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authordarin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-12 23:25:43 +0000
committerdarin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-12 23:25:43 +0000
commita5b94a90c11917b9c7f1d91c9a2069badc22819e (patch)
treeb37df6a3cab7423d33ca6d6147fe68ead3a9f844 /base/timer.h
parent0c6332fe5c874df3fcf1d3b29a6e633efb3418eb (diff)
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@760 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/timer.h')
-rw-r--r--base/timer.h114
1 files changed, 48 insertions, 66 deletions
diff --git a/base/timer.h b/base/timer.h
index de22b64..c23f725 100644
--- a/base/timer.h
+++ b/base/timer.h
@@ -30,54 +30,50 @@
#ifndef BASE_TIMER_H_
#define BASE_TIMER_H_
-#include <math.h>
-
#include <queue>
#include <vector>
#include "base/basictypes.h"
#include "base/time.h"
-#ifdef OS_WIN
-#include <windows.h>
-#endif // OS_WIN
-
+//-----------------------------------------------------------------------------
// Timer/TimerManager are objects designed to help setting timers.
// Goals of TimerManager:
-// - have only one Windows system timer for all app timer functionality
+// - have only one system timer for all app timer functionality
// - work around bugs with timers firing arbitrarily earlier than specified
// - provide the ability to run timers even if the application is in a
// windows modal app loop.
+//-----------------------------------------------------------------------------
+class MessageLoop;
class TimerManager;
class Task;
-class MessageLoop;
+//-----------------------------------------------------------------------------
+// The core timer object. Use TimerManager to create and control timers.
class Timer {
public:
Timer(int delay, Task* task, bool repeating);
+ // The task to be run when the timer fires.
Task* task() const { return task_; }
void set_task(Task* task) { task_ = task; }
- int current_delay() const {
- // Be careful here. Timers have a precision of microseconds,
- // but this API is in milliseconds. If there are 5.5ms left,
- // should the delay be 5 or 6? It should be 6 to avoid timers
- // firing early. Implement ceiling by adding 999us prior to
- // conversion to ms.
- double delay = ceil((fire_time_ - Time::Now()).InMillisecondsF());
- return static_cast<int>(delay);
- }
+ // Returns the time in msec relative to now that the timer should fire.
+ int GetCurrentDelay() const;
+ // Returns the absolute time at which the timer should fire.
const Time &fire_time() const { return fire_time_; }
+ // A repeating timer is a timer that is automatically scheduled to fire again
+ // after it fires.
bool repeating() const { return repeating_; }
// Update (or fill in) creation_time_, and calculate future fire_time_ based
// on current time plus delay_.
void Reset();
+ // A unique identifier for this timer.
int id() const { return timer_id_; }
protected:
@@ -93,9 +89,8 @@ class Timer {
// Timer delay in milliseconds.
int delay_;
- // A monotonically increasing timer id. Used
- // for ordering two timers which have the same
- // timestamp in a FIFO manner.
+ // A monotonically increasing timer id. Used for ordering two timers which
+ // have the same timestamp in a FIFO manner.
int timer_id_;
// Whether or not this timer repeats.
@@ -105,9 +100,11 @@ class Timer {
// iteration started.)
Time creation_time_;
- DISALLOW_EVIL_CONSTRUCTORS(Timer);
+ DISALLOW_COPY_AND_ASSIGN(Timer);
};
+//-----------------------------------------------------------------------------
+// Used to implement TimerPQueue
class TimerComparison {
public:
bool operator() (const Timer* t1, const Timer* t2) const {
@@ -126,14 +123,14 @@ class TimerComparison {
}
};
+//-----------------------------------------------------------------------------
// Subclass priority_queue to provide convenient access to removal from this
// list.
//
// Terminology: The "pending" timer is the timer at the top of the queue,
// i.e. the timer whose task needs to be Run next.
-class TimerPQueue : public std::priority_queue<Timer*,
- std::vector<Timer*>,
- TimerComparison> {
+class TimerPQueue :
+ public std::priority_queue<Timer*, std::vector<Timer*>, TimerComparison> {
public:
// Removes |timer| from the queue.
void RemoveTimer(Timer* timer);
@@ -142,32 +139,26 @@ class TimerPQueue : public std::priority_queue<Timer*,
bool ContainsTimer(const Timer* timer) const;
};
-// There is one TimerManager per thread, owned by the MessageLoop.
-// Timers can either be fired directly by the MessageLoop, or by
-// SetTimer and a WM_TIMER message. The advantage of the former
-// is that we can make timers fire significantly faster than the 10ms
-// granularity provided by SetTimer(). The advantage of SetTimer()
-// is that modal message loops which don't run our MessageLoop
-// code will still be able to process WM_TIMER messages.
+//-----------------------------------------------------------------------------
+// There is one TimerManager per thread, owned by the MessageLoop. Timers can
+// either be fired by the MessageLoop from within its run loop or via a system
+// timer event that the MesssageLoop constructs. The advantage of the former
+// is that we can make timers fire significantly faster than the granularity
+// provided by the system. The advantage of a system timer is that modal
+// message loops which don't run our MessageLoop code will still be able to
+// process system timer events.
//
-// Note: TimerManager is not thread safe. You cannot set timers
-// onto a thread other than your own.
+// NOTE: TimerManager is not thread safe. You cannot set timers onto a thread
+// other than your own.
class TimerManager {
public:
- TimerManager();
+ explicit TimerManager(MessageLoop* message_loop);
~TimerManager();
// Create and start a new timer. |task| is owned by the caller, as is the
// timer object that is returned.
Timer* StartTimer(int delay, Task* task, bool repeating);
- // Flag indicating whether the timer manager should use the OS
- // timers or not. Default is true. MessageLoops which are not reliably
- // called due to nested windows message loops should set this to
- // true.
- bool use_native_timers() { return use_native_timers_; }
- void set_use_native_timers(bool value) { use_native_timers_ = value; }
-
// Starts a timer. This is a no-op if the timer is already started.
void StartTimer(Timer* timer);
@@ -190,15 +181,6 @@ class TimerManager {
// pqueue) needs to be fired. Returns -1 if no timers are pending.
int GetCurrentDelay();
- // A handler for WM_TIMER messages.
- // If a task is not running currently, it runs some timer tasks (if there are
- // some ready to fire), otherwise it just updates the WM_TIMER to be called
- // again (hopefully when it is allowed to run a task).
- int MessageWndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
-
- // Return cached copy of MessageLoop::current().
- MessageLoop* message_loop();
-
#ifdef UNIT_TEST
// For testing only, used to simulate broken early-firing WM_TIMER
// notifications by setting arbitrarily small delays in SetTimer.
@@ -207,35 +189,33 @@ class TimerManager {
}
#endif // UNIT_TEST
+ bool use_broken_delay() const {
+ return use_broken_delay_;
+ }
+
protected:
// Peek at the timer which will fire soonest.
Timer* PeekTopTimer();
private:
- // Update our Windows WM_TIMER to match our most immediately pending timer.
- void UpdateWindowsWmTimer();
-
-#ifdef OS_WIN
- // Retrieve the Message Window that handles WM_TIMER messages from the
- // system.
- HWND GetMessageHWND();
+ void DidChangeNextTimer();
- HWND message_hwnd_;
-#endif // OS_WIN
+ // A cached value that indicates the time when we think the next timer is to
+ // fire. We use this to determine if we should call DidChangeNextTimerExpiry
+ // on the MessageLoop.
+ Time next_timer_expiry_;
TimerPQueue timers_;
bool use_broken_delay_;
- // Flag to enable/disable use of native timers.
- bool use_native_timers_;
-
// A lazily cached copy of MessageLoop::current.
MessageLoop* message_loop_;
- DISALLOW_EVIL_CONSTRUCTORS(TimerManager);
+ DISALLOW_COPY_AND_ASSIGN(TimerManager);
};
+//-----------------------------------------------------------------------------
// A simple wrapper for the Timer / TimerManager API. This is a helper class.
// Use OneShotTimer or RepeatingTimer instead.
class SimpleTimer {
@@ -281,9 +261,10 @@ class SimpleTimer {
// we are deallocated. Defaults to true.
bool owns_task_;
- DISALLOW_EVIL_CONSTRUCTORS(SimpleTimer);
+ DISALLOW_COPY_AND_ASSIGN(SimpleTimer);
};
+//-----------------------------------------------------------------------------
// A simple, one-shot timer. The task is run after the specified delay once
// the Start method is called. The task is deleted when the timer object is
// destroyed.
@@ -298,9 +279,10 @@ class OneShotTimer : public SimpleTimer {
: SimpleTimer(delay, task, false) {
}
private:
- DISALLOW_EVIL_CONSTRUCTORS(OneShotTimer);
+ DISALLOW_COPY_AND_ASSIGN(OneShotTimer);
};
+//-----------------------------------------------------------------------------
// A simple, repeating timer. The task is run at the specified interval once
// the Start method is called. The task is deleted when the timer object is
// destroyed.
@@ -315,7 +297,7 @@ class RepeatingTimer : public SimpleTimer {
: SimpleTimer(interval, task, true) {
}
private:
- DISALLOW_EVIL_CONSTRUCTORS(RepeatingTimer);
+ DISALLOW_COPY_AND_ASSIGN(RepeatingTimer);
};
#endif // BASE_TIMER_H_