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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-01 18:15:58 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-01 18:15:58 +0000
commitaad0a007e1cd343892d7b13ce5ea8d90e8ef7f53 (patch)
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parent33432d8c37e3b929c60097c1eb7a53b13f364fb5 (diff)
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cc: Use gfx:: Geometry types for positions, bounds, and related things.
This covers layers, layer tree hosts, and related classes. *phew* I intentionally avoided anything to do with scrolling or page scale. Those should be changed to be Vectors and need a bit more thought. This change should be pretty mindless. It converts to gfx Rect, Size, Vector, and Point classes. No change is made for FloatPoint3D or FloatQuad yet. I've added cc/geometry.h as a place for free functions that don't exist on gfx types yet, and that we should port over in the future. No change in behaviour; covered by existing tests. BUG=147395 R=enne Review URL: https://codereview.chromium.org/11264056 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165434 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/draw_quad_unittest.cc')
-rw-r--r--cc/draw_quad_unittest.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/cc/draw_quad_unittest.cc b/cc/draw_quad_unittest.cc
index dc9fc7d..9cc99c1 100644
--- a/cc/draw_quad_unittest.cc
+++ b/cc/draw_quad_unittest.cc
@@ -253,7 +253,7 @@ TEST(DrawQuadTest, copyTileDrawQuad)
{
gfx::Rect opaqueRect(33, 44, 22, 33);
unsigned resourceId = 104;
- gfx::Point textureOffset(-31, 47);
+ gfx::Vector2d textureOffset(-31, 47);
gfx::Size textureSize(85, 32);
GLint textureFilter = 82;
bool swizzleContents = true;