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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-18 07:09:09 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-18 07:09:09 +0000
commit95e4e1a0fda6929b47702e69e4ddfe384b5d014b (patch)
tree1cf6fc6d2d063aac4a14388de969a5214e2e9243 /cc/animation/layer_animation_controller.cc
parenta2f3755a9e22ced917b1dda50c57e4e912594e9d (diff)
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Part 3 of cc/ directory shuffles: animation
Continuation of https://src.chromium.org/viewvc/chrome?view=rev&revision=188681 BUG=190824 TBR=enne@chromium.org, vollick@chromium.org Review URL: https://codereview.chromium.org/12822004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@188688 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/animation/layer_animation_controller.cc')
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diff --git a/cc/animation/layer_animation_controller.cc b/cc/animation/layer_animation_controller.cc
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+++ b/cc/animation/layer_animation_controller.cc
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/animation/layer_animation_controller.h"
+
+#include <algorithm>
+
+#include "cc/animation/animation.h"
+#include "cc/animation/animation_registrar.h"
+#include "cc/animation/keyframed_animation_curve.h"
+#include "cc/animation/layer_animation_value_observer.h"
+#include "cc/base/scoped_ptr_algorithm.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+
+LayerAnimationController::LayerAnimationController(int id)
+ : force_sync_(false),
+ registrar_(0),
+ id_(id),
+ is_active_(false),
+ last_tick_time_(0) {}
+
+LayerAnimationController::~LayerAnimationController() {
+ if (registrar_)
+ registrar_->UnregisterAnimationController(this);
+}
+
+scoped_refptr<LayerAnimationController> LayerAnimationController::Create(
+ int id) {
+ return make_scoped_refptr(new LayerAnimationController(id));
+}
+
+void LayerAnimationController::PauseAnimation(int animation_id,
+ double time_offset) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->id() == animation_id) {
+ active_animations_[i]->SetRunState(
+ Animation::Paused, time_offset + active_animations_[i]->start_time());
+ }
+ }
+}
+
+struct HasAnimationId {
+ HasAnimationId(int id) : id_(id) {}
+ bool operator()(Animation* animation) const {
+ return animation->id() == id_;
+ }
+
+ private:
+ int id_;
+};
+
+void LayerAnimationController::RemoveAnimation(int animation_id) {
+ ScopedPtrVector<Animation>& animations = active_animations_;
+ animations.erase(cc::remove_if(animations,
+ animations.begin(),
+ animations.end(),
+ HasAnimationId(animation_id)),
+ animations.end());
+ UpdateActivation(NormalActivation);
+}
+
+struct HasAnimationIdAndProperty {
+ HasAnimationIdAndProperty(int id, Animation::TargetProperty target_property)
+ : id_(id), target_property_(target_property) {}
+ bool operator()(Animation* animation) const {
+ return animation->id() == id_ &&
+ animation->target_property() == target_property_;
+ }
+
+ private:
+ int id_;
+ Animation::TargetProperty target_property_;
+};
+
+void LayerAnimationController::RemoveAnimation(
+ int animation_id,
+ Animation::TargetProperty target_property) {
+ ScopedPtrVector<Animation>& animations = active_animations_;
+ animations.erase(cc::remove_if(animations,
+ animations.begin(),
+ animations.end(),
+ HasAnimationIdAndProperty(animation_id,
+ target_property)),
+ animations.end());
+ UpdateActivation(NormalActivation);
+}
+
+// According to render layer backing, these are for testing only.
+void LayerAnimationController::SuspendAnimations(double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (!active_animations_[i]->is_finished())
+ active_animations_[i]->SetRunState(Animation::Paused, monotonic_time);
+ }
+}
+
+// Looking at GraphicsLayerCA, this appears to be the analog to
+// suspendAnimations, which is for testing.
+void LayerAnimationController::ResumeAnimations(double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::Paused)
+ active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
+ }
+}
+
+// Ensures that the list of active animations on the main thread and the impl
+// thread are kept in sync.
+void LayerAnimationController::PushAnimationUpdatesTo(
+ LayerAnimationController* controller_impl) {
+ if (force_sync_) {
+ ReplaceImplThreadAnimations(controller_impl);
+ force_sync_ = false;
+ } else {
+ PurgeAnimationsMarkedForDeletion();
+ PushNewAnimationsToImplThread(controller_impl);
+
+ // Remove finished impl side animations only after pushing,
+ // and only after the animations are deleted on the main thread
+ // this insures we will never push an animation twice.
+ RemoveAnimationsCompletedOnMainThread(controller_impl);
+
+ PushPropertiesToImplThread(controller_impl);
+ }
+ controller_impl->UpdateActivation(NormalActivation);
+ UpdateActivation(NormalActivation);
+}
+
+void LayerAnimationController::Animate(double monotonic_time) {
+ if (!HasActiveObserver())
+ return;
+
+ StartAnimationsWaitingForNextTick(monotonic_time);
+ StartAnimationsWaitingForStartTime(monotonic_time);
+ StartAnimationsWaitingForTargetAvailability(monotonic_time);
+ ResolveConflicts(monotonic_time);
+ TickAnimations(monotonic_time);
+ last_tick_time_ = monotonic_time;
+}
+
+void LayerAnimationController::AccumulatePropertyUpdates(
+ double monotonic_time,
+ AnimationEventsVector* events) {
+ if (!events)
+ return;
+
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ Animation* animation = active_animations_[i];
+ if (!animation->is_impl_only())
+ continue;
+
+ if (animation->target_property() == Animation::Opacity) {
+ AnimationEvent event(AnimationEvent::PropertyUpdate,
+ id_,
+ animation->group(),
+ Animation::Opacity,
+ monotonic_time);
+ event.opacity = animation->curve()->ToFloatAnimationCurve()->GetValue(
+ monotonic_time);
+
+ events->push_back(event);
+ }
+ else if (animation->target_property() == Animation::Transform) {
+ AnimationEvent event(AnimationEvent::PropertyUpdate,
+ id_,
+ animation->group(),
+ Animation::Transform,
+ monotonic_time);
+ event.transform =
+ animation->curve()->ToTransformAnimationCurve()->GetValue(
+ monotonic_time);
+ events->push_back(event);
+ }
+ }
+}
+
+void LayerAnimationController::UpdateState(AnimationEventsVector* events) {
+ if (!HasActiveObserver())
+ return;
+
+ PromoteStartedAnimations(last_tick_time_, events);
+ MarkFinishedAnimations(last_tick_time_);
+ MarkAnimationsForDeletion(last_tick_time_, events);
+ StartAnimationsWaitingForTargetAvailability(last_tick_time_);
+ PromoteStartedAnimations(last_tick_time_, events);
+
+ AccumulatePropertyUpdates(last_tick_time_, events);
+
+ UpdateActivation(NormalActivation);
+}
+
+void LayerAnimationController::AddAnimation(scoped_ptr<Animation> animation) {
+ active_animations_.push_back(animation.Pass());
+ UpdateActivation(NormalActivation);
+}
+
+Animation* LayerAnimationController::GetAnimation(
+ int group_id,
+ Animation::TargetProperty target_property) const {
+ for (size_t i = 0; i < active_animations_.size(); ++i)
+ if (active_animations_[i]->group() == group_id &&
+ active_animations_[i]->target_property() == target_property)
+ return active_animations_[i];
+ return 0;
+}
+
+Animation* LayerAnimationController::GetAnimation(
+ Animation::TargetProperty target_property) const {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ size_t index = active_animations_.size() - i - 1;
+ if (active_animations_[index]->target_property() == target_property)
+ return active_animations_[index];
+ }
+ return 0;
+}
+
+bool LayerAnimationController::HasActiveAnimation() const {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (!active_animations_[i]->is_finished())
+ return true;
+ }
+ return false;
+}
+
+bool LayerAnimationController::IsAnimatingProperty(
+ Animation::TargetProperty target_property) const {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() != Animation::Finished &&
+ active_animations_[i]->run_state() != Animation::Aborted &&
+ active_animations_[i]->target_property() == target_property)
+ return true;
+ }
+ return false;
+}
+
+void LayerAnimationController::OnAnimationStarted(
+ const AnimationEvent& event) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->group() == event.group_id &&
+ active_animations_[i]->target_property() == event.target_property &&
+ active_animations_[i]->needs_synchronized_start_time()) {
+ active_animations_[i]->set_needs_synchronized_start_time(false);
+ active_animations_[i]->set_start_time(event.monotonic_time);
+ return;
+ }
+ }
+}
+
+void LayerAnimationController::SetAnimationRegistrar(
+ AnimationRegistrar* registrar) {
+ if (registrar_ == registrar)
+ return;
+
+ if (registrar_)
+ registrar_->UnregisterAnimationController(this);
+
+ registrar_ = registrar;
+ if (registrar_)
+ registrar_->RegisterAnimationController(this);
+
+ UpdateActivation(ForceActivation);
+}
+
+void LayerAnimationController::AddObserver(
+ LayerAnimationValueObserver* observer) {
+ if (!observers_.HasObserver(observer))
+ observers_.AddObserver(observer);
+}
+
+void LayerAnimationController::RemoveObserver(
+ LayerAnimationValueObserver* observer) {
+ observers_.RemoveObserver(observer);
+}
+
+void LayerAnimationController::PushNewAnimationsToImplThread(
+ LayerAnimationController* controller_impl) const {
+ // Any new animations owned by the main thread's controller are cloned and
+ // add to the impl thread's controller.
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ // If the animation is already running on the impl thread, there is no
+ // need to copy it over.
+ if (controller_impl->GetAnimation(active_animations_[i]->group(),
+ active_animations_[i]->target_property()))
+ continue;
+
+ // If the animation is not running on the impl thread, it does not
+ // necessarily mean that it needs to be copied over and started; it may
+ // have already finished. In this case, the impl thread animation will
+ // have already notified that it has started and the main thread animation
+ // will no longer need
+ // a synchronized start time.
+ if (!active_animations_[i]->needs_synchronized_start_time())
+ continue;
+
+ // The new animation should be set to run as soon as possible.
+ Animation::RunState initial_run_state =
+ Animation::WaitingForTargetAvailability;
+ double start_time = 0;
+ scoped_ptr<Animation> to_add(active_animations_[i]->CloneAndInitialize(
+ Animation::ControllingInstance, initial_run_state, start_time));
+ DCHECK(!to_add->needs_synchronized_start_time());
+ controller_impl->AddAnimation(to_add.Pass());
+ }
+}
+
+struct IsCompleted {
+ IsCompleted(const LayerAnimationController& main_thread_controller)
+ : main_thread_controller_(main_thread_controller) {}
+ bool operator()(Animation* animation) const {
+ if (animation->is_impl_only())
+ return false;
+ return !main_thread_controller_.GetAnimation(animation->group(),
+ animation->target_property());
+ }
+
+ private:
+ const LayerAnimationController& main_thread_controller_;
+};
+
+void LayerAnimationController::RemoveAnimationsCompletedOnMainThread(
+ LayerAnimationController* controller_impl) const {
+ // Delete all impl thread animations for which there is no corresponding
+ // main thread animation. Each iteration,
+ // controller->active_animations_.size() is decremented or i is incremented
+ // guaranteeing progress towards loop termination.
+ ScopedPtrVector<Animation>& animations =
+ controller_impl->active_animations_;
+ animations.erase(cc::remove_if(animations,
+ animations.begin(),
+ animations.end(),
+ IsCompleted(*this)),
+ animations.end());
+}
+
+void LayerAnimationController::PushPropertiesToImplThread(
+ LayerAnimationController* controller_impl) const {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ Animation* current_impl =
+ controller_impl->GetAnimation(
+ active_animations_[i]->group(),
+ active_animations_[i]->target_property());
+ if (current_impl)
+ active_animations_[i]->PushPropertiesTo(current_impl);
+ }
+}
+
+void LayerAnimationController::StartAnimationsWaitingForNextTick(
+ double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::WaitingForNextTick)
+ active_animations_[i]->SetRunState(Animation::Starting, monotonic_time);
+ }
+}
+
+void LayerAnimationController::StartAnimationsWaitingForStartTime(
+ double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::WaitingForStartTime &&
+ active_animations_[i]->start_time() <= monotonic_time)
+ active_animations_[i]->SetRunState(Animation::Starting, monotonic_time);
+ }
+}
+
+void LayerAnimationController::StartAnimationsWaitingForTargetAvailability(
+ double monotonic_time) {
+ // First collect running properties.
+ TargetProperties blocked_properties;
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::Starting ||
+ active_animations_[i]->run_state() == Animation::Running ||
+ active_animations_[i]->run_state() == Animation::Finished)
+ blocked_properties.insert(active_animations_[i]->target_property());
+ }
+
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() ==
+ Animation::WaitingForTargetAvailability) {
+ // Collect all properties for animations with the same group id (they
+ // should all also be in the list of animations).
+ TargetProperties enqueued_properties;
+ enqueued_properties.insert(active_animations_[i]->target_property());
+ for (size_t j = i + 1; j < active_animations_.size(); ++j) {
+ if (active_animations_[i]->group() == active_animations_[j]->group())
+ enqueued_properties.insert(active_animations_[j]->target_property());
+ }
+
+ // Check to see if intersection of the list of properties affected by
+ // the group and the list of currently blocked properties is null. In
+ // any case, the group's target properties need to be added to the list
+ // of blocked properties.
+ bool null_intersection = true;
+ for (TargetProperties::iterator p_iter = enqueued_properties.begin();
+ p_iter != enqueued_properties.end();
+ ++p_iter) {
+ if (!blocked_properties.insert(*p_iter).second)
+ null_intersection = false;
+ }
+
+ // If the intersection is null, then we are free to start the animations
+ // in the group.
+ if (null_intersection) {
+ active_animations_[i]->SetRunState(
+ Animation::Starting, monotonic_time);
+ for (size_t j = i + 1; j < active_animations_.size(); ++j) {
+ if (active_animations_[i]->group() ==
+ active_animations_[j]->group()) {
+ active_animations_[j]->SetRunState(
+ Animation::Starting, monotonic_time);
+ }
+ }
+ }
+ }
+ }
+}
+
+void LayerAnimationController::PromoteStartedAnimations(
+ double monotonic_time,
+ AnimationEventsVector* events) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::Starting) {
+ active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
+ if (!active_animations_[i]->has_set_start_time())
+ active_animations_[i]->set_start_time(monotonic_time);
+ if (events) {
+ events->push_back(AnimationEvent(
+ AnimationEvent::Started,
+ id_,
+ active_animations_[i]->group(),
+ active_animations_[i]->target_property(),
+ monotonic_time));
+ }
+ }
+ }
+}
+
+void LayerAnimationController::MarkFinishedAnimations(double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->IsFinishedAt(monotonic_time))
+ active_animations_[i]->SetRunState(Animation::Finished, monotonic_time);
+ }
+}
+
+void LayerAnimationController::ResolveConflicts(double monotonic_time) {
+ // Find any animations that are animating the same property and resolve the
+ // confict. We could eventually blend, but for now we'll just abort the
+ // previous animation (where 'previous' means: (1) has a prior start time or
+ // (2) has an equal start time, but was added to the queue earlier, i.e.,
+ // has a lower index in active_animations_).
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::Starting ||
+ active_animations_[i]->run_state() == Animation::Running) {
+ for (size_t j = i + 1; j < active_animations_.size(); ++j) {
+ if ((active_animations_[j]->run_state() == Animation::Starting ||
+ active_animations_[j]->run_state() == Animation::Running) &&
+ active_animations_[i]->target_property() ==
+ active_animations_[j]->target_property()) {
+ if (active_animations_[i]->start_time() >
+ active_animations_[j]->start_time()) {
+ active_animations_[j]->SetRunState(Animation::Aborted,
+ monotonic_time);
+ } else {
+ active_animations_[i]->SetRunState(Animation::Aborted,
+ monotonic_time);
+ }
+ }
+ }
+ }
+ }
+}
+
+void LayerAnimationController::MarkAnimationsForDeletion(
+ double monotonic_time, AnimationEventsVector* events) {
+ for (size_t i = 0; i < active_animations_.size(); i++) {
+ int group_id = active_animations_[i]->group();
+ bool all_anims_with_same_id_are_finished = false;
+ // If an animation is finished, and not already marked for deletion,
+ // Find out if all other animations in the same group are also finished.
+ if (active_animations_[i]->is_finished() &&
+ active_animations_[i]->run_state() != Animation::WaitingForDeletion) {
+ all_anims_with_same_id_are_finished = true;
+ for (size_t j = 0; j < active_animations_.size(); ++j) {
+ if (group_id == active_animations_[j]->group() &&
+ !active_animations_[j]->is_finished()) {
+ all_anims_with_same_id_are_finished = false;
+ break;
+ }
+ }
+ }
+ if (all_anims_with_same_id_are_finished) {
+ // We now need to remove all animations with the same group id as
+ // group_id (and send along animation finished notifications, if
+ // necessary).
+ for (size_t j = i; j < active_animations_.size(); j++) {
+ if (group_id == active_animations_[j]->group()) {
+ if (events) {
+ events->push_back(AnimationEvent(
+ AnimationEvent::Finished,
+ id_,
+ active_animations_[j]->group(),
+ active_animations_[j]->target_property(),
+ monotonic_time));
+ }
+ active_animations_[j]->SetRunState(Animation::WaitingForDeletion,
+ monotonic_time);
+ }
+ }
+ }
+ }
+}
+
+static bool IsWaitingForDeletion(Animation* animation) {
+ return animation->run_state() == Animation::WaitingForDeletion;
+}
+
+void LayerAnimationController::PurgeAnimationsMarkedForDeletion() {
+ ScopedPtrVector<Animation>& animations = active_animations_;
+ animations.erase(cc::remove_if(animations,
+ animations.begin(),
+ animations.end(),
+ IsWaitingForDeletion),
+ animations.end());
+}
+
+void LayerAnimationController::ReplaceImplThreadAnimations(
+ LayerAnimationController* controller_impl) const {
+ controller_impl->active_animations_.clear();
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ scoped_ptr<Animation> to_add;
+ if (active_animations_[i]->needs_synchronized_start_time()) {
+ // We haven't received an animation started notification yet, so it
+ // is important that we add it in a 'waiting' and not 'running' state.
+ Animation::RunState initial_run_state =
+ Animation::WaitingForTargetAvailability;
+ double start_time = 0;
+ to_add = active_animations_[i]->CloneAndInitialize(
+ Animation::ControllingInstance,
+ initial_run_state, start_time).Pass();
+ } else {
+ to_add = active_animations_[i]->Clone(
+ Animation::ControllingInstance).Pass();
+ }
+
+ controller_impl->AddAnimation(to_add.Pass());
+ }
+}
+
+void LayerAnimationController::TickAnimations(double monotonic_time) {
+ for (size_t i = 0; i < active_animations_.size(); ++i) {
+ if (active_animations_[i]->run_state() == Animation::Starting ||
+ active_animations_[i]->run_state() == Animation::Running ||
+ active_animations_[i]->run_state() == Animation::Paused) {
+ double trimmed =
+ active_animations_[i]->TrimTimeToCurrentIteration(monotonic_time);
+
+ // Animation assumes its initial value until it gets the synchronized
+ // start time from the impl thread and can start ticking.
+ if (active_animations_[i]->needs_synchronized_start_time())
+ trimmed = 0;
+
+ // A just-started animation assumes its initial value.
+ if (active_animations_[i]->run_state() == Animation::Starting &&
+ !active_animations_[i]->has_set_start_time())
+ trimmed = 0;
+
+ switch (active_animations_[i]->target_property()) {
+
+ case Animation::Transform: {
+ const TransformAnimationCurve* transform_animation_curve =
+ active_animations_[i]->curve()->ToTransformAnimationCurve();
+ const gfx::Transform transform =
+ transform_animation_curve->GetValue(trimmed);
+ NotifyObserversTransformAnimated(transform);
+ break;
+ }
+
+ case Animation::Opacity: {
+ const FloatAnimationCurve* float_animation_curve =
+ active_animations_[i]->curve()->ToFloatAnimationCurve();
+ const float opacity = float_animation_curve->GetValue(trimmed);
+ NotifyObserversOpacityAnimated(opacity);
+ break;
+ }
+
+ // Do nothing for sentinel value.
+ case Animation::TargetPropertyEnumSize:
+ NOTREACHED();
+ }
+ }
+ }
+}
+
+void LayerAnimationController::UpdateActivation(UpdateActivationType type) {
+ bool force = type == ForceActivation;
+ if (registrar_) {
+ if (!active_animations_.empty() && (!is_active_ || force))
+ registrar_->DidActivateAnimationController(this);
+ else if (active_animations_.empty() && (is_active_ || force))
+ registrar_->DidDeactivateAnimationController(this);
+ is_active_ = !active_animations_.empty();
+ }
+}
+
+void LayerAnimationController::NotifyObserversOpacityAnimated(float opacity) {
+ FOR_EACH_OBSERVER(LayerAnimationValueObserver,
+ observers_,
+ OnOpacityAnimated(opacity));
+}
+
+void LayerAnimationController::NotifyObserversTransformAnimated(
+ const gfx::Transform& transform) {
+ FOR_EACH_OBSERVER(LayerAnimationValueObserver,
+ observers_,
+ OnTransformAnimated(transform));
+}
+
+bool LayerAnimationController::HasActiveObserver() {
+ if (observers_.might_have_observers()) {
+ ObserverListBase<LayerAnimationValueObserver>::Iterator it(observers_);
+ LayerAnimationValueObserver* obs;
+ while ((obs = it.GetNext()) != NULL)
+ if (obs->IsActive())
+ return true;
+ }
+ return false;
+}
+
+} // namespace cc