* last_;
+ };
+
+ // Implementation of a Task queue that automatically switches into a priority
+ // queue if it observes any non-zero priorities in tasks.
+ class OptionallyPrioritizedTaskQueue {
+ public:
+ OptionallyPrioritizedTaskQueue() : use_priority_queue_(false) {}
+ void Push(Task* task);
+ Task* Pop(); // Extract next Task from queue, and return it.
+ bool Empty();
+ bool use_priority_queue() const { return use_priority_queue_; }
+
+ private:
+ bool use_priority_queue_;
+ PrioritizedTaskQueue prioritized_queue_;
+ TaskQueue queue_;
+ DISALLOW_EVIL_CONSTRUCTORS(OptionallyPrioritizedTaskQueue);
+ };
+
+ void InitMessageWnd();
+
+ // The actual message loop implementation. Called by all flavors of Run().
+ // It will run the message loop in a SEH try block or not depending on the
+ // set_SEH_restoration() flag.
+ void RunInternal(Dispatcher* dispatcher);
+
+ //----------------------------------------------------------------------------
+ // A list of alternate message loop priority systems. The strategy_selector_
+ // determines which one to actually use.
+ void RunTraditional();
+
+ //----------------------------------------------------------------------------
+ // A list of method wrappers with identical calling signatures (no arguments)
+ // for use in the main message loop. Method pointers to these methods may be
+ // called round-robin from the main message loop, on any desired schedule.
+
+ bool ProcessNextDeferredTask();
+ bool ProcessNextDelayedNonNestableTask();
+ bool ProcessNextObject();
+ bool ProcessSomeTimers();
+
+ //----------------------------------------------------------------------------
+ // Process some pending messages.
+ // Returns true if a message was processed.
+ bool ProcessNextWindowsMessage();
+
+ // Wait until either an object is signaled, a message is available, a timer
+ // needs attention, or our incoming_queue_ has gotten a task.
+ // Handle (without returning) any APCs (only IO thread currently has APCs.)
+ void WaitForWork();
+
+ // Helper function for processing window messages. This includes handling
+ // WM_QUIT, message translation and dispatch, etc.
+ //
+ // If dispatcher_ is non-NULL this method does NOT dispatch the event, instead
+ // it invokes Dispatch on the dispatcher_.
+ bool ProcessMessageHelper(const MSG& msg);
+
+ // When we encounter a kMsgPumpATask, the following helper can be called to
+ // peek and process a replacement message, such as a WM_PAINT or WM_TIMER.
+ // The goal is to make the kMsgPumpATask as non-intrusive as possible, even
+ // though a continuous stream of such messages are posted. This method
+ // carefully peeks a message while there is no chance for a kMsgPumpATask to
+ // be pending, then releases the lock (allowing a replacement kMsgPumpATask to
+ // possibly be posted), and finally dispatches that peeked replacement.
+ // Note that the re-post of kMsgPumpATask may be asynchronous to this thread!!
+ bool ProcessPumpReplacementMessage();
+
+ // Signals a watcher if a wait falls within the range of objects we're
+ // waiting on. object_index is the offset in objects_ that was signaled.
+ // Returns true if an object was signaled.
+ bool SignalWatcher(size_t object_index);
+
+ // Run a work_queue_ task or new_task, and delete it (if it was processed by
+ // PostTask). If there are queued tasks, the oldest one is executed and
+ // new_task is queued. new_task is optional and can be NULL. In this NULL
+ // case, the method will run one pending task (if any exist). Returns true if
+ // it executes a task.
+ // Queued tasks accumulate only when there is a nonreentrant task currently
+ // processing, in which case the new_task is appended to the list
+ // work_queue_. Such re-entrancy generally happens when an unrequested
+ // message pump (typical of a native dialog) is executing in the context of a
+ // task.
+ bool QueueOrRunTask(Task* new_task);
+
+ // Runs the specified task and deletes it.
+ void RunTask(Task* task);
+
+ // Make state adjustments just before and after running tasks so that we can
+ // continue to work if a native message loop is employed during a task.
+ void BeforeTaskRunSetup();
+ void AfterTaskRunRestore();
+
+ // When processing messages in our MessageWndProc(), we are sometimes called
+ // by a native message pump (i.e., We are not called out of our Run() pump).
+ // In those cases, we need to process tasks during the Windows Message
+ // callback. This method processes a task, and also posts a new kMsgPumpATask
+ // messages to the Windows Msg Queue so that we are called back later (to
+ // process additional tasks).
+ void PumpATaskDuringWndProc();
+
+ // Load tasks from the incoming_queue_ into work_queue_ if the latter is
+ // empty. The former requires a lock to access, while the latter is directly
+ // accessible on this thread.
+ void ReloadWorkQueue();
+
+ // Delete tasks that haven't run yet without running them. Used in the
+ // destructor to make sure all the task's destructors get called.
+ void DeletePendingTasks();
+
+ // Make sure a kPumpATask message is in flight, which starts/continues the
+ // sub-pump.
+ void EnsurePumpATaskWasPosted();
+
+ // Do a PostMessage(), and crash if we can't eventually do the post.
+ void EnsureMessageGetsPosted(int message) const;
+
+ // Post a task to our incomming queue.
+ void MessageLoop::PostTaskInternal(Task* task);
+
+ // Start recording histogram info about events and action IF it was enabled
+ // and IF the statistics recorder can accept a registration of our histogram.
+ void StartHistogrammer();
+
+ // Add occurence of event to our histogram, so that we can see what is being
+ // done in a specific MessageLoop instance (i.e., specific thread).
+ // If message_histogram_ is NULL, this is a no-op.
+ void HistogramEvent(int event);
+
+ static TLSSlot tls_index_;
+ static int strategy_selector_;
+ static const LinearHistogram::DescriptionPair event_descriptions_[];
+ static bool enable_histogrammer_;
+
+ TimerManager timer_manager_;
+
+ // A list of tasks that need to be processed by this instance. Note that this
+ // queue is only accessed (push/pop) by our current thread.
+ // As an optimization, when we don't need to use the prioritization of
+ // work_queue_, we use a null terminated list (TaskQueue) as our
+ // implementation of the queue. This saves on memory (list uses pointers
+ // internal to Task) and probably runs faster than the priority queue when
+ // there was no real prioritization.
+ OptionallyPrioritizedTaskQueue work_queue_;
+
+ // A vector of objects (and corresponding watchers) that are routinely
+ // serviced by this message loop's pump.
+ std::vector<HANDLE> objects_;
+ std::vector<Watcher*> watchers_;
+
+ ObserverList<Observer> observers_;
+ HWND message_hwnd_;
+ IDMap<Task> timed_tasks_;
+ // A recursion block that prevents accidentally running additonal tasks when
+ // insider a (accidentally induced?) nested message pump.
+ bool nestable_tasks_allowed_;
+
+ bool exception_restoration_;
+
+ Dispatcher* dispatcher_;
+ bool quit_received_;
+ bool quit_now_;
+
+ std::string thread_name_;
+ // A profiling histogram showing the counts of various messages and events.
+ scoped_ptr<LinearHistogram> message_histogram_;
+
+ // A null terminated list which creates an incoming_queue of tasks that are
+ // aquired under a mutex for processing on this instance's thread. These tasks
+ // have not yet been sorted out into items for our work_queue_ vs items that
+ // will be handled by the TimerManager.
+ TaskQueue incoming_queue_;
+ // Protect access to incoming_queue_.
+ Lock incoming_queue_lock_;
+
+ // A null terminated list of non-nestable tasks that we had to delay because
+ // when it came time to execute them we were in a nested message loop. They
+ // will execute once we're out of nested message loops.
+ TaskQueue delayed_non_nestable_queue_;
+
+ // Indicate if there is a kMsgPumpATask message pending in the Windows Message
+ // queue. There is at most one such message, and it can drive execution of
+ // tasks when a native message pump is running.
+ bool task_pump_message_pending_;
+ // Protect access to task_pump_message_pending_.
+ Lock task_pump_message_lock_;
+
+ // Used to count how many Run() invocations are on the stack.
+ int run_depth_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(MessageLoop);
+};
+
+#endif // BASE_MESSAGE_LOOP_H__