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author | skaslev@chromium.org <skaslev@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-08 02:21:47 +0000 |
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committer | skaslev@chromium.org <skaslev@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-08 02:21:47 +0000 |
commit | 7d345d73fdd82277da714b0359785f8e7abb73a8 (patch) | |
tree | 856bd1d510e65d65f0b5849fa566c4f3803efdb2 /cc/gl_renderer.cc | |
parent | 9faada102162601ba0a91a85ea82432309a0ca7a (diff) | |
download | chromium_src-7d345d73fdd82277da714b0359785f8e7abb73a8.zip chromium_src-7d345d73fdd82277da714b0359785f8e7abb73a8.tar.gz chromium_src-7d345d73fdd82277da714b0359785f8e7abb73a8.tar.bz2 |
Don't invert contentsDeviceTransform twice when rendering render passes.
Review URL: https://chromiumcodereview.appspot.com/11361129
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@166586 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/gl_renderer.cc')
-rw-r--r-- | cc/gl_renderer.cc | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc index 241bcfe..94d8648 100644 --- a/cc/gl_renderer.cc +++ b/cc/gl_renderer.cc @@ -403,7 +403,7 @@ static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc SkBitmap source; source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height()); source.setPixelRef(new SkGrPixelRef(texture.get()))->unref(); - + // Create a scratch texture for backing store. GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; @@ -428,7 +428,11 @@ static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc return device.accessBitmap(false); } -scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, const RenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform) +scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters( + DrawingFrame& frame, const RenderPassDrawQuad* quad, + const WebKit::WebFilterOperations& filters, + const WebTransformationMatrix& contentsDeviceTransform, + const WebTransformationMatrix& contentsDeviceTransformInverse) { // This method draws a background filter, which applies a filter to any pixels behind the quad and seen through its background. // The algorithm works as follows: @@ -487,7 +491,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, WebTransformationMatrix deviceToFramebufferTransform; deviceToFramebufferTransform.translate(quad->quadRect().width() / 2.0, quad->quadRect().height() / 2.0); deviceToFramebufferTransform.scale3d(quad->quadRect().width(), quad->quadRect().height(), 1); - deviceToFramebufferTransform.multiply(contentsDeviceTransform.inverse()); + deviceToFramebufferTransform.multiply(contentsDeviceTransformInverse); copyTextureToFramebuffer(frame, filteredDeviceBackgroundTextureId, deviceRect, deviceToFramebufferTransform); } @@ -517,7 +521,10 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua if (!contentsDeviceTransform.isInvertible()) return; - scoped_ptr<ScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform); + WebTransformationMatrix contentsDeviceTransformInverse = contentsDeviceTransform.inverse(); + scoped_ptr<ScopedTexture> backgroundTexture = drawBackgroundFilters( + frame, quad, renderPass->backgroundFilters(), + contentsDeviceTransform, contentsDeviceTransformInverse); // FIXME: Cache this value so that we don't have to do it for both the surface and its replica. // Apply filters to the contents texture. @@ -635,7 +642,7 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua } // Map device space quad to surface space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. - gfx::QuadF surfaceQuad = MathUtil::mapQuad(contentsDeviceTransform.inverse(), deviceLayerEdges.ToQuadF(), clipped); + gfx::QuadF surfaceQuad = MathUtil::mapQuad(contentsDeviceTransformInverse, deviceLayerEdges.ToQuadF(), clipped); DCHECK(!clipped); setShaderOpacity(quad->opacity(), shaderAlphaLocation); @@ -808,9 +815,9 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua // Create device space quad. LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); - // Map device space quad to local space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. - WebTransformationMatrix inverseDeviceTransform = deviceTransform.inverse(); - localQuad = MathUtil::mapQuad(inverseDeviceTransform, deviceQuad.ToQuadF(), clipped); + // Map device space quad to local space. deviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. + WebTransformationMatrix deviceTransformInverse = deviceTransform.inverse(); + localQuad = MathUtil::mapQuad(deviceTransformInverse, deviceQuad.ToQuadF(), clipped); // We should not DCHECK(!clipped) here, because anti-aliasing inflation may cause deviceQuad to become // clipped. To our knowledge this scenario does not need to be handled differently than the unclipped case. |