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author | gspencer@chromium.org <gspencer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-12-14 00:42:23 +0000 |
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committer | gspencer@chromium.org <gspencer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-12-14 00:42:23 +0000 |
commit | 443b80e00142dab08385eba06fcea79c96bbee6b (patch) | |
tree | 157caafda0fc699ff453d0d9666d19f2eeff8869 /base/process_util_unittest.cc | |
parent | 458a4362fecfe99bd7bc7e9d918a50fc653b4519 (diff) | |
download | chromium_src-443b80e00142dab08385eba06fcea79c96bbee6b.zip chromium_src-443b80e00142dab08385eba06fcea79c96bbee6b.tar.gz chromium_src-443b80e00142dab08385eba06fcea79c96bbee6b.tar.bz2 |
This adds some plumbing for propagating the status and error code of a renderer process that went away so that we can tell at the UI level what happened to the tab: did it crash, or was it killed by the OOM killer (or some other reason). This is in preparation for implementing a new UI for when a process is killed by the OOM on ChromeOS which handles it differently from a crash.
Most of the changes are modifications of the argument list to include a status and error code for the exited process, but in addition the following was done:
- Changed the name of DidProcessCrash to GetTerminationStatus.
- Added TerminationStatus enum in process_util.h, so it can be used as the status returned by GetTerminationStatus.
- Improved process_util_unittest to actually test for crashing and terminated processes on all platforms.
- Added a new notification for renderers that were killed.
- Added error code information to crash notification.
- Added status and error code information to renderer IPC message for RenderViewGone.
- Added a UMA histogram count for number of renderer kills.
BUG=http://crosbug.com/8505
TEST=ran new unit test. Test passes on try servers.
Review URL: http://codereview.chromium.org/5172009
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@69082 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/process_util_unittest.cc')
-rw-r--r-- | base/process_util_unittest.cc | 172 |
1 files changed, 155 insertions, 17 deletions
diff --git a/base/process_util_unittest.cc b/base/process_util_unittest.cc index 34c444c..0eaf5d4 100644 --- a/base/process_util_unittest.cc +++ b/base/process_util_unittest.cc @@ -7,6 +7,7 @@ #include <limits> #include "base/command_line.h" +#include "base/debug_util.h" #include "base/eintr_wrapper.h" #include "base/file_path.h" #include "base/logging.h" @@ -15,6 +16,7 @@ #include "base/process_util.h" #include "base/scoped_ptr.h" #include "base/test/multiprocess_test.h" +#include "base/test/test_timeouts.h" #include "base/utf_string_conversions.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/multiprocess_func_list.h" @@ -27,6 +29,7 @@ #if defined(OS_POSIX) #include <dlfcn.h> #include <fcntl.h> +#include <signal.h> #include <sys/resource.h> #include <sys/socket.h> #endif @@ -41,11 +44,25 @@ namespace { #if defined(OS_WIN) -const wchar_t* const kProcessName = L"base_unittests.exe"; +const wchar_t kProcessName[] = L"base_unittests.exe"; #else -const wchar_t* const kProcessName = L"base_unittests"; +const wchar_t kProcessName[] = L"base_unittests"; #endif // defined(OS_WIN) +const char kSignalFileSlow[] = "SlowChildProcess.die"; +const char kSignalFileCrash[] = "CrashingChildProcess.die"; +const char kSignalFileKill[] = "KilledChildProcess.die"; + +#if defined(OS_WIN) +const int kExpectedStillRunningExitCode = 0x102; +const int kExpectedKilledExitCode = 1; +#else +const int kExpectedStillRunningExitCode = 0; +#endif + +// The longest we'll wait for a process, in milliseconds. +const int kMaxWaitTimeMs = TestTimeouts::action_max_timeout_ms(); + // Sleeps until file filename is created. void WaitToDie(const char* filename) { FILE *fp; @@ -62,6 +79,27 @@ void SignalChildren(const char* filename) { fclose(fp); } +// Using a pipe to the child to wait for an event was considered, but +// there were cases in the past where pipes caused problems (other +// libraries closing the fds, child deadlocking). This is a simple +// case, so it's not worth the risk. Using wait loops is discouraged +// in most instances. +base::TerminationStatus WaitForChildTermination(base::ProcessHandle handle, + int* exit_code) { + // Now we wait until the result is something other than STILL_RUNNING. + base::TerminationStatus status = base::TERMINATION_STATUS_STILL_RUNNING; + const int kIntervalMs = 20; + int waited = 0; + do { + status = base::GetTerminationStatus(handle, exit_code); + PlatformThread::Sleep(kIntervalMs); + waited += kIntervalMs; + } while (status == base::TERMINATION_STATUS_STILL_RUNNING && + waited < kMaxWaitTimeMs); + + return status; +} + } // namespace class ProcessUtilTest : public base::MultiProcessTest { @@ -79,40 +117,140 @@ MULTIPROCESS_TEST_MAIN(SimpleChildProcess) { TEST_F(ProcessUtilTest, SpawnChild) { base::ProcessHandle handle = this->SpawnChild("SimpleChildProcess", false); ASSERT_NE(base::kNullProcessHandle, handle); - EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000)); + EXPECT_TRUE(base::WaitForSingleProcess(handle, kMaxWaitTimeMs)); base::CloseProcessHandle(handle); } MULTIPROCESS_TEST_MAIN(SlowChildProcess) { - WaitToDie("SlowChildProcess.die"); + WaitToDie(kSignalFileSlow); return 0; } TEST_F(ProcessUtilTest, KillSlowChild) { - remove("SlowChildProcess.die"); + remove(kSignalFileSlow); base::ProcessHandle handle = this->SpawnChild("SlowChildProcess", false); ASSERT_NE(base::kNullProcessHandle, handle); - SignalChildren("SlowChildProcess.die"); - EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000)); + SignalChildren(kSignalFileSlow); + EXPECT_TRUE(base::WaitForSingleProcess(handle, kMaxWaitTimeMs)); base::CloseProcessHandle(handle); - remove("SlowChildProcess.die"); + remove(kSignalFileSlow); } -TEST_F(ProcessUtilTest, DidProcessCrash) { - remove("SlowChildProcess.die"); +TEST_F(ProcessUtilTest, GetTerminationStatusExit) { + remove(kSignalFileSlow); base::ProcessHandle handle = this->SpawnChild("SlowChildProcess", false); ASSERT_NE(base::kNullProcessHandle, handle); - bool child_exited = true; - EXPECT_FALSE(base::DidProcessCrash(&child_exited, handle)); - EXPECT_FALSE(child_exited); + int exit_code = 42; + EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING, + base::GetTerminationStatus(handle, &exit_code)); + EXPECT_EQ(kExpectedStillRunningExitCode, exit_code); + + SignalChildren(kSignalFileSlow); + exit_code = 42; + base::TerminationStatus status = + WaitForChildTermination(handle, &exit_code); + EXPECT_EQ(base::TERMINATION_STATUS_NORMAL_TERMINATION, status); + EXPECT_EQ(0, exit_code); + base::CloseProcessHandle(handle); + remove(kSignalFileSlow); +} - SignalChildren("SlowChildProcess.die"); - EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000)); +#if !defined(OS_MACOSX) +// This test is disabled on Mac, since it's flaky due to ReportCrash +// taking a variable amount of time to parse and load the debug and +// symbol data for this unit test's executable before firing the +// signal handler. +// +// TODO(gspencer): turn this test process into a very small program +// with no symbols (instead of using the multiprocess testing +// framework) to reduce the ReportCrash overhead. + +MULTIPROCESS_TEST_MAIN(CrashingChildProcess) { + WaitToDie(kSignalFileCrash); +#if defined(OS_POSIX) + // Have to disable to signal handler for segv so we can get a crash + // instead of an abnormal termination through the crash dump handler. + ::signal(SIGSEGV, SIG_DFL); +#endif + // Make this process have a segmentation fault. + int* oops = NULL; + *oops = 0xDEAD; + return 1; +} + +TEST_F(ProcessUtilTest, GetTerminationStatusCrash) { + remove(kSignalFileCrash); + base::ProcessHandle handle = this->SpawnChild("CrashingChildProcess", + false); + ASSERT_NE(base::kNullProcessHandle, handle); - EXPECT_FALSE(base::DidProcessCrash(&child_exited, handle)); + int exit_code = 42; + EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING, + base::GetTerminationStatus(handle, &exit_code)); + EXPECT_EQ(kExpectedStillRunningExitCode, exit_code); + + SignalChildren(kSignalFileCrash); + exit_code = 42; + base::TerminationStatus status = + WaitForChildTermination(handle, &exit_code); + EXPECT_EQ(base::TERMINATION_STATUS_PROCESS_CRASHED, status); + +#if defined(OS_WIN) + EXPECT_EQ(0xc0000005, exit_code); +#elif defined(OS_POSIX) + int signaled = WIFSIGNALED(exit_code); + EXPECT_NE(0, signaled); + int signal = WTERMSIG(exit_code); + EXPECT_EQ(SIGSEGV, signal); +#endif + base::CloseProcessHandle(handle); + + // Reset signal handlers back to "normal". + base::EnableInProcessStackDumping(); + remove(kSignalFileCrash); +} +#endif // !defined(OS_MACOSX) + +MULTIPROCESS_TEST_MAIN(KilledChildProcess) { + WaitToDie(kSignalFileKill); +#if defined(OS_WIN) + // Kill ourselves. + HANDLE handle = ::OpenProcess(PROCESS_ALL_ACCESS, 0, ::GetCurrentProcessId()); + ::TerminateProcess(handle, kExpectedKilledExitCode); +#elif defined(OS_POSIX) + // Send a SIGKILL to this process, just like the OOM killer would. + ::kill(getpid(), SIGKILL); +#endif + return 1; +} + +TEST_F(ProcessUtilTest, GetTerminationStatusKill) { + remove(kSignalFileKill); + base::ProcessHandle handle = this->SpawnChild("KilledChildProcess", + false); + ASSERT_NE(base::kNullProcessHandle, handle); + + int exit_code = 42; + EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING, + base::GetTerminationStatus(handle, &exit_code)); + EXPECT_EQ(kExpectedStillRunningExitCode, exit_code); + + SignalChildren(kSignalFileKill); + exit_code = 42; + base::TerminationStatus status = + WaitForChildTermination(handle, &exit_code); + EXPECT_EQ(base::TERMINATION_STATUS_PROCESS_WAS_KILLED, status); +#if defined(OS_WIN) + EXPECT_EQ(kExpectedKilledExitCode, exit_code); +#elif defined(OS_POSIX) + int signaled = WIFSIGNALED(exit_code); + EXPECT_NE(0, signaled); + int signal = WTERMSIG(exit_code); + EXPECT_EQ(SIGKILL, signal); +#endif base::CloseProcessHandle(handle); - remove("SlowChildProcess.die"); + remove(kSignalFileKill); } // Ensure that the priority of a process is restored correctly after |