diff options
author | danakj <danakj@chromium.org> | 2014-09-26 19:39:25 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-09-27 02:39:41 +0000 |
commit | 7bb3dbede19d87f0338797756ffd738adc6bca08 (patch) | |
tree | ecd66a8fe850e5c57833a673fb39c41dbe27ffeb /cc/input | |
parent | a60566701028a7344d17826076780eeb84b63052 (diff) | |
download | chromium_src-7bb3dbede19d87f0338797756ffd738adc6bca08.zip chromium_src-7bb3dbede19d87f0338797756ffd738adc6bca08.tar.gz chromium_src-7bb3dbede19d87f0338797756ffd738adc6bca08.tar.bz2 |
cc: Remove use of PassAs() and constructor-casting with scoped_ptr.
Say you have class A and subclass B.
Previously it was required to PassAs() a scoped_ptr<B> into a
scoped_ptr<A>. This is no longer needed, so just use Pass(). For newly
created scoped_ptrs, you can just use make_scoped_ptr always now.
And when you want to return or assign an empty scoped_ptr(), you can
now use nullptr directly.
Also adds PRESUBMIT checks for:
- return scoped<T>(foo). This should be return make_scoped_ptr(foo).
- bar = scoped<T>(foo). This should be return bar = make_scoped_ptr(foo).
- return scoped<T>(). This should be return nullptr.
- bar = scoped<T>(). This should be return bar = nullptr.
This also replaces p.reset() with p = nullptr; But it does not add a
PRESUBMIT check for that because there are things other than scoped_ptr
with a reset() function.
R=enne@chromium.org
Review URL: https://codereview.chromium.org/609663003
Cr-Commit-Position: refs/heads/master@{#297096}
Diffstat (limited to 'cc/input')
-rw-r--r-- | cc/input/top_controls_manager.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/cc/input/top_controls_manager.cc b/cc/input/top_controls_manager.cc index e972247..79353f2 100644 --- a/cc/input/top_controls_manager.cc +++ b/cc/input/top_controls_manager.cc @@ -180,9 +180,7 @@ gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) { } void TopControlsManager::ResetAnimations() { - if (top_controls_animation_) - top_controls_animation_.reset(); - + top_controls_animation_ = nullptr; animation_direction_ = NO_ANIMATION; } |