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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 21:49:38 +0000
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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef BASE_TRACKED_OBJECTS_H_
+#define BASE_TRACKED_OBJECTS_H_
+
+//------------------------------------------------------------------------------
+#include <map>
+#include <string>
+#include <vector>
+
+#include "base/lock.h"
+#include "base/message_loop.h"
+#include "base/thread_local_storage.h"
+#include "base/tracked.h"
+
+
+namespace tracked_objects {
+
+//------------------------------------------------------------------------------
+// For a specific thread, and a specific birth place, the collection of all
+// death info (with tallies for each death thread, to prevent access conflicts).
+class ThreadData;
+class BirthOnThread {
+ public:
+ explicit BirthOnThread(const Location& location);
+
+ const Location location() const { return location_; }
+ const ThreadData* birth_thread() const { return birth_thread_; }
+
+ private:
+ // File/lineno of birth. This defines the essence of the type, as the context
+ // of the birth (construction) often tell what the item is for. This field
+ // is const, and hence safe to access from any thread.
+ const Location location_;
+
+ // The thread that records births into this object. Only this thread is
+ // allowed to access birth_count_ (which changes over time).
+ const ThreadData* birth_thread_; // The thread this birth took place on.
+
+ DISALLOW_EVIL_CONSTRUCTORS(BirthOnThread);
+};
+
+//------------------------------------------------------------------------------
+// A class for accumulating counts of births (without bothering with a map<>).
+
+class Births: public BirthOnThread {
+ public:
+ explicit Births(const Location& location);
+
+ int birth_count() const { return birth_count_; }
+
+ // When we have a birth we update the count for this BirhPLace.
+ void RecordBirth() { ++birth_count_; }
+
+ // When a birthplace is changed (updated), we need to decrement the counter
+ // for the old instance.
+ void ForgetBirth() { --birth_count_; } // We corrected a birth place.
+
+ private:
+ // The number of births on this thread for our location_.
+ int birth_count_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(Births);
+};
+
+//------------------------------------------------------------------------------
+// Basic info summarizing multiple destructions of an object with a single
+// birthplace (fixed Location). Used both on specific threads, and also used
+// in snapshots when integrating assembled data.
+
+class DeathData {
+ public:
+ // Default initializer.
+ DeathData() : count_(0), square_duration_(0) {}
+
+ // When deaths have not yet taken place, and we gather data from all the
+ // threads, we create DeathData stats that tally the number of births without
+ // a corrosponding death.
+ explicit DeathData(int count) : count_(count), square_duration_(0) {}
+
+ void RecordDeath(const TimeDelta& duration);
+
+ // Metrics accessors.
+ int count() const { return count_; }
+ TimeDelta life_duration() const { return life_duration_; }
+ int64 square_duration() const { return square_duration_; }
+ int AverageMsDuration() const;
+ double StandardDeviation() const;
+
+ // Accumulate metrics from other into this.
+ void AddDeathData(const DeathData& other);
+
+ // Simple print of internal state.
+ void Write(std::string* output) const;
+
+ void Clear();
+
+ private:
+ int count_; // Number of destructions.
+ TimeDelta life_duration_; // Sum of all lifetime durations.
+ int64 square_duration_; // Sum of squares in milliseconds.
+};
+
+//------------------------------------------------------------------------------
+// A temporary collection of data that can be sorted and summarized. It is
+// gathered (carefully) from many threads. Instances are held in arrays and
+// processed, filtered, and rendered.
+// The source of this data was collected on many threads, and is asynchronously
+// changing. The data in this instance is not asynchronously changing.
+
+class Snapshot {
+ public:
+ // When snapshotting a full life cycle set (birth-to-death), use this:
+ Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread,
+ const DeathData& death_data);
+
+ // When snapshotting a birth, with no death yet, use this:
+ Snapshot(const BirthOnThread& birth_on_thread, int count);
+
+
+ const ThreadData* birth_thread() const { return birth_->birth_thread(); }
+ const Location location() const { return birth_->location(); }
+ const BirthOnThread& birth() const { return *birth_; }
+ const ThreadData* death_thread() const {return death_thread_; }
+ const DeathData& death_data() const { return death_data_; }
+ const std::string DeathThreadName() const;
+
+ int count() const { return death_data_.count(); }
+ TimeDelta life_duration() const { return death_data_.life_duration(); }
+ int64 square_duration() const { return death_data_.square_duration(); }
+ int AverageMsDuration() const { return death_data_.AverageMsDuration(); }
+
+ void Snapshot::Write(std::string* output) const;
+
+ void Add(const Snapshot& other);
+
+ private:
+ const BirthOnThread* birth_; // Includes Location and birth_thread.
+ const ThreadData* death_thread_;
+ DeathData death_data_;
+};
+//------------------------------------------------------------------------------
+// DataCollector is a container class for Snapshot and BirthOnThread count
+// items. It protects the gathering under locks, so that it could be called via
+// Posttask on any threads, such as all the target threads in parallel.
+
+class DataCollector {
+ public:
+ typedef std::vector<const Snapshot> Collection;
+
+ // Construct with a list of how many threads should contribute. This helps us
+ // determine (in the async case) when we are done with all contributions.
+ DataCollector();
+
+ // Add all stats from the indicated thread into our arrays. This function is
+ // mutex protected, and *could* be called from any threads (although current
+ // implementation serialized calls to Append).
+ void Append(const ThreadData& thread_data);
+
+ // After the accumulation phase, the following access is to process data.
+ Collection* collection();
+
+ // After collection of death data is complete, we can add entries for all the
+ // remaining living objects.
+ void AddListOfLivingObjects();
+
+ private:
+ // This instance may be provided to several threads to contribute data. The
+ // following counter tracks how many more threads will contribute. When it is
+ // zero, then all asynchronous contributions are complete, and locked access
+ // is no longer needed.
+ int count_of_contributing_threads_;
+
+ // The array that we collect data into.
+ Collection collection_;
+
+ // The total number of births recorded at each location for which we have not
+ // seen a death count.
+ typedef std::map<const BirthOnThread*, int> BirthCount;
+ BirthCount global_birth_count_;
+
+ Lock accumulation_lock_; // Protects access during accumulation phase.
+
+ DISALLOW_EVIL_CONSTRUCTORS(DataCollector);
+};
+
+//------------------------------------------------------------------------------
+// Aggregation contains summaries (totals and subtotals) of groups of Snapshot
+// instances to provide printing of these collections on a single line.
+
+class Aggregation: public DeathData {
+ public:
+ Aggregation() : birth_count_(0) {}
+
+ void AddDeathSnapshot(const Snapshot& snapshot);
+ void AddBirths(const Births& births);
+ void AddBirth(const BirthOnThread& birth);
+ void AddBirthPlace(const Location& location);
+ void Write(std::string* output) const;
+ void Clear();
+
+ private:
+ int birth_count_;
+ std::map<std::string, int> birth_files_;
+ std::map<Location, int> locations_;
+ std::map<const ThreadData*, int> birth_threads_;
+ DeathData death_data_;
+ std::map<const ThreadData*, int> death_threads_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(Aggregation);
+};
+
+//------------------------------------------------------------------------------
+// Comparator does the comparison of Snapshot instances. It is
+// used to order the instances in a vector. It orders them into groups (for
+// aggregation), and can also order instances within the groups (for detailed
+// rendering of the instances).
+
+class Comparator {
+ public:
+ enum Selector {
+ NIL = 0,
+ BIRTH_THREAD = 1,
+ DEATH_THREAD = 2,
+ BIRTH_FILE = 4,
+ BIRTH_FUNCTION = 8,
+ BIRTH_LINE = 16,
+ COUNT = 32,
+ AVERAGE_DURATION = 64,
+ TOTAL_DURATION = 128,
+ };
+
+ explicit Comparator();
+
+ // Reset the comparator to a NIL selector. Reset() and recursively delete any
+ // tiebreaker_ entries. NOTE: We can't use a standard destructor, because
+ // the sort algorithm makes copies of this object, and then deletes them,
+ // which would cause problems (either we'd make expensive deep copies, or we'd
+ // do more thna one delete on a tiebreaker_.
+ void Clear();
+
+ // The less() operator for sorting the array via std::sort().
+ bool operator()(const Snapshot& left, const Snapshot& right) const;
+
+ void Sort(DataCollector::Collection* collection) const;
+
+ // Check to see if the items are sort equivalents (should be aggregated).
+ bool Equivalent(const Snapshot& left, const Snapshot& right) const;
+
+ // Check to see if all required fields are present in the given sample.
+ bool Acceptable(const Snapshot& sample) const;
+
+ // A comparator can be refined by specifying what to do if the selected basis
+ // for comparison is insufficient to establish an ordering. This call adds
+ // the indicated attribute as the new "least significant" basis of comparison.
+ void SetTiebreaker(Selector selector, const std::string required);
+
+ // Indicate if this instance is set up to sort by the given Selector, thereby
+ // putting that information in the SortGrouping, so it is not needed in each
+ // printed line.
+ bool IsGroupedBy(Selector selector) const;
+
+ // Using the tiebreakers as set above, we mostly get an ordering, which
+ // equivalent groups. If those groups are displayed (rather than just being
+ // aggregated, then the following is used to order them (within the group).
+ void SetSubgroupTiebreaker(Selector selector);
+
+ // Translate a keyword and restriction in URL path to a selector for sorting.
+ void ParseKeyphrase(const std::string key_phrase);
+
+ // Parse a query in an about:objects URL to decide on sort ordering.
+ bool ParseQuery(const std::string query);
+
+ // Output a header line that can be used to indicated what items will be
+ // collected in the group. It lists all (potentially) tested attributes and
+ // their values (in the sample item).
+ bool WriteSortGrouping(const Snapshot& sample, std::string* output) const;
+
+ // Output a sample, with SortGroup details not displayed.
+ void WriteSnapshot(const Snapshot& sample, std::string* output) const;
+
+ private:
+ // The selector directs this instance to compare based on the specified
+ // members of the tested elements.
+ enum Selector selector_;
+
+ // For filtering into acceptable and unacceptable snapshot instance, the
+ // following is required to be a substring of the selector_ field.
+ std::string required_;
+
+ // If this instance can't decide on an ordering, we can consult a tie-breaker
+ // which may have a different basis of comparison.
+ Comparator* tiebreaker_;
+
+ // We or together all the selectors we sort on (not counting sub-group
+ // selectors), so that we can tell if we've decided to group on any given
+ // criteria.
+ int combined_selectors_;
+
+ // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in
+ // preparation for aggregation). The subgroup tiebreakers are not consulted
+ // when deciding if two items are in equivalent groups. This flag tells us
+ // to ignore the tiebreaker when doing Equivalent() testing.
+ bool use_tiebreaker_for_sort_only_;
+};
+
+
+//------------------------------------------------------------------------------
+// For each thread, we have a ThreadData that stores all tracking info generated
+// on this thread. This prevents the need for locking as data accumulates.
+
+class ThreadData {
+ public:
+ typedef std::map<Location, Births*> BirthMap;
+ typedef std::map<const Births*, DeathData> DeathMap;
+
+ ThreadData();
+
+ // Using Thread Local Store, find the current instance for collecting data.
+ // If an instance does not exist, construct one (and remember it for use on
+ // this thread.
+ // If shutdown has already started, and we don't yet have an instance, then
+ // return null.
+ static ThreadData* current();
+
+ // For a given about:objects URL, develop resulting HTML, and append to
+ // output.
+ static void WriteHTML(const std::string& query, std::string* output);
+
+ // For a given accumulated array of results, use the comparator to sort and
+ // subtotal, writing the results to the output.
+ static void WriteHTMLTotalAndSubtotals(
+ const DataCollector::Collection& match_array,
+ const Comparator& comparator, std::string* output);
+
+ // In this thread's data, find a place to record a new birth.
+ Births* FindLifetime(const Location& location);
+
+ // Find a place to record a death on this thread.
+ void TallyADeath(const Births& lifetimes, const TimeDelta& duration);
+
+ // (Thread safe) Get start of list of instances.
+ static ThreadData* first();
+ // Iterate through the null terminated list of instances.
+ ThreadData* next() const { return next_; }
+
+ MessageLoop* message_loop() const { return message_loop_; }
+ const std::string ThreadName() const;
+
+ // Using our lock, make a copy of the specified maps. These calls may arrive
+ // from non-local threads.
+ void SnapshotBirthMap(BirthMap *output) const;
+ void SnapshotDeathMap(DeathMap *output) const;
+
+ static void RunOnAllThreads(void (*Func)());
+
+ // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN,
+ // based on argument being true or false respectively.
+ // IF tracking is not compiled in, this function will return false.
+ static bool StartTracking(bool status);
+ static bool IsActive();
+
+ // WARNING: ONLY call this function when all MessageLoops are still intact for
+ // all registered threads. IF you call it later, you will crash.
+ // Note: You don't need to call it at all, and you can wait till you are
+ // single threaded (again) to do the cleanup via
+ // ShutdownSingleThreadedCleanup().
+ // Start the teardown (shutdown) process in a multi-thread mode by disabling
+ // further additions to thread database on all threads. First it makes a
+ // local (locked) change to prevent any more threads from registering. Then
+ // it Posts a Task to all registered threads to be sure they are aware that no
+ // more accumulation can take place.
+ static void ShutdownMultiThreadTracking();
+
+ // WARNING: ONLY call this function when you are running single threaded
+ // (again) and all message loops and threads have terminated. Until that
+ // point some threads may still attempt to write into our data structures.
+ // Delete recursively all data structures, starting with the list of
+ // ThreadData instances.
+ static void ShutdownSingleThreadedCleanup();
+
+ private:
+ // Current allowable states of the tracking system. The states always
+ // proceed towards SHUTDOWN, and never go backwards.
+ enum Status {
+ UNINITIALIZED,
+ ACTIVE,
+ SHUTDOWN,
+ };
+
+ // A class used to count down which is accessed by several threads. This is
+ // used to make sure RunOnAllThreads() actually runs a task on the expected
+ // count of threads.
+ class ThreadSafeDownCounter {
+ public:
+ // Constructor sets the count, once and for all.
+ explicit ThreadSafeDownCounter(size_t count);
+
+ // Decrement the count, and return true if we hit zero. Also delete this
+ // instance automatically when we hit zero.
+ bool LastCaller();
+
+ private:
+ size_t remaining_count_;
+ Lock lock_; // protect access to remaining_count_.
+ };
+
+ // A Task class that runs a static method supplied, and checks to see if this
+ // is the last tasks instance (on last thread) that will run the method.
+ // IF this is the last run, then the supplied event is signalled.
+ class RunTheStatic : public Task {
+ public:
+ typedef void (*FunctionPointer)();
+ RunTheStatic(FunctionPointer function,
+ HANDLE completion_handle,
+ ThreadSafeDownCounter* counter);
+ // Run the supplied static method, and optionally set the event.
+ void Run();
+
+ private:
+ FunctionPointer function_;
+ HANDLE completion_handle_;
+ // Make sure enough tasks are called before completion is signaled.
+ ThreadSafeDownCounter* counter_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(RunTheStatic);
+ };
+
+ // Each registered thread is called to set status_ to SHUTDOWN.
+ // This is done redundantly on every registered thread because it is not
+ // protected by a mutex. Running on all threads guarantees we get the
+ // notification into the memory cache of all possible threads.
+ static void ShutdownDisablingFurtherTracking();
+
+ // We use thread local store to identify which ThreadData to interact with.
+ static TLSSlot tls_index_ ;
+
+ // Link to the most recently created instance (starts a null terminated list).
+ static ThreadData* first_;
+ // Protection for access to first_.
+ static Lock list_lock_;
+
+
+ // We set status_ to SHUTDOWN when we shut down the tracking service. This
+ // setting is redundantly established by all participating
+ // threads so that we are *guaranteed* (without locking) that all threads
+ // can "see" the status and avoid additional calls into the service.
+ static Status status_;
+
+ // Link to next instance (null terminated list). Used to globally track all
+ // registered instances (corresponds to all registered threads where we keep
+ // data).
+ ThreadData* next_;
+
+ // The message loop where tasks needing to access this instance's private data
+ // should be directed. Since some threads have no message loop, some
+ // instances have data that can't be (safely) modified externally.
+ MessageLoop* message_loop_;
+
+ // A map used on each thread to keep track of Births on this thread.
+ // This map should only be accessed on the thread it was constructed on.
+ // When a snapshot is needed, this structure can be locked in place for the
+ // duration of the snapshotting activity.
+ BirthMap birth_map_;
+
+ // Similar to birth_map_, this records informations about death of tracked
+ // instances (i.e., when a tracked instance was destroyed on this thread).
+ DeathMap death_map_;
+
+ // Lock to protect *some* access to BirthMap and DeathMap. We only use
+ // locking protection when we are growing the maps, or using an iterator. We
+ // only do writes to members from this thread, so the updates of values are
+ // atomic. Folks can read from other threads, and get (via races) new or old
+ // data, but that is considered acceptable errors (mis-information).
+ Lock lock_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(ThreadData);
+};
+
+} // namespace tracked_objects
+
+#endif // BASE_TRACKED_OBJECTS_H_