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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-19 21:22:42 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-19 21:22:42 +0000
commitc753e25a8b4366c44134a8c21b9ed3392bf48608 (patch)
treef378c8a762caccf60856a1670ae33dfd638b9453 /cc/delegated_renderer_layer_impl.cc
parent503160f80568f024fa712e280bb1a4e1e6ca1ec3 (diff)
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Revert "cc: Rename cc classes and members to match filenames"
This reverts commit 184fac5add06d5f4670fa6be4a4d3b39232d51bb. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163059 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/delegated_renderer_layer_impl.cc')
-rw-r--r--cc/delegated_renderer_layer_impl.cc70
1 files changed, 35 insertions, 35 deletions
diff --git a/cc/delegated_renderer_layer_impl.cc b/cc/delegated_renderer_layer_impl.cc
index 6ced800..b6d1ab6 100644
--- a/cc/delegated_renderer_layer_impl.cc
+++ b/cc/delegated_renderer_layer_impl.cc
@@ -14,27 +14,27 @@
namespace cc {
-DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(int id)
- : LayerImpl(id)
+CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id)
+ : CCLayerImpl(id)
{
}
-DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl()
+CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl()
{
clearRenderPasses();
}
-bool DelegatedRendererLayerImpl::descendantDrawsContent()
+bool CCDelegatedRendererLayerImpl::descendantDrawsContent()
{
// FIXME: This could possibly return false even though there are some
// quads present as they could all be from a single layer (or set of
// layers without children). If this happens, then make a test that
// ensures the opacity is being changed on quads in the root RenderPass
- // when this layer doesn't own a RenderSurfaceImpl.
+ // when this layer doesn't own a RenderSurface.
return !m_renderPassesInDrawOrder.isEmpty();
}
-bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
+bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
{
// The root RenderPass for the layer is merged with its target
// RenderPass in each frame. So we only have extra RenderPasses
@@ -42,7 +42,7 @@ bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
return m_renderPassesInDrawOrder.size() > 1;
}
-void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& renderPassesInDrawOrder)
+void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>& renderPassesInDrawOrder)
{
FloatRect oldRootDamage;
if (!m_renderPassesInDrawOrder.isEmpty())
@@ -51,7 +51,7 @@ void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
clearRenderPasses();
for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
- m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i));
+ m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i));
m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
}
renderPassesInDrawOrder.clear();
@@ -62,14 +62,14 @@ void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
}
}
-void DelegatedRendererLayerImpl::clearRenderPasses()
+void CCDelegatedRendererLayerImpl::clearRenderPasses()
{
// FIXME: Release the resources back to the nested compositor.
m_renderPassesIndexById.clear();
m_renderPassesInDrawOrder.clear();
}
-void DelegatedRendererLayerImpl::didLoseContext()
+void CCDelegatedRendererLayerImpl::didLoseContext()
{
clearRenderPasses();
}
@@ -77,44 +77,44 @@ void DelegatedRendererLayerImpl::didLoseContext()
static inline int indexToId(int index) { return index + 1; }
static inline int idToIndex(int id) { return id - 1; }
-RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const
+CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const
{
- return RenderPass::Id(id(), indexToId(0));
+ return CCRenderPass::Id(id(), indexToId(0));
}
-RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPass::Id previous) const
+CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const
{
- return RenderPass::Id(previous.layerId, previous.index + 1);
+ return CCRenderPass::Id(previous.layerId, previous.index + 1);
}
-RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const
+CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const
{
- base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId);
+ base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId);
DCHECK(it != m_renderPassesIndexById.end());
unsigned delegatedRenderPassIndex = it->second;
- return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
+ return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
}
-void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink)
+void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink)
{
DCHECK(hasContributingDelegatedRenderPasses());
for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
- RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id());
+ CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id());
- // Don't clash with the RenderPass we generate if we own a RenderSurfaceImpl.
+ // Don't clash with the RenderPass we generate if we own a RenderSurface.
DCHECK(outputRenderPassId.index > 0);
renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId));
}
}
-void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData)
+void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
{
if (m_renderPassesInDrawOrder.isEmpty())
return;
- RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
+ CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
// If the index of the renderPassId is 0, then it is a renderPass generated for a layer
// in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
@@ -125,24 +125,24 @@ void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
// Verify that the renderPass we are appending to is created our renderTarget.
DCHECK(targetRenderPassId.layerId == renderTarget()->id());
- RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
+ CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass);
} else {
// Verify that the renderPass we are appending to was created by us.
DCHECK(targetRenderPassId.layerId == id());
int renderPassIndex = idToIndex(targetRenderPassId.index);
- RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
+ CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
}
}
-void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const
+void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const
{
- const SharedQuadState* currentSharedQuadState = 0;
- SharedQuadState* copiedSharedQuadState = 0;
+ const CCSharedQuadState* currentSharedQuadState = 0;
+ CCSharedQuadState* copiedSharedQuadState = 0;
for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) {
- DrawQuad* quad = delegatedRenderPass->quadList()[i];
+ CCDrawQuad* quad = delegatedRenderPass->quadList()[i];
if (quad->sharedQuadState() != currentSharedQuadState) {
currentSharedQuadState = quad->sharedQuadState();
@@ -154,22 +154,22 @@ void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
// This layer must be drawing to a renderTarget other than itself.
DCHECK(renderTarget() != this);
- copiedSharedQuadState->clippedRectInTarget = MathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget);
+ copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget);
copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform();
copiedSharedQuadState->opacity *= drawOpacity();
}
}
DCHECK(copiedSharedQuadState);
- scoped_ptr<DrawQuad> copyQuad;
- if (quad->material() != DrawQuad::RenderPass)
+ scoped_ptr<CCDrawQuad> copyQuad;
+ if (quad->material() != CCDrawQuad::RenderPass)
copyQuad = quad->copy(copiedSharedQuadState);
else {
- RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQuad::materialCast(quad)->renderPassId();
- RenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
+ CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId();
+ CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
DCHECK(contributingRenderPassId != appendQuadsData.renderPassId);
- copyQuad = RenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<DrawQuad>();
+ copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<CCDrawQuad>();
}
DCHECK(copyQuad.get());
@@ -177,7 +177,7 @@ void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
}
}
-const char* DelegatedRendererLayerImpl::layerTypeAsString() const
+const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const
{
return "DelegatedRendererLayer";
}