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author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-09 07:22:45 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-09 07:22:45 +0000 |
commit | ead39c5d73da35d0e0e4e9c1a02c53ec3727cb53 (patch) | |
tree | b42ce1909161c94b5e72eae7bd4a6ec878d5c6b7 /cc/delegated_renderer_layer_impl.cc | |
parent | 46ad823d93a1223e34ea3160284d45163ab7a2d0 (diff) | |
download | chromium_src-ead39c5d73da35d0e0e4e9c1a02c53ec3727cb53.zip chromium_src-ead39c5d73da35d0e0e4e9c1a02c53ec3727cb53.tar.gz chromium_src-ead39c5d73da35d0e0e4e9c1a02c53ec3727cb53.tar.bz2 |
cc: Make the ScopedPtrVector and ScopedPtrDeque containers act like STL vector and deque.
These classes used methods to match the webcore classes and ease
migration. Now they are at odds with the STL versions of these containers.
Rename the methods, and change arguments from indexes to iterators, to
match the STL containers.
isEmpty() => empty()
last() => back()
first() => front()
Peek() => at()
append() => push_back()
insert(index, value) => insert(iterator, value)
remove(index) => erase(iterator) and erase(iterator, iterator)
take(index) => take(iterator)
takeFront() => take_front()
takeBack() => take_back()
Review URL: https://chromiumcodereview.appspot.com/11418108
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@175722 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/delegated_renderer_layer_impl.cc')
-rw-r--r-- | cc/delegated_renderer_layer_impl.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/cc/delegated_renderer_layer_impl.cc b/cc/delegated_renderer_layer_impl.cc index bedf550..46edccf 100644 --- a/cc/delegated_renderer_layer_impl.cc +++ b/cc/delegated_renderer_layer_impl.cc @@ -24,7 +24,7 @@ DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() bool DelegatedRendererLayerImpl::hasDelegatedContent() const { - return !m_renderPassesInDrawOrder.isEmpty(); + return !m_renderPassesInDrawOrder.empty(); } bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const @@ -38,19 +38,19 @@ bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& renderPassesInDrawOrder) { gfx::RectF oldRootDamage; - if (!m_renderPassesInDrawOrder.isEmpty()) - oldRootDamage = m_renderPassesInDrawOrder.last()->damage_rect; + if (!m_renderPassesInDrawOrder.empty()) + oldRootDamage = m_renderPassesInDrawOrder.back()->damage_rect; clearRenderPasses(); for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPassesInDrawOrder[i]->id, i)); - m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); + m_renderPassesInDrawOrder.push_back(renderPassesInDrawOrder.take(renderPassesInDrawOrder.begin() + i)); } renderPassesInDrawOrder.clear(); - if (!m_renderPassesInDrawOrder.isEmpty()) - m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage); + if (!m_renderPassesInDrawOrder.empty()) + m_renderPassesInDrawOrder.back()->damage_rect.Union(oldRootDamage); } void DelegatedRendererLayerImpl::clearRenderPasses() @@ -102,7 +102,7 @@ void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) { - if (m_renderPassesInDrawOrder.isEmpty()) + if (m_renderPassesInDrawOrder.empty()) return; RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; @@ -116,7 +116,7 @@ void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData // Verify that the renderPass we are appending to is created our renderTarget. DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); - const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); + const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back(); appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); } else { // Verify that the renderPass we are appending to was created by us. @@ -141,7 +141,7 @@ void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layer_id == id(); if (!targetIsFromDelegatedRendererLayer) { // Should be the root render pass. - DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); + DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); // This layer must be drawing to a renderTarget other than itself. DCHECK(renderTarget() != this); |