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authordeanm@google.com <deanm@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-26 10:54:21 +0000
committerdeanm@google.com <deanm@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-26 10:54:21 +0000
commit224e009843c1a1996a05c35ff527f83d9ccd9445 (patch)
tree8b9eb08de0de6aae52dd04b885ba3e6f164f3f97 /base/watchdog_unittest.cc
parentccd0e110a34b9f7c6d5766a9cf7ea00e99027bac (diff)
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Move unittests that had a _test filename to _unittest. Update some missing tests in the SCons build.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@1375 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/watchdog_unittest.cc')
-rw-r--r--base/watchdog_unittest.cc129
1 files changed, 129 insertions, 0 deletions
diff --git a/base/watchdog_unittest.cc b/base/watchdog_unittest.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Tests for Watchdog class.
+
+#include "base/logging.h"
+#include "base/watchdog.h"
+#include "base/spin_wait.h"
+#include "base/time.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace {
+
+//------------------------------------------------------------------------------
+// Provide a derived class to facilitate testing.
+
+// TODO(JAR): Remove default argument from constructor, and make mandatory.
+class WatchdogCounter : public Watchdog {
+ public:
+ WatchdogCounter(const TimeDelta& duration,
+ const std::wstring& thread_watched_name,
+ bool enabled = true)
+ : Watchdog(duration, thread_watched_name, enabled), alarm_counter_(0) {
+ }
+
+ virtual ~WatchdogCounter() {}
+
+ virtual void Alarm() {
+ alarm_counter_++;
+ Watchdog::Alarm();
+ }
+
+ int alarm_counter() { return alarm_counter_; }
+
+ private:
+ int alarm_counter_;
+
+ DISALLOW_EVIL_CONSTRUCTORS(WatchdogCounter);
+};
+
+class WatchdogTest : public testing::Test {
+};
+
+
+//------------------------------------------------------------------------------
+// Actual tests
+
+// Minimal constructor/destructor test.
+TEST(WatchdogTest, StartupShutdownTest) {
+ Watchdog watchdog1(TimeDelta::FromMilliseconds(300), L"Disabled", false);
+ Watchdog watchdog2(TimeDelta::FromMilliseconds(300), L"Enabled", true);
+
+ // The following test is depricated, and should be removed when the
+ // default argument constructor is no longer accepted.
+ Watchdog watchdog3(TimeDelta::FromMilliseconds(300), L"Default");
+}
+
+// Test ability to call Arm and Disarm repeatedly.
+TEST(WatchdogTest, ArmDisarmTest) {
+ Watchdog watchdog1(TimeDelta::FromMilliseconds(300), L"Disabled", false);
+ watchdog1.Arm();
+ watchdog1.Disarm();
+ watchdog1.Arm();
+ watchdog1.Disarm();
+
+ Watchdog watchdog2(TimeDelta::FromMilliseconds(300), L"Enabled", true);
+ watchdog2.Arm();
+ watchdog2.Disarm();
+ watchdog2.Arm();
+ watchdog2.Disarm();
+
+ // The following test is depricated, and should be removed when the
+ // default argument constructor is no longer accepted.
+ Watchdog watchdog3(TimeDelta::FromMilliseconds(300), L"Default");
+ watchdog3.Arm();
+ watchdog3.Disarm();
+ watchdog3.Arm();
+ watchdog3.Disarm();
+}
+
+// Make sure a basic alarm fires when the time has expired.
+TEST(WatchdogTest, AlarmTest) {
+ WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), L"Enabled", true);
+ watchdog.Arm();
+ SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1),
+ watchdog.alarm_counter() > 0);
+ EXPECT_EQ(1, watchdog.alarm_counter());
+
+ // Set a time greater than the timeout into the past.
+ watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2));
+ // It should instantly go off, but certainly in less than a second.
+ SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1),
+ watchdog.alarm_counter() > 1);
+
+ EXPECT_EQ(2, watchdog.alarm_counter());
+}
+
+// Make sure a disable alarm does nothing, even if we arm it.
+TEST(WatchdogTest, ConstructorDisabledTest) {
+ WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), L"Disabled", false);
+ watchdog.Arm();
+ // Alarm should not fire, as it was disabled.
+ Sleep(500);
+ EXPECT_EQ(0, watchdog.alarm_counter());
+}
+
+// Make sure Disarming will prevent firing, even after Arming.
+TEST(WatchdogTest, DisarmTest) {
+ WatchdogCounter watchdog(TimeDelta::FromSeconds(1), L"Enabled", true);
+ watchdog.Arm();
+ Sleep(100); // Don't sleep too long
+ watchdog.Disarm();
+ // Alarm should not fire.
+ Sleep(1500);
+ EXPECT_EQ(0, watchdog.alarm_counter());
+
+ // ...but even after disarming, we can still use the alarm...
+ // Set a time greater than the timeout into the past.
+ watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2));
+ // It should almost instantly go off, but certainly in less than a second.
+ SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1),
+ watchdog.alarm_counter() > 0);
+
+ EXPECT_EQ(1, watchdog.alarm_counter());
+}
+
+} // namespace
+