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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-19 21:22:42 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-19 21:22:42 +0000 |
commit | c753e25a8b4366c44134a8c21b9ed3392bf48608 (patch) | |
tree | f378c8a762caccf60856a1670ae33dfd638b9453 /cc/delegated_renderer_layer_impl.cc | |
parent | 503160f80568f024fa712e280bb1a4e1e6ca1ec3 (diff) | |
download | chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.zip chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.tar.gz chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.tar.bz2 |
Revert "cc: Rename cc classes and members to match filenames"
This reverts commit 184fac5add06d5f4670fa6be4a4d3b39232d51bb.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163059 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/delegated_renderer_layer_impl.cc')
-rw-r--r-- | cc/delegated_renderer_layer_impl.cc | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/cc/delegated_renderer_layer_impl.cc b/cc/delegated_renderer_layer_impl.cc index 6ced800..b6d1ab6 100644 --- a/cc/delegated_renderer_layer_impl.cc +++ b/cc/delegated_renderer_layer_impl.cc @@ -14,27 +14,27 @@ namespace cc { -DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(int id) - : LayerImpl(id) +CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id) + : CCLayerImpl(id) { } -DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() +CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl() { clearRenderPasses(); } -bool DelegatedRendererLayerImpl::descendantDrawsContent() +bool CCDelegatedRendererLayerImpl::descendantDrawsContent() { // FIXME: This could possibly return false even though there are some // quads present as they could all be from a single layer (or set of // layers without children). If this happens, then make a test that // ensures the opacity is being changed on quads in the root RenderPass - // when this layer doesn't own a RenderSurfaceImpl. + // when this layer doesn't own a RenderSurface. return !m_renderPassesInDrawOrder.isEmpty(); } -bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const +bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const { // The root RenderPass for the layer is merged with its target // RenderPass in each frame. So we only have extra RenderPasses @@ -42,7 +42,7 @@ bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const return m_renderPassesInDrawOrder.size() > 1; } -void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& renderPassesInDrawOrder) +void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>& renderPassesInDrawOrder) { FloatRect oldRootDamage; if (!m_renderPassesInDrawOrder.isEmpty()) @@ -51,7 +51,7 @@ void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re clearRenderPasses(); for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { - m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i)); + m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i)); m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); } renderPassesInDrawOrder.clear(); @@ -62,14 +62,14 @@ void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re } } -void DelegatedRendererLayerImpl::clearRenderPasses() +void CCDelegatedRendererLayerImpl::clearRenderPasses() { // FIXME: Release the resources back to the nested compositor. m_renderPassesIndexById.clear(); m_renderPassesInDrawOrder.clear(); } -void DelegatedRendererLayerImpl::didLoseContext() +void CCDelegatedRendererLayerImpl::didLoseContext() { clearRenderPasses(); } @@ -77,44 +77,44 @@ void DelegatedRendererLayerImpl::didLoseContext() static inline int indexToId(int index) { return index + 1; } static inline int idToIndex(int id) { return id - 1; } -RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const +CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const { - return RenderPass::Id(id(), indexToId(0)); + return CCRenderPass::Id(id(), indexToId(0)); } -RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPass::Id previous) const +CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const { - return RenderPass::Id(previous.layerId, previous.index + 1); + return CCRenderPass::Id(previous.layerId, previous.index + 1); } -RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const +CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const { - base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId); + base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId); DCHECK(it != m_renderPassesIndexById.end()); unsigned delegatedRenderPassIndex = it->second; - return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); + return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); } -void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink) +void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink) { DCHECK(hasContributingDelegatedRenderPasses()); for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { - RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id()); + CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id()); - // Don't clash with the RenderPass we generate if we own a RenderSurfaceImpl. + // Don't clash with the RenderPass we generate if we own a RenderSurface. DCHECK(outputRenderPassId.index > 0); renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId)); } } -void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) +void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) { if (m_renderPassesInDrawOrder.isEmpty()) return; - RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; + CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; // If the index of the renderPassId is 0, then it is a renderPass generated for a layer // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with @@ -125,24 +125,24 @@ void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData // Verify that the renderPass we are appending to is created our renderTarget. DCHECK(targetRenderPassId.layerId == renderTarget()->id()); - RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); + CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); } else { // Verify that the renderPass we are appending to was created by us. DCHECK(targetRenderPassId.layerId == id()); int renderPassIndex = idToIndex(targetRenderPassId.index); - RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; + CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); } } -void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const +void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const { - const SharedQuadState* currentSharedQuadState = 0; - SharedQuadState* copiedSharedQuadState = 0; + const CCSharedQuadState* currentSharedQuadState = 0; + CCSharedQuadState* copiedSharedQuadState = 0; for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { - DrawQuad* quad = delegatedRenderPass->quadList()[i]; + CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; if (quad->sharedQuadState() != currentSharedQuadState) { currentSharedQuadState = quad->sharedQuadState(); @@ -154,22 +154,22 @@ void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen // This layer must be drawing to a renderTarget other than itself. DCHECK(renderTarget() != this); - copiedSharedQuadState->clippedRectInTarget = MathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); + copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform(); copiedSharedQuadState->opacity *= drawOpacity(); } } DCHECK(copiedSharedQuadState); - scoped_ptr<DrawQuad> copyQuad; - if (quad->material() != DrawQuad::RenderPass) + scoped_ptr<CCDrawQuad> copyQuad; + if (quad->material() != CCDrawQuad::RenderPass) copyQuad = quad->copy(copiedSharedQuadState); else { - RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQuad::materialCast(quad)->renderPassId(); - RenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); + CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId(); + CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); DCHECK(contributingRenderPassId != appendQuadsData.renderPassId); - copyQuad = RenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<DrawQuad>(); + copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<CCDrawQuad>(); } DCHECK(copyQuad.get()); @@ -177,7 +177,7 @@ void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen } } -const char* DelegatedRendererLayerImpl::layerTypeAsString() const +const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const { return "DelegatedRendererLayer"; } |