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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
commitcd57cc5a246367c2558fefa04ae9eca8f4d545d2 (patch)
treea2235045e9c5e4ff028d641b76f5d01aa5461b26 /cc/geometry_binding.h
parent3fe7ba055be580443445895c0ee01ada3b628487 (diff)
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[cc] Rename all cc/ filenames to Chromium style
BUG=155413 Review URL: https://codereview.chromium.org/11122003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161671 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/geometry_binding.h')
-rw-r--r--cc/geometry_binding.h47
1 files changed, 46 insertions, 1 deletions
diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h
index 638cbb2..f0b6e72 100644
--- a/cc/geometry_binding.h
+++ b/cc/geometry_binding.h
@@ -1,3 +1,48 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef GeometryBinding_h
+#define GeometryBinding_h
+
+#include "FloatRect.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+namespace WebKit {
+class WebGraphicsContext3D;
+}
+
+namespace cc {
+
+class GeometryBinding {
+public:
+ GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
+ ~GeometryBinding();
+
+ bool initialized() const { return m_initialized; }
+
+ WebKit::WebGraphicsContext3D* context() const { return m_context; }
+ unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
+ unsigned quadElementsVbo() const { return m_quadElementsVbo; }
+
+ void prepareForDraw();
+
+ // All layer shaders share the same attribute locations for the vertex
+ // positions and texture coordinates. This allows switching shaders without
+ // rebinding attribute arrays.
+ static int positionAttribLocation() { return 0; }
+ static int texCoordAttribLocation() { return 1; }
+
+private:
+ WebKit::WebGraphicsContext3D* m_context;
+ unsigned m_quadVerticesVbo;
+ unsigned m_quadElementsVbo;
+ bool m_initialized;
+};
+
+} // namespace cc
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+#endif