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authortony@chromium.org <tony@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-26 05:43:02 +0000
committertony@chromium.org <tony@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-26 05:43:02 +0000
commitbf1cfd9ac86dcfa25731db6cb1a502bd91d2bfae (patch)
treecf636b9c3a46f3d9a4b349bf34574d60c18d05bd /cc/input
parent5ddc86faaa5e866f87c16e9178eb8d8b9834c2ee (diff)
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Trigger overlay scrollbar animation when the pointer is nearby.
When the mouse cursor is near a scrollbar, trigger the scrollbar animation so it's easier to find and grab the thinning scrollbars. BUG=274010 Review URL: https://codereview.chromium.org/23983035 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@225352 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/input')
-rw-r--r--cc/input/input_handler.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/cc/input/input_handler.h b/cc/input/input_handler.h
index db26561..26fc480 100644
--- a/cc/input/input_handler.h
+++ b/cc/input/input_handler.h
@@ -96,6 +96,8 @@ class CC_EXPORT InputHandler {
virtual void NotifyCurrentFlingVelocity(gfx::Vector2dF velocity) = 0;
+ virtual void MouseMoveAt(gfx::Point mouse_position) = 0;
+
// Stop scrolling the selected layer. Should only be called if ScrollBegin()
// returned ScrollStarted.
virtual void ScrollEnd() = 0;