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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-19 20:58:10 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-19 20:58:10 +0000
commit184fac5add06d5f4670fa6be4a4d3b39232d51bb (patch)
tree7efc1d20146fcafdbe408fa67292117c41e9393f /cc/layer_iterator.cc
parentfb7ffba75e81a79436434bab0715be0d6e67bc07 (diff)
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cc: Rename cc classes and members to match filenames
BUG=155413 Review URL: https://codereview.chromium.org/11189043 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163052 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layer_iterator.cc')
-rw-r--r--cc/layer_iterator.cc66
1 files changed, 33 insertions, 33 deletions
diff --git a/cc/layer_iterator.cc b/cc/layer_iterator.cc
index 05af12b..606992d 100644
--- a/cc/layer_iterator.cc
+++ b/cc/layer_iterator.cc
@@ -14,33 +14,33 @@
namespace cc {
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
it.m_targetRenderSurfaceLayerIndex = 0;
- it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
+ it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
m_highestTargetRenderSurfaceLayer = 0;
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::BackToFront::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
- it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
+ it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
it.m_currentLayerIndex = 0;
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
// If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list.
if (it.currentLayerRepresentsContributingRenderSurface()) {
- // Save our position in the childLayer list for the RenderSurface, then jump to the next RenderSurface. Save where we
- // came from in the next RenderSurface so we can get back to it.
+ // Save our position in the childLayer list for the RenderSurfaceImpl, then jump to the next RenderSurfaceImpl. Save where we
+ // came from in the next RenderSurfaceImpl so we can get back to it.
it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex;
int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex;
it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer;
- it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
+ it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer;
} else {
@@ -48,10 +48,10 @@ void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerL
int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size();
while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) {
- // Jump back to the previous RenderSurface, and get back the position where we were in that list, and move to the next position there.
+ // Jump back to the previous RenderSurfaceImpl, and get back the position where we were in that list, and move to the next position there.
if (!it.m_targetRenderSurfaceLayerIndex) {
// End of the list
- it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
+ it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
it.m_currentLayerIndex = 0;
return;
}
@@ -64,7 +64,7 @@ void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerL
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
it.m_targetRenderSurfaceLayerIndex = 0;
it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1;
@@ -72,14 +72,14 @@ void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, Layer
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
- it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
+ it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
it.m_currentLayerIndex = 0;
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
// Moves to the previous layer in the current RS layer list. Then we check if the
// new current layer has its own RS, in which case there are things in that RS layer list that are higher, so
@@ -96,7 +96,7 @@ void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerL
while (it.currentLayerRepresentsTargetRenderSurface()) {
if (!it.m_targetRenderSurfaceLayerIndex) {
// End of the list
- it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
+ it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
it.m_currentLayerIndex = 0;
return;
}
@@ -107,7 +107,7 @@ void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerL
}
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
+void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
{
if (it.currentLayerRepresentsTargetRenderSurface())
return;
@@ -124,26 +124,26 @@ void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<L
}
}
-typedef std::vector<scoped_refptr<LayerChromium> > LayerChromiumList;
-typedef std::vector<CCLayerImpl*> CCLayerImplList;
+typedef std::vector<scoped_refptr<Layer> > LayerList;
+typedef std::vector<LayerImpl*> LayerImplList;
-// Declare each of the above functions for LayerChromium and CCLayerImpl classes so that they are linked.
-template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront> &);
-template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&);
-template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&);
+// Declare each of the above functions for Layer and LayerImpl classes so that they are linked.
+template void LayerIteratorActions::BackToFront::begin(LayerIterator<Layer, LayerList, RenderSurface, BackToFront> &);
+template void LayerIteratorActions::BackToFront::end(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&);
+template void LayerIteratorActions::BackToFront::next(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&);
-template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&);
-template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&);
-template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&);
+template void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
+template void LayerIteratorActions::BackToFront::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
+template void LayerIteratorActions::BackToFront::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
-template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::next(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::end(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::begin(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
-template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
+template void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
} // namespace cc