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authorsiggi@chromium.org <siggi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-14 13:57:02 +0000
committersiggi@chromium.org <siggi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-14 13:57:02 +0000
commit646f6b464ecb22bade797783063e655e83dde764 (patch)
tree99d4de495eab7de128f2be357903570512caffbb /build
parentdd4200a77f5bdf0777d1d26fe74dc65842261b2c (diff)
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Disable ASLR for debug builds.
This will make debugging Chrome with WinDbg a little less painful. BUG=none TEST=everything compiles Review URL: http://codereview.chromium.org/7329020 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@92531 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'build')
-rw-r--r--build/common.gypi9
1 files changed, 9 insertions, 0 deletions
diff --git a/build/common.gypi b/build/common.gypi
index 9b67d73..4b9ead9 100644
--- a/build/common.gypi
+++ b/build/common.gypi
@@ -1026,6 +1026,15 @@
},
'VCLinkerTool': {
'LinkIncremental': '<(msvs_debug_link_incremental)',
+ # ASLR makes debugging with windbg difficult because Chrome.exe and
+ # Chrome.dll share the same base name. As result, windbg will
+ # name the Chrome.dll module like chrome_<base address>, where
+ # <base address> typically changes with each launch. This in turn
+ # means that breakpoints in Chrome.dll don't stick from one launch
+ # to the next. For this reason, we turn ASLR off in debug builds.
+ # Note that this is a three-way bool, where 0 means to pick up
+ # the default setting, 1 is off and 2 is on.
+ 'RandomizedBaseAddress': 1,
},
'VCResourceCompilerTool': {
'PreprocessorDefinitions': ['_DEBUG'],