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authordarin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-20 00:25:57 +0000
committerdarin@google.com <darin@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-08-20 00:25:57 +0000
commit1a2bfdd793e88a64f78b38d23303550cfd0703eb (patch)
tree90ef0670a00f72c3e0cc2499866d5627511a4867 /base
parent7759c9a7b587662988fa1357c17c273ee64fb3bd (diff)
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Eliminate TimerManager::GetCurrentDelay in favor of always referring to the fire time of the next timer. I changed the MessagePump API to refer to a delayed_work_time instead of a delay.
I moved the ceil-based rounding code into the Window's implementations of WaitableEvent and MessagePump. R=jar git-svn-id: svn://svn.chromium.org/chrome/trunk/src@1075 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base')
-rw-r--r--base/message_loop.cc12
-rw-r--r--base/message_loop.h2
-rw-r--r--base/message_pump.h17
-rw-r--r--base/message_pump_default.cc30
-rw-r--r--base/message_pump_default.h5
-rw-r--r--base/message_pump_win.cc37
-rw-r--r--base/message_pump_win.h2
-rw-r--r--base/timer.cc20
-rw-r--r--base/timer.h10
-rw-r--r--base/waitable_event_win.cc9
10 files changed, 81 insertions, 63 deletions
diff --git a/base/message_loop.cc b/base/message_loop.cc
index 4964dfe..eb10ca7 100644
--- a/base/message_loop.cc
+++ b/base/message_loop.cc
@@ -386,16 +386,16 @@ void MessageLoop::DeletePendingTasks() {
}
void MessageLoop::DidChangeNextTimerExpiry() {
- int delay = timer_manager_.GetCurrentDelay();
- if (delay == -1)
+ Time next_delayed_work_time = timer_manager_.GetNextFireTime();
+ if (next_delayed_work_time.is_null())
return;
// Simulates malfunctioning, early firing timers. Pending tasks should only
// be invoked when the delay they specify has elapsed.
if (timer_manager_.use_broken_delay())
- delay = 10;
+ next_delayed_work_time = Time::Now() + TimeDelta::FromMilliseconds(10);
- pump_->ScheduleDelayedWork(TimeDelta::FromMilliseconds(delay));
+ pump_->ScheduleDelayedWork(next_delayed_work_time);
}
bool MessageLoop::DoWork() {
@@ -403,12 +403,12 @@ bool MessageLoop::DoWork() {
return QueueOrRunTask(NULL);
}
-bool MessageLoop::DoDelayedWork(TimeDelta* next_delay) {
+bool MessageLoop::DoDelayedWork(Time* next_delayed_work_time) {
bool did_work = timer_manager_.RunSomePendingTimers();
// We may not have run any timers, but we may still have future timers to
// run, so we need to inform the pump again of pending timers.
- *next_delay = TimeDelta::FromMilliseconds(timer_manager_.GetCurrentDelay());
+ *next_delayed_work_time = timer_manager_.GetNextFireTime();
return did_work;
}
diff --git a/base/message_loop.h b/base/message_loop.h
index afcab64..3821519 100644
--- a/base/message_loop.h
+++ b/base/message_loop.h
@@ -415,7 +415,7 @@ class MessageLoop : public base::MessagePump::Delegate {
// base::MessagePump::Delegate methods:
virtual bool DoWork();
- virtual bool DoDelayedWork(TimeDelta* next_delay);
+ virtual bool DoDelayedWork(Time* next_delayed_work_time);
virtual bool DoIdleWork();
// Start recording histogram info about events and action IF it was enabled
diff --git a/base/message_pump.h b/base/message_pump.h
index a06a435..06cef43 100644
--- a/base/message_pump.h
+++ b/base/message_pump.h
@@ -32,7 +32,7 @@
#include "base/ref_counted.h"
-class TimeDelta;
+class Time;
namespace base {
@@ -52,11 +52,12 @@ class MessagePump : public RefCountedThreadSafe<MessagePump> {
// Called from within Run in response to ScheduleDelayedWork or when the
// message pump would otherwise sleep waiting for more work. Returns true
// to indicate that delayed work was done. DoIdleWork will not be called
- // if DoDelayedWork returns true. Upon return |next_delay| indicates the
- // next delayed work interval. If |next_delay| is negative, then the queue
- // of future delayed work (timer events) is currently empty, and no
- // additional calls to this function need to be scheduled.
- virtual bool DoDelayedWork(TimeDelta* next_delay) = 0;
+ // if DoDelayedWork returns true. Upon return |next_delayed_work_time|
+ // indicates the time when DoDelayedWork should be called again. If
+ // |next_delayed_work_time| is null (per Time::is_null), then the queue of
+ // future delayed work (timer events) is currently empty, and no additional
+ // calls to this function need to be scheduled.
+ virtual bool DoDelayedWork(Time* next_delayed_work_time) = 0;
// Called from within Run just before the message pump goes to sleep.
// Returns true to indicate that idle work was done.
@@ -137,10 +138,10 @@ class MessagePump : public RefCountedThreadSafe<MessagePump> {
// until it returns a value of false.
virtual void ScheduleWork() = 0;
- // Schedule a DoDelayedWork callback to happen after the specified delay,
+ // Schedule a DoDelayedWork callback to happen at the specified time,
// cancelling any pending DoDelayedWork callback. This method may only be
// used on the thread that called Run.
- virtual void ScheduleDelayedWork(const TimeDelta& delay) = 0;
+ virtual void ScheduleDelayedWork(const Time& delayed_work_time) = 0;
};
} // namespace base
diff --git a/base/message_pump_default.cc b/base/message_pump_default.cc
index 916d035..a45f480 100644
--- a/base/message_pump_default.cc
+++ b/base/message_pump_default.cc
@@ -51,9 +51,13 @@ void MessagePumpDefault::Run(Delegate* delegate) {
// TODO(darin): Delayed work will be starved if DoWork continues to return
// true. We should devise a better strategy.
+ //
+ // It is tempting to call DoWork followed by DoDelayedWork before checking
+ // did_work, but we need to make sure that any tasks that were dispatched
+ // prior to a timer actually run before the timer. Getting that right may
+ // require some additional changes.
- TimeDelta delay;
- did_work = delegate->DoDelayedWork(&delay);
+ did_work = delegate->DoDelayedWork(&delayed_work_time_);
if (!keep_running_)
break;
if (did_work)
@@ -64,13 +68,18 @@ void MessagePumpDefault::Run(Delegate* delegate) {
break;
if (did_work)
continue;
- // When DoIdleWork does not work, we also assume that it ran very quickly
- // such that |delay| still properly indicates how long we are to sleep.
- if (delay < TimeDelta::FromMilliseconds(0)) {
+ if (delayed_work_time_.is_null()) {
event_.Wait();
} else {
- event_.TimedWait(delay);
+ TimeDelta delay = delayed_work_time_ - Time::Now();
+ if (delay > TimeDelta()) {
+ event_.TimedWait(delay);
+ } else {
+ // It looks like delayed_work_time_ indicates a time in the past, so we
+ // need to call DoDelayedWork now.
+ delayed_work_time_ = Time();
+ }
}
// Since event_ is auto-reset, we don't need to do anything special here
// other than service each delegate method.
@@ -89,12 +98,11 @@ void MessagePumpDefault::ScheduleWork() {
event_.Signal();
}
-void MessagePumpDefault::ScheduleDelayedWork(const TimeDelta& delay) {
+void MessagePumpDefault::ScheduleDelayedWork(const Time& delayed_work_time) {
// We know that we can't be blocked on Wait right now since this method can
- // only be called on the same thread as Run, but to ensure that when we do
- // sleep, we sleep for the right time, we signal the event to cause the Run
- // loop to do one more iteration.
- event_.Signal();
+ // only be called on the same thread as Run, so we only need to update our
+ // record of how long to sleep when we do sleep.
+ delayed_work_time_ = delayed_work_time;
}
} // namespace base
diff --git a/base/message_pump_default.h b/base/message_pump_default.h
index 1c1af71..7c65013 100644
--- a/base/message_pump_default.h
+++ b/base/message_pump_default.h
@@ -44,7 +44,7 @@ class MessagePumpDefault : public MessagePump {
virtual void Run(Delegate* delegate);
virtual void Quit();
virtual void ScheduleWork();
- virtual void ScheduleDelayedWork(const TimeDelta& delay);
+ virtual void ScheduleDelayedWork(const Time& delayed_work_time);
private:
// This flag is set to false when Run should return.
@@ -53,6 +53,9 @@ class MessagePumpDefault : public MessagePump {
// Used to sleep until there is more work to do.
WaitableEvent event_;
+ // The time at which we should call DoDelayedWork.
+ Time delayed_work_time_;
+
DISALLOW_COPY_AND_ASSIGN(MessagePumpDefault);
};
diff --git a/base/message_pump_win.cc b/base/message_pump_win.cc
index f290e44..28191ea 100644
--- a/base/message_pump_win.cc
+++ b/base/message_pump_win.cc
@@ -29,6 +29,8 @@
#include "base/message_pump_win.h"
+#include <math.h>
+
#include "base/histogram.h"
#include "base/win_util.h"
@@ -160,7 +162,7 @@ void MessagePumpWin::ScheduleWork() {
PostMessage(message_hwnd_, kMsgHaveWork, reinterpret_cast<WPARAM>(this), 0);
}
-void MessagePumpWin::ScheduleDelayedWork(const TimeDelta& delay) {
+void MessagePumpWin::ScheduleDelayedWork(const Time& delayed_work_time) {
//
// We would *like* to provide high resolution timers. Windows timers using
// SetTimer() have a 10ms granularity. We have to use WM_TIMER as a wakeup
@@ -181,7 +183,9 @@ void MessagePumpWin::ScheduleDelayedWork(const TimeDelta& delay) {
// Getting a spurrious SetTimer event firing is benign, as we'll just be
// processing an empty timer queue.
//
- int delay_msec = static_cast<int>(delay.InMilliseconds());
+ delayed_work_time_ = delayed_work_time;
+
+ int delay_msec = GetCurrentDelay();
DCHECK(delay_msec >= 0);
if (delay_msec < USER_TIMER_MINIMUM)
delay_msec = USER_TIMER_MINIMUM;
@@ -250,10 +254,11 @@ void MessagePumpWin::HandleTimerMessage() {
if (!state_)
return;
- TimeDelta next_delay;
- state_->delegate->DoDelayedWork(&next_delay);
- if (next_delay >= TimeDelta::FromMilliseconds(0))
- ScheduleDelayedWork(next_delay);
+ state_->delegate->DoDelayedWork(&delayed_work_time_);
+ if (!delayed_work_time_.is_null()) {
+ // A bit gratuitous to set delayed_work_time_ again, but oh well.
+ ScheduleDelayedWork(delayed_work_time_);
+ }
}
void MessagePumpWin::DoRunLoop() {
@@ -295,14 +300,13 @@ void MessagePumpWin::DoRunLoop() {
if (more_work_is_plausible)
continue;
- TimeDelta next_delay;
- more_work_is_plausible = state_->delegate->DoDelayedWork(&next_delay);
+ more_work_is_plausible =
+ state_->delegate->DoDelayedWork(&delayed_work_time_);
// If we did not process any delayed work, then we can assume that our
// existing WM_TIMER if any will fire when delayed work should run. We
// don't want to disturb that timer if it is already in flight. However,
// if we did do all remaining delayed work, then lets kill the WM_TIMER.
- if (more_work_is_plausible &&
- next_delay < TimeDelta::FromMilliseconds(0))
+ if (more_work_is_plausible && delayed_work_time_.is_null())
KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
if (state_->should_quit)
break;
@@ -519,8 +523,17 @@ int MessagePumpWin::GetCurrentDelay() const {
if (delayed_work_time_.is_null())
return -1;
- // This could be a negative value, but that's OK.
- return static_cast<int>((Time::Now() - delayed_work_time_).InMilliseconds());
+ // Be careful here. TimeDelta has a precision of microseconds, but we want a
+ // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
+ // 6? It should be 6 to avoid executing delayed work too early.
+ double timeout = ceil((Time::Now() - delayed_work_time_).InMillisecondsF());
+
+ // If this value is negative, then we need to run delayed work soon.
+ int delay = static_cast<int>(timeout);
+ if (delay < 0)
+ delay = 0;
+
+ return delay;
}
} // namespace base
diff --git a/base/message_pump_win.h b/base/message_pump_win.h
index 6699fde..ff021e3 100644
--- a/base/message_pump_win.h
+++ b/base/message_pump_win.h
@@ -161,7 +161,7 @@ class MessagePumpWin : public MessagePump {
virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
virtual void Quit();
virtual void ScheduleWork();
- virtual void ScheduleDelayedWork(const TimeDelta& delay);
+ virtual void ScheduleDelayedWork(const Time& delayed_work_time);
private:
struct RunState {
diff --git a/base/timer.cc b/base/timer.cc
index 46fae6e..aced8cb 100644
--- a/base/timer.cc
+++ b/base/timer.cc
@@ -55,14 +55,6 @@ Timer::Timer(int delay, Task* task, bool repeating)
Reset();
}
-int Timer::GetCurrentDelay() const {
- // Be careful here. Timers have a precision of microseconds, but this API is
- // in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? It
- // should be 6 to avoid timers firing early.
- double delay = ceil((fire_time_ - Time::Now()).InMillisecondsF());
- return static_cast<int>(delay);
-}
-
void Timer::Reset() {
creation_time_ = Time::Now();
fire_time_ = creation_time_ + TimeDelta::FromMilliseconds(delay_);
@@ -163,7 +155,7 @@ bool TimerManager::RunSomePendingTimers() {
// timers have been set.
const int kMaxTimersPerCall = 2;
for (int i = 0; i < kMaxTimersPerCall; ++i) {
- if (timers_.empty() || GetCurrentDelay() > 0)
+ if (timers_.empty() || timers_.top()->fire_time() > Time::Now())
break;
// Get a pending timer. Deal with updating the timers_ queue and setting
@@ -211,13 +203,11 @@ void TimerManager::StartTimer(Timer* timer) {
DidChangeNextTimer();
}
-int TimerManager::GetCurrentDelay() {
+Time TimerManager::GetNextFireTime() const {
if (timers_.empty())
- return -1;
- int delay = timers_.top()->GetCurrentDelay();
- if (delay < 0)
- delay = 0;
- return delay;
+ return Time();
+
+ return timers_.top()->fire_time();
}
void TimerManager::DidChangeNextTimer() {
diff --git a/base/timer.h b/base/timer.h
index c23f725..74fe27b 100644
--- a/base/timer.h
+++ b/base/timer.h
@@ -59,9 +59,6 @@ class Timer {
Task* task() const { return task_; }
void set_task(Task* task) { task_ = task; }
- // Returns the time in msec relative to now that the timer should fire.
- int GetCurrentDelay() const;
-
// Returns the absolute time at which the timer should fire.
const Time &fire_time() const { return fire_time_; }
@@ -177,9 +174,10 @@ class TimerManager {
// Returns true if it runs a task, false otherwise.
bool RunSomePendingTimers();
- // The number of milliseconds remaining until the pending timer (top of the
- // pqueue) needs to be fired. Returns -1 if no timers are pending.
- int GetCurrentDelay();
+ // The absolute time at which the next timer is to fire. If there is not a
+ // next timer to run, then the is_null property of the returned Time object
+ // will be true. NOTE: This could be a time in the past!
+ Time GetNextFireTime() const;
#ifdef UNIT_TEST
// For testing only, used to simulate broken early-firing WM_TIMER
diff --git a/base/waitable_event_win.cc b/base/waitable_event_win.cc
index da2d2d8..e23eea0 100644
--- a/base/waitable_event_win.cc
+++ b/base/waitable_event_win.cc
@@ -29,6 +29,7 @@
#include "base/waitable_event.h"
+#include <math.h>
#include <windows.h>
#include "base/logging.h"
@@ -68,8 +69,12 @@ bool WaitableEvent::Wait() {
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
- int32 timeout = static_cast<int32>(max_time.InMilliseconds());
- DWORD result = WaitForSingleObject(event_, timeout);
+ DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
+ // Be careful here. TimeDelta has a precision of microseconds, but this API
+ // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
+ // It should be 6 to avoid returning too early.
+ double timeout = ceil(max_time.InMillisecondsF());
+ DWORD result = WaitForSingleObject(event_, static_cast<DWORD>(timeout));
switch (result) {
case WAIT_OBJECT_0:
return true;