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author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-05-12 22:54:53 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-05-12 22:54:53 +0000 |
commit | d8a872846fdcff1329c0e7a7d9c6950bd6fc5128 (patch) | |
tree | 8e1147835157ada26f72ca195b8a9a912f3f1367 /build | |
parent | 7ffd7c77996c40ef3ddbe49a2908496238aca484 (diff) | |
download | chromium_src-d8a872846fdcff1329c0e7a7d9c6950bd6fc5128.zip chromium_src-d8a872846fdcff1329c0e7a7d9c6950bd6fc5128.tar.gz chromium_src-d8a872846fdcff1329c0e7a7d9c6950bd6fc5128.tar.bz2 |
Cache more GL state client side
Honestly I'm mixed on this. Caching takes time. This CL punishes
optimized programs (those that don't query GL) to help those
don't follow OpenGL best practices (ie, not calling query functions
except during initialization.
TEST=unit tests
BUG=127810
Review URL: https://chromiumcodereview.appspot.com/10389105
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@136780 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'build')
0 files changed, 0 insertions, 0 deletions