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author | ccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-25 20:03:08 +0000 |
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committer | ccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-25 20:03:08 +0000 |
commit | 3d21e02ecb88cb2a86045a1678ca99edee62622d (patch) | |
tree | 0d325b828c9112abc3dfa3e757d50defd67e6154 /cc/gl_renderer.cc | |
parent | 189230a0b89f399b0fdf3147855d48138523bd71 (diff) | |
download | chromium_src-3d21e02ecb88cb2a86045a1678ca99edee62622d.zip chromium_src-3d21e02ecb88cb2a86045a1678ca99edee62622d.tar.gz chromium_src-3d21e02ecb88cb2a86045a1678ca99edee62622d.tar.bz2 |
Report memory usage statistics from the renderer.
Add functions to PrioritizedTextureManager to report the amount of visible and nearly-visible memory, based on the requested set of textures to draw (note that this is a superset of the backings that will be visible and nearly-visible). Add a unittest for this functionality.
Add infrastructure in the Proxy to send this data to the renderer. From here the data will go to the WebGraphicsContext3D, then the GPU command buffer, and finally the GPU memory manager.
BUG=134750
Review URL: https://chromiumcodereview.appspot.com/11230064
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@164154 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/gl_renderer.cc')
-rw-r--r-- | cc/gl_renderer.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc index b059d76..f287aec 100644 --- a/cc/gl_renderer.cc +++ b/cc/gl_renderer.cc @@ -184,6 +184,11 @@ void GLRenderer::setVisible(bool visible) enforceMemoryPolicy(); } +void GLRenderer::sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisibleAndNearby, size_t bytesAllocated) +{ + // This message cannot reach the GPU process until WebKit changes land. +} + void GLRenderer::releaseRenderPassTextures() { m_renderPassTextures.clear(); |