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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-08-25 00:09:14 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-08-25 00:09:14 +0000
commit94f206c1c75eb8cc4df2225a1c5c9c7b6fc96679 (patch)
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parent56235947f2b023fc63cfad692c56df4e92199848 (diff)
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Here are gyp targets and stubs for compiling libcc and the webkit_compositor bindings in chromium. Everything is guarded behind the off-by-default use_libcc_for_compositor gyp variable. I haven't included the actual code here, but there are scripts to sync. I plan to land + manually sync the code into place until we're ready to flip the gyp switch.
Snapshot from r126652 BUG= Review URL: https://chromiumcodereview.appspot.com/10828381 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@153354 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CCOcclusionTracker_h
+#define CCOcclusionTracker_h
+
+#include "CCLayerIterator.h"
+#include "FloatQuad.h"
+#include "Region.h"
+
+namespace WebCore {
+class CCOverdrawMetrics;
+class CCLayerImpl;
+class CCRenderSurface;
+class LayerChromium;
+class RenderSurfaceChromium;
+
+// This class is used to track occlusion of layers while traversing them in a front-to-back order. As each layer is visited, one of the
+// methods in this class is called to notify it about the current target surface.
+// Then, occlusion in the content space of the current layer may be queried, via methods such as occluded() and unoccludedContentRect().
+// If the current layer owns a RenderSurface, then occlusion on that RenderSurface may also be queried via surfaceOccluded() and surfaceUnoccludedContentRect().
+// Finally, once finished with the layer, occlusion behind the layer should be marked by calling markOccludedBehindLayer().
+template<typename LayerType, typename RenderSurfaceType>
+class CCOcclusionTrackerBase {
+ WTF_MAKE_NONCOPYABLE(CCOcclusionTrackerBase);
+public:
+ CCOcclusionTrackerBase(IntRect rootTargetRect, bool recordMetricsForFrame);
+
+ // Called at the beginning of each step in the CCLayerIterator's front-to-back traversal.
+ void enterLayer(const CCLayerIteratorPosition<LayerType>&);
+ // Called at the end of each step in the CCLayerIterator's front-to-back traversal.
+ void leaveLayer(const CCLayerIteratorPosition<LayerType>&);
+
+ // Returns true if the given rect in content space for the layer is fully occluded in either screen space or the layer's target surface.
+ bool occluded(const LayerType*, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const;
+ // Gives an unoccluded sub-rect of |contentRect| in the content space of the layer. Used when considering occlusion for a layer that paints/draws something.
+ IntRect unoccludedContentRect(const LayerType*, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const;
+
+ // Gives an unoccluded sub-rect of |contentRect| in the content space of the renderTarget owned by the layer.
+ // Used when considering occlusion for a contributing surface that is rendering into another target.
+ IntRect unoccludedContributingSurfaceContentRect(const LayerType*, bool forReplica, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const;
+
+ // Report operations for recording overdraw metrics.
+ CCOverdrawMetrics& overdrawMetrics() const { return *m_overdrawMetrics.get(); }
+
+ // Gives the region of the screen that is not occluded by something opaque.
+ Region computeVisibleRegionInScreen() const { return subtract(Region(m_rootTargetRect), m_stack.last().occlusionInScreen); }
+
+ void setMinimumTrackingSize(const IntSize& size) { m_minimumTrackingSize = size; }
+
+ // The following is used for visualization purposes.
+ void setOccludingScreenSpaceRectsContainer(Vector<IntRect>* rects) { m_occludingScreenSpaceRects = rects; }
+
+protected:
+ struct StackObject {
+ StackObject() : target(0) { }
+ StackObject(const LayerType* target) : target(target) { }
+ const LayerType* target;
+ Region occlusionInScreen;
+ Region occlusionInTarget;
+ };
+
+ // The stack holds occluded regions for subtrees in the RenderSurface-Layer tree, so that when we leave a subtree we may
+ // apply a mask to it, but not to the parts outside the subtree.
+ // - The first time we see a new subtree under a target, we add that target to the top of the stack. This can happen as a layer representing itself, or as a target surface.
+ // - When we visit a target surface, we apply its mask to its subtree, which is at the top of the stack.
+ // - When we visit a layer representing itself, we add its occlusion to the current subtree, which is at the top of the stack.
+ // - When we visit a layer representing a contributing surface, the current target will never be the top of the stack since we just came from the contributing surface.
+ // We merge the occlusion at the top of the stack with the new current subtree. This new target is pushed onto the stack if not already there.
+ Vector<StackObject, 1> m_stack;
+
+ // Allow tests to override this.
+ virtual IntRect layerClipRectInTarget(const LayerType*) const;
+
+private:
+ // Called when visiting a layer representing itself. If the target was not already current, then this indicates we have entered a new surface subtree.
+ void enterRenderTarget(const LayerType* newTarget);
+
+ // Called when visiting a layer representing a target surface. This indicates we have visited all the layers within the surface, and we may
+ // perform any surface-wide operations.
+ void finishedRenderTarget(const LayerType* finishedTarget);
+
+ // Called when visiting a layer representing a contributing surface. This indicates that we are leaving our current surface, and
+ // entering the new one. We then perform any operations required for merging results from the child subtree into its parent.
+ void leaveToRenderTarget(const LayerType* newTarget);
+
+ // Add the layer's occlusion to the tracked state.
+ void markOccludedBehindLayer(const LayerType*);
+
+ IntRect m_rootTargetRect;
+ OwnPtr<CCOverdrawMetrics> m_overdrawMetrics;
+ IntSize m_minimumTrackingSize;
+
+ // This is used for visualizing the occlusion tracking process.
+ Vector<IntRect>* m_occludingScreenSpaceRects;
+};
+
+typedef CCOcclusionTrackerBase<LayerChromium, RenderSurfaceChromium> CCOcclusionTracker;
+typedef CCOcclusionTrackerBase<CCLayerImpl, CCRenderSurface> CCOcclusionTrackerImpl;
+
+}
+#endif // CCOcclusionTracker_h