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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-06 04:37:17 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-06 04:37:17 +0000
commit3b9f2df0b78911631b92fff4c174a37fd8077482 (patch)
tree7eceed9124cdad273658f9c813a51ccd37bfcdf0 /cc/io_surface_layer_impl.cc
parent5b3065b13476000a1940aeabfec125c736d687da (diff)
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cc: Finish the rename from cc::GraphicsContext to cc::OutputSurface
It is far too confusing to deal with OutputSurface code when half the time it is called a GraphicsContext in correctly. Cleaning this up so I can think about the code properly as I upstream the Ubercomp CL. NOTRY=true R=jamesr,piman BUG=146080 Review URL: https://chromiumcodereview.appspot.com/11450019 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@171403 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/io_surface_layer_impl.cc')
-rw-r--r--cc/io_surface_layer_impl.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/cc/io_surface_layer_impl.cc b/cc/io_surface_layer_impl.cc
index bcf0072..10d80f3 100644
--- a/cc/io_surface_layer_impl.cc
+++ b/cc/io_surface_layer_impl.cc
@@ -6,13 +6,13 @@
#include "base/stringprintf.h"
#include "cc/gl_renderer.h" // For the GLC() macro.
-#include "cc/graphics_context.h"
#include "cc/io_surface_draw_quad.h"
#include "cc/layer_tree_host_impl.h"
+#include "cc/output_surface.h"
#include "cc/quad_sink.h"
+#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
-#include <public/WebGraphicsContext3D.h>
namespace cc {
@@ -29,9 +29,9 @@ IOSurfaceLayerImpl::~IOSurfaceLayerImpl()
if (!m_ioSurfaceTextureId)
return;
- GraphicsContext* context = layerTreeHostImpl()->context();
+ OutputSurface* outputSurface = layerTreeHostImpl()->outputSurface();
// FIXME: Implement this path for software compositing.
- WebKit::WebGraphicsContext3D* context3d = context->context3D();
+ WebKit::WebGraphicsContext3D* context3d = outputSurface->context3D();
if (context3d)
context3d->deleteTexture(m_ioSurfaceTextureId);
}
@@ -91,7 +91,7 @@ void IOSurfaceLayerImpl::dumpLayerProperties(std::string* str, int indent) const
LayerImpl::dumpLayerProperties(str, indent);
}
-void IOSurfaceLayerImpl::didLoseContext()
+void IOSurfaceLayerImpl::didLoseOutputSurface()
{
// We don't have a valid texture ID in the new context; however,
// the IOSurface is still valid.