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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-12 22:43:41 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-12 22:43:41 +0000 |
commit | cd57cc5a246367c2558fefa04ae9eca8f4d545d2 (patch) | |
tree | a2235045e9c5e4ff028d641b76f5d01aa5461b26 /cc/geometry_binding.h | |
parent | 3fe7ba055be580443445895c0ee01ada3b628487 (diff) | |
download | chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.zip chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.tar.gz chromium_src-cd57cc5a246367c2558fefa04ae9eca8f4d545d2.tar.bz2 |
[cc] Rename all cc/ filenames to Chromium style
BUG=155413
Review URL: https://codereview.chromium.org/11122003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161671 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/geometry_binding.h')
-rw-r--r-- | cc/geometry_binding.h | 47 |
1 files changed, 46 insertions, 1 deletions
diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h index 638cbb2..f0b6e72 100644 --- a/cc/geometry_binding.h +++ b/cc/geometry_binding.h @@ -1,3 +1,48 @@ -// Copyright 2012 The Chromium Authors. All rights reserved. +// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. + +#ifndef GeometryBinding_h +#define GeometryBinding_h + +#include "FloatRect.h" + +#if USE(ACCELERATED_COMPOSITING) + +namespace WebKit { +class WebGraphicsContext3D; +} + +namespace cc { + +class GeometryBinding { +public: + GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect); + ~GeometryBinding(); + + bool initialized() const { return m_initialized; } + + WebKit::WebGraphicsContext3D* context() const { return m_context; } + unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } + unsigned quadElementsVbo() const { return m_quadElementsVbo; } + + void prepareForDraw(); + + // All layer shaders share the same attribute locations for the vertex + // positions and texture coordinates. This allows switching shaders without + // rebinding attribute arrays. + static int positionAttribLocation() { return 0; } + static int texCoordAttribLocation() { return 1; } + +private: + WebKit::WebGraphicsContext3D* m_context; + unsigned m_quadVerticesVbo; + unsigned m_quadElementsVbo; + bool m_initialized; +}; + +} // namespace cc + +#endif // USE(ACCELERATED_COMPOSITING) + +#endif |