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authormmentovai@google.com <mmentovai@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-09-02 18:20:34 +0000
committermmentovai@google.com <mmentovai@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-09-02 18:20:34 +0000
commitb2e972938cc2a0478c33ff094c6f574f39c41997 (patch)
treecd985001cc7fd95db94ccda4bb5bede60d56f5ae /base/waitable_event.h
parent844cbe038fca95d8a5406f895704076c402e4e29 (diff)
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Set svn:eol-style = LF on files in base from which it is missing
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@1648 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/waitable_event.h')
-rw-r--r--base/waitable_event.h166
1 files changed, 83 insertions, 83 deletions
diff --git a/base/waitable_event.h b/base/waitable_event.h
index 92012ca..3aa42d4 100644
--- a/base/waitable_event.h
+++ b/base/waitable_event.h
@@ -1,83 +1,83 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_WAITABLE_EVENT_H_
-#define BASE_WAITABLE_EVENT_H_
-
-#include "base/basictypes.h"
-
-#if defined(OS_WIN)
-typedef void* HANDLE;
-#else
-#include "base/condition_variable.h"
-#include "base/lock.h"
-#endif
-
-class TimeDelta;
-
-namespace base {
-
-// A WaitableEvent can be a useful thread synchronization tool when you want to
-// allow one thread to wait for another thread to finish some work.
-//
-// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
-// protect a simple boolean value. However, if you find yourself using a
-// WaitableEvent in conjunction with a Lock to wait for a more complex state
-// change (e.g., for an item to be added to a queue), then you should probably
-// be using a ConditionVariable instead of a WaitableEvent.
-//
-// NOTE: On Windows, this class provides a subset of the functionality afforded
-// by a Windows event object. This is intentional. If you are writing Windows
-// specific code and you need other features of a Windows event, then you might
-// be better off just using an Windows event directly.
-//
-class WaitableEvent {
- public:
- // If manual_reset is true, then to set the event state to non-signaled, a
- // consumer must call the Reset method. If this parameter is false, then the
- // system automatically resets the event state to non-signaled after a single
- // waiting thread has been released.
- WaitableEvent(bool manual_reset, bool initially_signaled);
-
- // WARNING: Destroying a WaitableEvent while threads are waiting on it is not
- // supported. Doing so will cause crashes or other instability.
- ~WaitableEvent();
-
- // Put the event in the un-signaled state.
- void Reset();
-
- // Put the event in the signaled state. Causing any thread blocked on Wait
- // to be woken up.
- void Signal();
-
- // Returns true if the event is in the signaled state, else false. If this
- // is not a manual reset event, then this test will cause a reset.
- bool IsSignaled();
-
- // Wait indefinitely for the event to be signaled. Returns true if the event
- // was signaled, else false is returned to indicate that waiting failed.
- bool Wait();
-
- // Wait up until max_time has passed for the event to be signaled. Returns
- // true if the event was signaled. If this method returns false, then it
- // does not necessarily mean that max_time was exceeded.
- bool TimedWait(const TimeDelta& max_time);
-
- private:
-#if defined(OS_WIN)
- HANDLE event_;
-#else
- Lock lock_; // Needs to be listed first so it will be constructed first.
- ConditionVariable cvar_;
- bool signaled_;
- bool manual_reset_;
-#endif
-
- DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
-};
-
-} // namespace base
-
-#endif // BASE_WAITABLE_EVENT_H_
-
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_WAITABLE_EVENT_H_
+#define BASE_WAITABLE_EVENT_H_
+
+#include "base/basictypes.h"
+
+#if defined(OS_WIN)
+typedef void* HANDLE;
+#else
+#include "base/condition_variable.h"
+#include "base/lock.h"
+#endif
+
+class TimeDelta;
+
+namespace base {
+
+// A WaitableEvent can be a useful thread synchronization tool when you want to
+// allow one thread to wait for another thread to finish some work.
+//
+// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
+// protect a simple boolean value. However, if you find yourself using a
+// WaitableEvent in conjunction with a Lock to wait for a more complex state
+// change (e.g., for an item to be added to a queue), then you should probably
+// be using a ConditionVariable instead of a WaitableEvent.
+//
+// NOTE: On Windows, this class provides a subset of the functionality afforded
+// by a Windows event object. This is intentional. If you are writing Windows
+// specific code and you need other features of a Windows event, then you might
+// be better off just using an Windows event directly.
+//
+class WaitableEvent {
+ public:
+ // If manual_reset is true, then to set the event state to non-signaled, a
+ // consumer must call the Reset method. If this parameter is false, then the
+ // system automatically resets the event state to non-signaled after a single
+ // waiting thread has been released.
+ WaitableEvent(bool manual_reset, bool initially_signaled);
+
+ // WARNING: Destroying a WaitableEvent while threads are waiting on it is not
+ // supported. Doing so will cause crashes or other instability.
+ ~WaitableEvent();
+
+ // Put the event in the un-signaled state.
+ void Reset();
+
+ // Put the event in the signaled state. Causing any thread blocked on Wait
+ // to be woken up.
+ void Signal();
+
+ // Returns true if the event is in the signaled state, else false. If this
+ // is not a manual reset event, then this test will cause a reset.
+ bool IsSignaled();
+
+ // Wait indefinitely for the event to be signaled. Returns true if the event
+ // was signaled, else false is returned to indicate that waiting failed.
+ bool Wait();
+
+ // Wait up until max_time has passed for the event to be signaled. Returns
+ // true if the event was signaled. If this method returns false, then it
+ // does not necessarily mean that max_time was exceeded.
+ bool TimedWait(const TimeDelta& max_time);
+
+ private:
+#if defined(OS_WIN)
+ HANDLE event_;
+#else
+ Lock lock_; // Needs to be listed first so it will be constructed first.
+ ConditionVariable cvar_;
+ bool signaled_;
+ bool manual_reset_;
+#endif
+
+ DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
+};
+
+} // namespace base
+
+#endif // BASE_WAITABLE_EVENT_H_
+