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author | a.renevier@samsung.com <a.renevier@samsung.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-03-31 20:22:22 +0000 |
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committer | a.renevier@samsung.com <a.renevier@samsung.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-03-31 20:22:22 +0000 |
commit | 978f5355315d66fb245b45bf3a9b146b847c712e (patch) | |
tree | 063f5aa252e777fcfc0b47e6b990a445cf353df0 /cc/animation/animation.h | |
parent | 157552a5a5749f237699c7311f236a3e02e03d14 (diff) | |
download | chromium_src-978f5355315d66fb245b45bf3a9b146b847c712e.zip chromium_src-978f5355315d66fb245b45bf3a9b146b847c712e.tar.gz chromium_src-978f5355315d66fb245b45bf3a9b146b847c712e.tar.bz2 |
Handle direction control in compositor Animations
This patch is the compositor side. The blink side is handled in issue #178263006
Handle reverse animations in the compositor. Currently, compositor only
understand alternate direction. And in order to reverse an animation, it
needs to be passed a reversed timing function.
This patch introduces a Direction enum parameter in animation.
BUG=348071
Review URL: https://codereview.chromium.org/180153010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@260628 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/animation/animation.h')
-rw-r--r-- | cc/animation/animation.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/cc/animation/animation.h b/cc/animation/animation.h index f996c38..56f1ff7 100644 --- a/cc/animation/animation.h +++ b/cc/animation/animation.h @@ -48,6 +48,8 @@ class CC_EXPORT Animation { TargetPropertyEnumSize }; + enum Direction { Normal, Reverse, Alternate, AlternateReverse }; + static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, int animation_id, int group_id, @@ -78,12 +80,8 @@ class CC_EXPORT Animation { void Suspend(double monotonic_time); void Resume(double monotonic_time); - // If alternates_direction is true, on odd numbered iterations we reverse the - // curve. - bool alternates_direction() const { return alternates_direction_; } - void set_alternates_direction(bool alternates) { - alternates_direction_ = alternates; - } + Direction direction() { return direction_; } + void set_direction(Direction direction) { direction_ = direction; } bool IsFinishedAt(double monotonic_time) const; bool is_finished() const { @@ -150,7 +148,7 @@ class CC_EXPORT Animation { RunState run_state_; int iterations_; double start_time_; - bool alternates_direction_; + Direction direction_; // The time offset effectively pushes the start of the animation back in time. // This is used for resuming paused animations -- an animation is added with a |