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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-12 22:43:41 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-12 22:43:41 +0000 |
commit | cd57cc5a246367c2558fefa04ae9eca8f4d545d2 (patch) | |
tree | a2235045e9c5e4ff028d641b76f5d01aa5461b26 /cc/GeometryBinding.h | |
parent | 3fe7ba055be580443445895c0ee01ada3b628487 (diff) | |
download | chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.zip chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.tar.gz chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.tar.bz2 |
[cc] Rename all cc/ filenames to Chromium style
BUG=155413
Review URL: https://codereview.chromium.org/11122003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161671 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/GeometryBinding.h')
-rw-r--r-- | cc/GeometryBinding.h | 48 |
1 files changed, 3 insertions, 45 deletions
diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h index f0b6e72..9af39a8 100644 --- a/cc/GeometryBinding.h +++ b/cc/GeometryBinding.h @@ -1,48 +1,6 @@ -// Copyright 2011 The Chromium Authors. All rights reserved. +// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -#ifndef GeometryBinding_h -#define GeometryBinding_h - -#include "FloatRect.h" - -#if USE(ACCELERATED_COMPOSITING) - -namespace WebKit { -class WebGraphicsContext3D; -} - -namespace cc { - -class GeometryBinding { -public: - GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect); - ~GeometryBinding(); - - bool initialized() const { return m_initialized; } - - WebKit::WebGraphicsContext3D* context() const { return m_context; } - unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } - unsigned quadElementsVbo() const { return m_quadElementsVbo; } - - void prepareForDraw(); - - // All layer shaders share the same attribute locations for the vertex - // positions and texture coordinates. This allows switching shaders without - // rebinding attribute arrays. - static int positionAttribLocation() { return 0; } - static int texCoordAttribLocation() { return 1; } - -private: - WebKit::WebGraphicsContext3D* m_context; - unsigned m_quadVerticesVbo; - unsigned m_quadElementsVbo; - bool m_initialized; -}; - -} // namespace cc - -#endif // USE(ACCELERATED_COMPOSITING) - -#endif +// Temporary forwarding header +#include "cc/geometry_binding.h" |